£ 2.20 WITH CASSEHE
No.83 April 1992
nuropRESS
9 770954"867028
at## ffit
• OmndMlnm Wcfea
FACT: fHE ORIGINAL AND BEST
COMMODORE 64 ACTION MAG!
The hoHes
reviewed!
Belt up fit...
Marvellous martiai-arts review
~ Where's my triumphant ^
Megatape pasked with great games
and exclusive Spate Uun demo?
Please Mr Newsagent, gimme my
ZXAPf ille^ufape now!^^^
“f-'VT
COMMODORE
64
ATARI ST
CBM
AMIGA
”•»:•:!!«;
iiver Ihkm^ sfyfi &m
For the number one bestest brilliance in C64
gaming, get in with the grooviest segment
shedder in the business and check out our fab
Mega Tape. Put it in your tape deck and let it
oooooow! Well wicked stuff which is:
® lUridmm Ml g&me ir&m 2'lsf Cenfuty Sttterfainment!
m Ml gmme ir&m Grandslam Vidleol
# 0i#fi EX€&,miV£ playable demo from OceonI
0 Kalled&graph wels^d! colour ds^awmg fhing from OaimBpherel
(aw fhi^ky Arf Sd cooM da with fakiag a lessen or fwa ahaaf or#
msfh fhlsli
BUDOKAN
Attack unarmed old fogeys with big
sticks in the best martial arts game yeti
THE SHOE
PEOPLE
Boot it up and you’ll learn a lot.
The heat is on as this turbocharged
coin-op conversion races to a Sizzler!
5 ZZAP! ZONE
The ZZAP! crew fool around in true idiot
style!
6 TAPEWORM
The lovable liver licker has all the Inside
info on your incredible ZZAP! Megatape.
to UGffr UP YOUR
LIFE!
Win a lifetime subscription to the newest
disk-based mag
tZ STUFF
Dung! All the latest news, plus the
ZZAP! charts and ratings guide
f 6 PREVIEWS
It’s ‘hide behind your cushion’ time as
ZZAP! opens the coffins of the Brides Of
Draculal Plus first pics of Space
Crusade, World Cricket and Striker In
the Crypts Of Chaos in a Peep Show
Spectacular!
2Z PD FILE RETURNS!
After a brief rest In a police cell, the PD
File is back with a new perv... er,
presenter, Ian Osborne!.
25 WHIPLASH
WHISPERS!
She’s strict, she’s sexy, she’ll whip you
up into a lather with her lashing replies
to your letters.
32 WALTER'S NO
WALLY!
Boris Myashlrov talks to legendary
adventure author, Walter Pooley.
34 WHIPLASH
SCORES
She’s back again for more. Submit your
scores to her and she’ll give you a good
thrashing!
3T IT'S CORNY!
The Cork gives you the lowdown on how
to beat your fave games,
43 FLASHBACK
Golden oldies rereleased at a budget
price.
so MEGAMIX
A couple of cracking compilations to
tempt you
4T GET SONOmMIf^S
ON YOUR BA&
Win a leather jacket, hand-painted with
Brides Of Dracu/a artwork! ^
mzaWM No.a3mApHi 199a
cts: don’t they get on your
;? Not In this brilliant budget
Dt-’em-up!
INDY HEAT
3D Pool
4B
Indy Heat (5)
62
Alien World
60
Jimmy's Soccer
Budokan (S)
14
Manager
64
Casfle Adventure
32
iMofisfOff Quest
33
Denton Blue
56
Midnight Resistance (5M)
49
Deserf Island
3:z
Mission X
33
Famous Five
52
Moontorc
SB
Flippif
65
Q10 Tankbuster
55
Game Over 11
49
Shoe People^ The
54
Ghouls 'N' Ghosts (5M)
43
Zoomerang
59
Hi KIDS, Bum BUTT 'ERE, I AIN
VERM ’APPM TEftDAN....)4A,IT*Sl
COZ THOSE POOFS AT ACNEJ
HAVE OECIDEO TOl
THEIA COMIC OUT EVERM l^i
Tuo M e eKStTTj
L TAINT FAIR.. TUT!. ..1T‘S 9
ME&A BRILL \b ACNE , MEAN,
DEAD FUNNH I4ITH LOADS O'
TOKES AND THERE'S... ?..HAHG^
7 ON.. .LOOK MHO IT AINT.'!
...4EAH....'AN’ I MHT)
DOT ANM OOSH TER GET
HOM FAT BOH , D'HER MANT
HER LIGHTS PUNCHIN' OOTp
-LHEE...IHATE TM...BIG2j
FAT LARDH lump O' GREASE*
ANHHAH. I'VE GOT ME DOSHi
NOM TER GET THE BEST fi
’ COMIC IN THE WHOLE I
7 WIDE MORtO; 1 <
HOO HOO ...HA HA HA..!\
IT'S BRILL THIS. ...WELL.
IT'S BOUND TER BE COZ
[ IT'S GOT ME IN ITI...T:
iMiiiiW HEE HEE....?!!
ER..N..NO BILLH...I.J
..1 AiNT DONE HUFFIN'
WELL LEND US A QUIP *M
I'LL let her off
‘V . •
don't FORGET DUDES , ACME )
IS NOM OUT EVeAM t
f O^TNIGHT . SO MHH NOT
SAVE MERSELF HASSLE AN'n
zn Place a regular order
, MlV HOUR NEMSAGENT NOM?'
...OR I'LL COME ROUND TH
1 PUNCH HER LIGHTS OUT.
RIGHT!
PROBABLY THE FUAllillEST
KIDS COMIC YOU CAN BUY!
ON SALE EVERY FORTNIGHT
laxatives in people’s drinks, though
this is not to be tried on people over
six feet tall (or your parents).
PMMik« |okes
SlAP^ED
ITm
m
cven't lliey peeps?
Prairiks Mce
p tel eiitK ng to be
ReNwi^ler cmd
bilbig Ihe pesliiMBi
cnici okisterf ltd
supesghie on the
toilet seat oio
legutor occmr-
encesherecrt
ZZAP! Hewers.
#The funniest April
Fool ever played on me
happened when I
worked for Newsfield Ltd.
(remember them?) on Sega
Force magazine. There I was,
_ ^ happily gunning down aliens
W m and scribbling away, frantically
1 M trying to decide whether the
game was bad, very b^ or
^ Indescribabiy bad, when in
walked a George Lucas iookatike
who called us all together for a
★ Wotcha matey peeps! How’s the head lice? D’ya ever get
the urae to iust dve vour hair skv-blue-oink. let off a fire
ot me best gags I
played lately wa
all me power at
bwers then cunningly
- • ^ , j ^ *
Broken legs aple
one who e
unscathed was Fa
sent him
'SSSSStpsS
aiii0n5'i'SH5i:iSnQm
-
'MWSSU:
iCi Jfta repair bill to the
roof- and ^p»2H*4ayer which he
soared thre^dttwi^.preiiy!**^^
astrononn!;ical)»’Haven1 decided on .
this year’s joke H^sacking the ^
entire ZZAP! staff
perhapi? ik
^ the urge to just dye your hair sky-blue-pink, let off a fire
extinguisher, stick your tongue out at a herd of German cows
and shout BLEURGH at the top of your voice? No? That’s
funny, neither do I. Of course, Fatty Phil is really a kumquat in
disguise anyway so he doesn’t give to charity very often...
STOP THE FILM IT’S GETTING SILLY! ...Er-hum... right...
medication time — did you know I used to be indecisive but
now I’m not so sure.
Okay, joke time:
O: What d’ya get if you cross an enormous pear tree with a
Blue Tit?
A: An enormous pair of... blue trees!*?!
Right, enough frivolity, on with the ish. This month we’ve got
the swizzy Uridium and wacky stone-age frolics with Yabba
Dabba Doo full games on the Megatape as well as mind-
blowing horrors with a Space Gun exclusive demo — check
out the liver-licking Tape Worm for details. We’ve got a new
ZZAPateer (see Stuff), an exclusive Brides Of Dracula preview
and heaps of ultra-brill reviews, news etc. Go For It...
V
Managing Editor
’
I '• I've neWr he^ed to play an
April fool, I'rri a fool at any time of
imim cAsvmi
Ij# Why is it I’m always the butt of April Fool
( jokes? I’ve been caught six times in one day
before. Tying someone’s shoelaces together is
1 0
his Mum aixl Dad’s heads saying it
; was a cure for a low roof, as a joke!
4 Here at ZZAP! we knew that all
of this is crap;,.
the year, reallyr. But the one 1 remember a good 'un (providing it isn't too painful), a
most was when I told the entire population of
Ludlow that in-breeding taused birth
defects and low intelligence.' Trouble was,
none of the locals could hear my warning
as their ears were located between their
buttocks, not that they’d have understood
what I was saying anyway.
mUlF
vitiB,
♦April Fool jokes are always
good for a right rib tieWe aln’
here’s one trick I’ve had played on me
before: ring your giri/boyfriend and tell
them you’ve found someone else
and so you’re dumping them (gets a
laff eveiy time, abng with multiple
lacerations). Finally you could try the
extremely cruel trick of putting
nm
m
kids? I remember one year nailing Phifto a
' lampost in Ludlow town cer^ei;' po'uring petrol
ail over him, setting fire to him arid charging
kids £5 to come and see the fireworks on :
bonfire night! I got the whole towri' on that
April Fool scam," I can tell you! Or did I? (didn’t ,
I tell you that you yvere sacked, Slick? ~ Man
Ed?)
::r: W
mjun||lj% RllV mAtfW Managing Editor Lucy 'Ed Phones’ Hickman Editor PhW ‘Pervy' King Staff Writers Mark Top Gun’ Caswell, Ian ‘Silkworm’
WWaW# m0%0jgig W/%09 Osborne, Carl Cloud Sweeper Rowley Contributors Paul 'Games Master Mellerick, Claire 'Arty’ Morley, Boris 'Die-hard Commie
WWi Iw Vw^^* Osborne, Carl Cloud Sweeper Rowley Contributors Paul 'Games Master Mellerick, Claire 'Arty’ Morley, Boris Die-hard Commie’
Myashirov Art Editor Mark Amoeba’ Kendrick Systems Manager Ian 'Bland’ Chubb Screenshot Technician Michael 'Missing
Parkinson Reprographics Rob Everyone a Winna’ Millichamp Publisher Roger ‘The Dodger’ Kean Managing Director Jonathan 'Palmist’ Rignall Circulation Manag
rarKiribon neprograpmes mod tveryone a vvinna Miiiicnamp Hubiisher Roger ' I he Dodger Kean Managing Director Jonathan 'Palmist’ Rignall Circulation Manager
David Mafiosa Wren Advertisement Manager Sheila ‘Fill My Space’ Jarvis Advertisement Sales Executives George Halesowen’ Keenan, Jo 'Eat me’ Guest
Production Manager Jackie Gone' Morris Advertisement Production Supervisor Jo ‘Kidney’ Lewis Editorial & Advertising EuroPress Impact Ltd, ZZAP, Ludlow,
Shropshire, SYS 1JW, Tel: f0584j 875851. Designed and produced at EuroPress impact using Apple Macintosh II computers running Quark Xpress and Adobe Illustrator 3.0. Printing
BPCC Business Magazines (Carlisle) Ltd, Newtown Trading Estate, Carlisle, Cumbria CA2 7NR Distribution COMAG Tavistock Road, West Drayton, Middlesex. No material may be
reproduced in part or in whole without the written consent of the copyright-holders. We cannot undertake to return anything sent into ZZAP! — including written and photographic
material, hardware or software — unless it is accompanied by a suitably stamped, addressed envelope. Unsolicited written or photographic material is welcome, and if used in the
magazine is paid for at our current rates. ISSN 0954-867X '-.Europress Impact Ltd 1992
Cover: Brides of Dracula by Oli ‘Up’ Frey Subscriptions and back issues enquiries: EuroPress Direct PO Box 2, Ellesmere Port, South Wirral, L65
3EA. Tel: 051 357 2961 ZZAP! Mail Order: EuroPress Direct, FREEPOST, Ellesmere Port, South Wirral, L65 3EB. Tel: 051 357 1275 Competition Rules The
editor’s decision is final in all matters relating to adjudication and while we offer prizes in good faith, believing them to be available, if something untoward happens
(like a game that has been offered as a prize being scrapped) we reserve the right to substitute prizes of comparable value. We’ll do
our very best to despatch prizes as soon as possible after the closing date. No correspondence can be entered into regarding the
competitions (unless we’ve written to you stating that you have won a prize and it doesn’t turn up, in which case drop us a line at the
normal address). No person who has any relationship, no matter how remote, to anyone who works for either Europress Impact or any
of the companies offering prizes, may enter one of our competitions. (Since most of ’em are sheep they wouldn’t qualify anyway.) The
views expressed in this magazine are not necessarily those of the publisher.
ABC
UrOPRESS
Yog Hirer ffcicersf Wei m
fuel rod chamber. Here you determine
your Dreadnought destruction bonus by
pressing fire to stop on the higher of
^ the two flashing numbers. Get it
right and you go higher up the
bonus pyramid.
Your Mania
Class Fighter
Joystick up/down sets
^ the position above the
Super-Dreadnoughts.
Joystick left/right controls
acceleration and
deceleration. If your
velocity falls too low your
fighter performs a half-
loop followed by a half-
t roll so as to face in the
opposite direction. This
manoeuvre also
VHPk ^ temporarily increases
" your height above the
surface and may be used to
avoid incoming missiles and mines.
Your Manta performs a 90° roll if you
press and hold fire whilst moving the
joystick up or down. This will enable you
to manoeuvre through restricted spaces.
O Hello again, you
lovely warm
intestines! Have I got
something to suck on this month! Not only do
we have the mouth-watering shoot-'em-up
Uncfium, but also the side-splitting (just like
me!) Flintstones in Yabba Dabba Oool. Then
there's the pretty pattern-making
Kaleidograph, plus a Space Gun demo so
scary it'll flush out your alimentary canal.
Well, it sure beats colonic irrigation!
enemy defence systems must be successfully
avoided or eliminated
before you can land
on the Dreadnought’s
, enter the
engine room and prime
Mi' the ship destruction
sequence.
Each Dreadnought is viewed from
overhead, scrolling horizontally as your
Manta moves left/right. Enemy fighter
defences deploy in waves. A bonus is
awarded after landing if all the ships in a
wave are destroyed. Attack surface
features to score bonus points but beware
of the homing mines which materialise
over flashing generator ports. Some
scenery, such as meteor shields and
communications aerials, can’t be
destroyed and must be avoided as
they’re too high to fly over.
Survive a set number of alien attack
^^aaaaaaaailM waves and the
I message ‘Land Now’
I flashes up to
I indicate that you
I should land on the
— I runway at the far
r I right end of the
I I Dreadnought.
T' T I Failure to do so
I results in a high-
I speed attack from
’ I even deadlier alien
r • I fighters.
; I On docking with
I the Dreadnought the
■ ” ' - - - — ■ display splits and is
I replaced by a
representation of the
Score Table
c Small explodable surface feature 10
( Large explodable surface feature 25
( Enemy ship on runway 100
( Enemy fighter 100-1000
( Wave annihilation bonus 100 per wave
A bonus Manta is awarded every 1 0,000
points.
• 21st Century
Entertainment
O oh yes! It’s the classic Andy
Braybrook shoot-’em-up on your
marvellous Megatape.
Once again the Solar System is under
threat of extinction from an unknown enemy.
The game puts you in the pilot seat of the
latest Manta class Space Fighter — ideal for
low-level strafing runs over 1 5 huge
Dreadnought battle cruisers.
The aim is to destroy them by disrupting
their interstellar power units. But first the
■\ U / \ ‘What an
i i ( \ ^ V ^ absolutely
\ V iV I brilliant shoot-’em-
up! Uridium is surely
the best arcade
game yet to hit the
64... The superlative
graphics set new
standards, and are truly arcade
quality.’ — Julian Rignall.
'Uridium isn’t just amazing to look
and listen to — it’s great fun to play
and is one of the most addictive and
spectacular shoot-’em-ups yet seen
on any home computer.’ — Gary
Penn.
'Uridium is truly an impressive game,
immaculate in both its execution and
conception... The Manta is very
responsive indeed and is a pleasure
to control... An excellent game that
should be on every 64 owner’s
software shelf.’ — Gary Liddon.
■ ZZAP! 64 NO.B3 ■ April 1992
j " • ■
I ■ .
I2S +
• Four ultra-sensitive fire buttons
• Ergonomically designed control handle
for supreme comfort
• Auto-fire function
• Heavy duty base with strong stabilising
suction cups
• + 2/+3 selector connector
• 8 directional control
• Automatic centering
• High impact robust body
• Compatible with Sinclair Spectrum
+2/+3, Commodore, Atari and Amstrad
computers and video game systems.
• Sega Master Series version
available
• ONLY £9.99
STAR PROBE
• Four ultra-sensitive microswitched fire
buttons
• Ergonomically designed custom control
handle for supreme comfort
• Auto-flre function
• Indestructible metal shaft
• Ultra-light 8 directional microswitched
control
• Heavy duty base with strong stabilising
suction cups
• +2/+3 selector connector
• Automatic centering
• High impact robust body
• Compatible with Sinclair Spectrum
' +2/+3, Commodore, Atari and Amstrad
computers and video game systems.
• ONLYEI4.99
MACH I
• Four ultra-sensitive fire buttons
• Ergonomically designed control handle
for supreme comfort
• Auto-fire function
• Indestructible metal shaft
• Ultra-light 8 directional microswitched
control
• Heavy duty base with strong stabilising
suction cups
• Automatic centering
• High impact robust body
• Compatible with Commodore, Atari and
Amstrad computers and video game
systems.
• ONLY£l2.99
EXTERMINATOR
• Two ultra-sensitive fire buttons
• Ergonomically designed control handle
• 8 directional control
• Automatic centering
• Heavy duty base with strong stabilising
suction cups
• High impact robust body
• Compatible with Commodore, Atari and
Amstrad computers and video game
systems.
• ONLY £6.99
TURBO FIGHTER
• Ergonomically designed for supreme
comfort
• 2 ultra-sensitive fire buttons
• Heavy duty base with strong stabilising
suction cups
• Robust clamp for secure desktop
mounting
• 8 directional control
• Automatic centering
• High impact rugged body
• ‘X’ and ‘Y’ axis trim controls
• Additional Joystick B ‘Y’ axis control
(for PC users only)
• Analogue to digital converter included
for compatibility with PCs as well as
Amiga, C64, Atari ST, Amstrad CPC etc.
• ONLY £49.99
THE BUG
• Ergonomically designed body for
supreme comfort
• Suitable for right or left hand
• 2 ultra-sensitive microswitched fire
buttons
• Auto-fire function
• 8 directional microswitched control
• Indestructible metal shaft
• Automatic centering
• +2/+3 selector connector
• Compatible with Sinclair Spectrum
+2/+3, Commodore, Atari and Amstrad
computers and video game systems.
• ONLY £14.99
THE NEW GENERATION
IN JOYSTICK TECHNOLOGY
• 12 month warranty on all products
shown.
• Older computers may require interfaces
and/or adaptors - not included.
• Prices include VAT, postage and
packaging.
• Dealer enquiries welcome.
• Cheetah products available from
branches of
CURRYS
SUPERSTORE
^^nuiriHHfl wH SMITH
lindi
Toysiic/s
THE TORTOISE
• Three ultra-sensitive fire buttons
• Ergonomically evolved control shell
• Automatic centering
• Heavy duty body with strong stabilising
suction feet
• 8 directional movement
• Cage sold separately
• Versions include ZX Spectrum, I6K, 48K,
I28K, (interface sold separately), +2, +3,
CM, Amstrad, Atari, Sega and Nintendo.
• ONLY £9.99
All specifications and prices subject to change
without notice.
High Street stores and all good computer
shops.
Cheetah House, Bedwas Business Park, Bedwas, Gwent NPI 8DU
Tel: 0222 - 867777 Fax; 0222 - 865575
Game Options
During the intro sequence you may
select:
_ . — One player, one joystick, eithe
port
— Two players sharing one joystick,
either port
— Two players, two joysticks
— Increase music volume
— Decrease music volume
— Colour mode
— Monochrome mode
During play:
— Pause game, press fire or
run/stop to restart.
After run/stop press cir/home to
abandon game.
Credits
Designed and programmed by Andrew
Braybrook.
Music written and programmed by Steve
Turner.
1986, 1987 Graftgold Ltd. 1992
21st Century Entertainment.
hoooaaahhh! Anyone with a
dicky heart is advised to hide
behind the sofa now, ’coz this
one’s a bit scary! You see there’s this
big spaceship with loads of
claustrophobic corridors to creep down.
But watch out, there’s a Humphrey
about! No, these alien buggers are big
and nasty and do horrible things to
humans. They just love playing April
Fool’s pranks like shouting ‘Your throat
hasn’t been torn to shreds’ when it has!
‘April Fool!’
If you’ve got the
stomach though,
this is one hell of a
game in the Op
Wolf, blast-
everything-that-
moves style. Well,
almost everything -
there are human
hostages to rescue;
hold your fire as
they run towards
you.
This is a great
playable demo but
for the whole alien
experience the full
Space Gun
game is
available on
instant-
loading
cartridge for the
VFM price of £14.99 —
stacks cheaper than Japanese
console carts! It's an excellent coin-op
conversion by the wacky but brilliant
Images programming team, and
rightfully received a ZZAP! Sizzler award
last ish.
Errrggghh! What’s that green slimey
thing crawling down this page? (Sorry,
I’ve run out of Kleenex! — Ian.) What
are you waiting for? Get blasting!
An Images Production, s 1992 Ocean
Software Ltd.
lUi^
00 10SO
Tire
Mr WB
SEC
I
i
• Grandslam
Video
I t’s the Flintstones, the wacky cartoon
family from the stone-age town of
Bedrock. You’ll certainly have a
yabba dabba doo time with this multi-
screen all-action arcade adventure.
It’s your chance to play a part in the
formation of history. Help Fred his house
and win the heart of Wilma thus paving
the way for Bedrock as we know it
today!
The first screen consists of a desolate
landscape with boulders for Fred to build
his dream house with. Smooth, round
■ ZZAP! 64 No.83 ■ April 1992
rocks are ideal building materials, whilst
jagged rocks prove a hindrance. Putting
the roof in place requires a visit to Dino-
Hire.
Fred must also be mobile, so help him
find a car so he can venture further
afield to find more rocks and hopefully
run into Wilma at the same time.
Watch the red heart at the corner of
the screen — the harder it pumps when
he meets Wilma, the more chance of
success he has in persuading her to
become his caveperson!
Sliding srales
The top scale presents Fred’s energy
level — the more he runs, the lower his
energy gets. It’s also adversely affected
by rocks dropped by passing turtles and
Fred’s pet Dino molesting him! However,
seeing Wilma replenishes Fred’s energy!
Building the house
First clear the site by taking all flat rocks
and drop them in the tip. If you place a
rock in the right place on the plot a
section of the house will appear. The
house is finished when the chimney is
put on the roof.
Building the root
Fred needs to hire a dinosaur with a
scaled back in order to place the roof on
the house but can only enter Dino-Hire
when he has enough money to pay for the
hire of a dinosaur. So Fred must go to
work at the quarry to earn some money. A
$ sign will appear on the screen when
Fred has earned enough.
ZZ4P! MBOATAPB
nCKCr TO MEOA-STARDOIU^^
• Got a game you’ve written and would like us to consider for inclusion on the ZZAP!
cover cassette? Then send it to us with this form! We’ll evaluate it and let you know
whether it’s suitable and if so, how much lovely lolly you’ll get for It.
Name
Address
- .....Postcode
T elephone (daytime)... (evening)
IMPORTANT
Please sign this deciaration:
R This program Is submitted for publication by ZZAP!. It is wholly my/our own work
and I/we agree to indemnify EuroPress Impact Ltd against any possible legal action
should copyright problems arise. This game is not being considered for publication by
any other magazine or software house, and I/we will let you know in wrltino in the
event of this happening.
Date
Remember we wili NOT consider your gamo if you do not encloso
this coupon (or a photocopy)!
• Send the game and coupon to: EuroPress Impact, ZZAP! MEGASTAR
AUDITIONS, The Case Mills, Ludlow, Shropshire SYS 1 JW. We’ll treat your game
with respect before sending it back, but you should remember that things do get lost
in the post so KEEP A BACK-UP copy for yourself. ZZAP! cannot be held
responsible for the loss or damage of submitted programs.
An BKmmple
Select multicolour mode and wheel number
1 08. Select hold number 6 and start position 0
and trace the pattern using blue pen (hit key 1 )
for six loops (use cross on screen to count
loops). Staying in trace mode, change to a
green pen (hit key 2) and continue tracing
pattern for a further six loops. Finally, change to
a red pen (hit key 3) and complete the pattern.
ftps
The entire screen or just the last pattern
drawn can be erased by pressing E or P
respectively from the menu. Pen colours and
background colours can be changed from the
menu by hitting the appropriate key and then
using the cursor control keys to vary colour.
In trace mode, the cross on the screen
represents the centre of the wheel which the
pen revolves around and can be used to count
the number of loops drawn.
The pattern can be displayed at any time
from the menu by hitting D (poor old D! — Ed)
space bar returns to the menu.
Should you possess a disk drive, a pattern
can be loaded or saved to device eight by
pressing L or V respectively from the menu
and then entering the file name. Patterns are
always saved with replace.
€mmm
Kaleidograph was written by Stephen Walters
(programmer of several professional releases
including Zeppelin’s excellent game American
3D Pool). It’s presented to you by ZZAP! in
conjunction with LIGHT Disk64.
©1992
DataSphere
Publications.
R DataSphere
Puiilicatiens
R emember that classic board
game/art utility/wotsit, Spirograph?
DataSphere Publications, the publishers of
the new LIGHT Disk64 disk-based mag —
turn the page to find out more and stand
chance of winning a lifetime’s
subscription...
Remember putting your pen in those
holes and swirling the plastic cog round and
round till you got a pretty pattern? (No, my
pen would always slip, or the pins would
come out and the finished ‘masterpiece’
never looked like what it was meant to —
Ed.)
Well, now you can a similar sort of thing
on your C64 with this ingenious program,
brought to you in conjunction with
How to cfrciw
Kaleidograph allows you to draw hundreds
of different patterns by selecting different
wheel number, hole numbers and start
positions. Patterns can be drawn with three
different pen colours in multicolour mode or
one pen colour in high resolution mode.
Select required mode (multicolour or hi-
res) by hitting M or R key. Then select
0 values of wheel number,
hole number and start
position by hitting W, H
or S keys respectively
and then using the two
cursor control keys to
change value. Next hit T
key to enter trace mode.
In this mode, keys 1, 2
and 3 are used to select
the pen colour (only one
pen is available in hi-res
mode).
Hold down the SHIFT
key to trace the pattern.
When the pattern is
complete, release SHIFT
and press the space bar
to return to the menu. The next set of
values of hole number and start position
can be entered in and the procedure
should be repeated to build up a series of
patterns.
Having completed the building of the
house and provided Fred has enough
successful encounters (!) with Wilma, she
will fall in love and follow him home.
Keyboard rontrols
left
right
up
down
fire
pause
Run/stop
CBM key
Space
FI
Fire on both keyboards and joystick = run,
pick up or drop rock, jump in or out of car.
At the screen edge,
left moves Fred on same
street and one screen to
the left: left and up
moves Fred to the next
street nearer the
mountains, left and down
moves him to the next
street further away from
the mountains. Similarly,
right with up or down
moves Fred nearer or
further away from the
mountains.
mmmi
Credits
© 1985 Hanna-Barbera
Productions Inc. ©
1992 Grandslam Video
Ltd.
■ ZZAP! 64 NomS3 M April 1 992
* ■ •
M
competitions.
However, DataSphere
emphasise that LIGHT Disk64
is directed towards people with
more than just a passing
interest in the non-games side
of Commodore computing, and
those with disk drives of course!
Apologies to all tape users, but in
the future a quarterly compilation
cassette will be available.
Win win win win!
Now, by entering our ecstatically easy
and sensuously simple competition you
could win a lifetime subscription to LIGHT
Disk64. Incidentally, we mean the lifetime
of either yourself or the double-sided,
double-disked magazine — whichever
expands into nothingness the earliest!
All you have to do to stand a chance is
answer the eight incredibly mlnd-
bogglingly difficult questions below.
In the meantime, why not rush £4.50 to
DataSphere Publications (of 7 Fallowfield
Close, Norwich, NR1 4NW) to ensure you
receive your very own copy of the copy of
the Immensely scintillating first special
edition of LIGHT Disk64? (Should you be
the lucky winner, they’ll refund your
money immediately.)
1 • How many main sections are there
in LIGHT Disk647
a) Ten more than in Leeds
b) One
c) Eight
d) So many I can’t count them.
2 . What is the name of the Technical
Helpline?
a) EEeeek
b) Leeds by Nite
c) TechLine
d) Sparky
3 . Where is the information stored?
a) Down the motorway from Leeds
b) NASA’s Kennedy Space Control
Centre
c) On a couple of 5.25-inch disks
d) In Barry’s Take-Away, just up the road.
4 . Which of the following does LIGHT
Dlsk64 NOT deal with?
a) Programming aids
b) Technical queries
c) Leeds
d) Readers’ letters and advertisements
# Got’em all, dodgy geezers? Well,
etch them onto a 5.25-inch disk (or
postcard if you can’t fit ’em all on
there!) and send it to: Europress
Impact, LIGHT OF YOUR LIFE COMP,
ZZAP!, Case Mills, Ludlow, Shropshire
SYS 1JW, to reach us no later than 14
May.
ograph on this
month's Megatape?
Well, that's only one of
many useful and
entertaining programs
packed into a brand-
new disk-based mag.
PHIL KING dusts off his
5 . 25 -inch drive...
I t’s amazing what you can do with 5.25
inches of floppy. Yes, Lucy, size isn’t
everything!
You can even fit a whole mag into it.
Just look at DataSphere Publications’
LIGHT Disk64, the only true disk-based
magazine for the Commodore 64 and 128
computers presently available in Britain.
It’s contained on two double-sided disks
crammed full to bursting with all sorts of
goodies.
One disk contains text material and the
other contains programs, both beautifully
integrated using a unique front-end
operating system programmed exclusively
for LIGHT Disk64. The magazine is
divided into eight sections, each depicted
by Its own icon. Further subdivisions are
encountered under each of the eight
categories, giving 36 clearly defined
subsections with most accessing one or
more disk files.
Some files are
extensively cross-
referenced to
provide even easier
access.
Teclife
tips
What about the
content? You’ll find
TechLine, a section
where each month
your technical
queries are dealt
with by an expert
team.
LIGHT offers free
advertisements for
non-commercial readers as well as the
only computerised Bulletin Board Service
to be found within a magazine anywhere.
Another unique feature is the update
service — providing not only the latest
news, but also how the past shaped the
present. LIGHT also provides ProgTrax, a
regular general programming help feature
based around
readers’ contributions
and its In-house staff.
There are also
sections
concentrating on the
worlds of GEOS,
Packet Radio, demos
and public domain
software.
Graphical and
sound-related utilities
accompany the
applications and In
moments of pleasure
you can sit down with
thought-provoking
puzzles or try out
STORM
TRADEWEST
INDY HEAT™ is fast and furious racing action vs^here a decidedly mean
streak may just keep you out in front.
With the money you v/in, plan your attack for ten different circuits -
do you play safe with better brakes or go for it with more engine
power? Do you boost your turbo or your crew ? -
the decision is yours.
With a combination of skill, nerve and a few dirty tricks
t m mm - m m * mm m
(like running over other teams' pit crews!) maybe you could end up
being showered with champagne . a '
and Kisses.
"If sounds fantastic, it is fantastic”
AMIGA ACTION.
"Converted by the same top geezers
STORM
;
available - February.
Amiga/ST £25.99.
C64 cassette £11.99,
disk £15.99.
The Sales Curve Ltdjhe Lombard Business Centre/
50 Lombard Road, London SW1 1 3SU. Tel: 071 585 3308.
Licensed from the Leland Corporation.
A joint Sales Curve/ Tradewest PubTication © 1991.
(two sticks of bubble gum and a birrov old
fluff). Or maybe an autographed pair of Tony
Adams handcuffs?
Watch out for Arsenal FC: The Computer
Game when it’s released in the summer.
The game pack will also include a free
give-away gift, but at the time of writing this
news piece we have no idea what the heck
it’ll be. Probably some old rubbish Thalamus
have had lying around the office for ages
• ’Ere we go, ’ere we go, ’ere we go.
After the Sizzling Winter Camp and Gold
Medal-winning Creatures II reviews in
Issue 81 , Thalamus Europe are on the
verge of releasing their first footy game
(where have you been all these years
guys?).
Called Arsenal FC: The Computer Game
it’s a great terrace tromping gadgi, where
the player unsurprisingly takes control of
said football club. And it shouldn’t be
remotely boring, ’coz It’s being
programmed by none other than Winter
Camp creator, John Ferrari.
The game style is said to be mainly
arcade action, but so as not to disappoint
the potential bosses out there, a
managerial section has been included. So
now you too can practice such handy
phrases as ‘sick as a parrot’ and ‘I’m over
the moon, Brian’.
@ Cor blimey! Lumme! Cripes! Jeepers! Oh my God, the world is ending — because of
its outstanding utter BRILLIANCE, your splendiferous ZZAP! has had a Government
Health Warning slapped on it — too good for your mind, body and soul (you know how
these politiciany types hate anyone having a good time)!
The Powers That Be tried desperately to get your crucial dose of C64 banned
completely but we weren’t gonna let ’em get away with that. No Siree! But after a
prolonged battle, several broken limbs and a few decapitations, we had to bow to the
pressure.
So next month ZZAP! is turning into a super-duper gardening magazine. Don’t fret
and fuss too much — we’ll have some hot tips on snipping and pruning, some classic
shoot-’em-up action in the bilberry bushes, spiffing platform fun amid the runner beans
and an exclusive peep at the fwuffy lickle fairies at the bottom of the garden!
Next, after successfully unmasking a Nazi war criminal who’s cleverly disguised
himself as an 80-year-old gardener (he thinks he can fool you with trivialities such as
birth certificates, passports and 3,036 character witnesses, but I’d know that moustache
anywhere) it’s time for a great torture-and-maim section.
Finally it’s onto the driving bit with a quick rally round the garden on your Comfy-Cut
super go-fast tractor mower — just watch those worms splatter! Wow!
After all that nonstop excitement, it’s a short sharp trip down to Mrs Miggens’ pie
shop for a slap-up pie and chips — whoever said gardening can’t be fun — who needs
a blinkin’ computer anyway?...
^ Remember that classic tale by JM Barrie about a boy who could
f "" fly and never grew old, a young girl called Wendy, a dastardly pirate
" I captain, a cute fairy, some other kids who were lost, a rascally pirate
crew and a crocodile who ate the nasty pirate captain at the end? Peter Pan, read the book,
seen the cartoon, now Steven Spielberg has spent 17 weeks and 70 million pounds to bring you the motion picture
(hummmm, that’s £24,509 an hour, almost as much as I earn for ZZAP!... in a decade).
OK. So Peter has grown old (forty-ish), Wendy is now 92! (work that one out), the captain didn’t get eaten and the story’s now called
‘Hook’.
Got all that? Well get a load of this... Peter is no longer Pan — he’s called Banning (!), and he’s a lawyer (!?), with two kids (!?!).
Being a terribly inattentive father he doesn’t realise his offspring are in the process of being kidnapped until it’s to late. Both the kids
are taken to Neverland by ’orrible cap’in ’ook and Peter has to rescue them with the help of some very punkish lost boys.
Look no strings
Starring Robin (gooooood mooorning Viet Nam!) Williams, Julia (Ms pretty woman) Roberts, Dustin (oooer... missus Robinson)
Hoffman, Bob (there’s a wabbit in my trousers) Hoskins and directed by Steven (licence to print money) Spielberg, with spiffy
special FX, this is going to be a biggy.
But bigger news for all you C64ers out there is the fact that Ocean have the licence to produce what we hope will be one mega-
brilly gamaroomy due out soonest, more information from this correspondent as soon as it’s in. It could be the most bookable game
ever!
AHMgfory
^ Here’s a quick word from CARL ‘MAN
MOUNTAIN’ ROWLEY, the new
ZZAPateer...
Chuff me chums, is this one cushy job or
what? Sitting around all day drinking warm
mud and phlegm . . . oh . . . I’ve just been
Informed it Is, in fact, what passes for coffee
hereabouts.
Anyway here I am with a nice comfy chair
listening to some wicked Techno-Rock by
those Canadian demi-gods, Rush, while all
the other dudes in the office are running
around doing work and stuff. None of that
malarkey for me matey! All a bit wacky
these guys and they’ve definitely got it in for
me, I mean Is it my fault that I’m a tall,
blonde, blue-eyed, mature, zit-free chap,
cast in the classic heroic mould. All you
need to know is my judgement is infallible
and I’ve an intellect the size of a small
celestial body (get yourself some
antibiotics, it’ll soon clear that up — Man
Ed).
...Signed photographs available on
request.
ItHE APRIL
CHARTS
THE READERS
I. (3) Creatures
(2) Smash TV
3. (1) Turrican II
4 . (5) Navy SEALs
5. (6) World Class
Rugby
6. (7) Last Ninja
CHART
(Thalamus)
(Ocean)
(Rainbow Arts)
(Ocean)
(Audiogenic)
(System 3)
Z. (-) Emiyn Hughes
International Soccer (Audiogenic)
3. (-) Turrican
9. (4) World Wrestling
Federation
lO (-) Turbo Charge
(Kixx)
(Ocean)
(System 3)
FAVE YOGHURT
FLAVOURS
f • Strawberry
3. Black Cherry
3 * Peach
4 . Toffee
5* Banana
• Send in your chart votes on this
simple form and you could win £30
worth software, like Michael Cabrelli
of Montrose. His fave game is WWF
and his fave yoghurt flavour is
strawberry.
MY TOP THREE GAMES ARE:
1 .
2 .
3 .
MY FAVOURITE THUNDERBIRDS’
PUPPET IS.
NAME
ADDRESS
POSTCODE
t:
PresentatiQns Everything apart
from the game itself! Loading
screen, multiload, title/Intro/menu
screens, between-level
presentation scenes etc.
O Designed by Slick cool
designers, written by hugely fat
people with massive appetites,
here’s the ratings box to beat all
others into a paper bag! Read on
faithful:
Graphhs: What Charlie has on
the side of his XR2! Everything
you see on the screen during the
game: the animated sprites, the
backdrops, the screen scrolling
etc.
SouifcIrWhat Cliff Richard was
wired for! The music (introduction
and in-game) and sound FX — not
just their technical quality but how
suited they are to the game
style/scenario and affect the
overall atmosphere.
Hookability: How playable a
game is for the first few goes. If it’s
‘easy to get into’ (ZZAP! cliche no.
176) it‘s likely to have a high
Hookabillty score. A very
Hookable game isn’t necessarily
one that’ll last, though.
PRESEHTAnON
Lordy, lordy, i s anyone o\
there reading
this bit?
GRAPHICS
This is telling y ou whether it’s
i drawn by me
?r baghead! It
iOUND
' Go and hit an yone named
Charlie 'cos ;j
they’re weird! ^ ^
HOOKABIUTY
It’S about this time I like to slip
M caramel un F.^* VKJ
ier a squirrel F ^
^ASTABILITY
U’m off so seeya next issue!
Signed the
Slick artist!
Lasiability: How long will you
be playing it? Does It have a good
long-term challenge? These
factors determine Lastabllity. A
Lastable game might have a low
Hookabillty rating. If It’s hard to get
into at first but brilliant once you do
Overall Strike: This is
the average of the
reviewers’ individual overall
ratings but not necessarily of the
other specific ratings (Graphics etc)
those Is particularly low
(especially Lastabllity) due to a
^ifcl^SIfeerious flaw, the Overall’s likely to be
just as low.
If the Overall Strike is 90 to 95%, the game receives a Sizzler award. If
it‘s 96% or more, the ZZAP! ding dong Is rung and it wins the ultimate
accolade: a Gold Medal!
Before now, even the best budget games could only get a Silver Medal
for 90% or more, but as original budget games have now been
incorporated Into the main review section, they can now earn SIzzlers and
even Gold Medals. The Silver Medal has been retained purely for
rereleases of old classics.
1992
M plastk: bananas)
the art of battle and b
■or wise man say, Th
i$ as a reed it the arm
ifeMi
MMSmw
I
>xv?;iOKv:'.V’V»;'V«'CC'SOM-;oK-KX<fy<
a
.
The next thing that strikes you is the
inH-m iMnhinn <tAl<v*tinn nf mn\/OQ Av/siilAKto
II ■%! ilUlllwlliy OvtwvilWl I WI fllwVC70 dVCU<CXL/lvF|
I fgwr than 29 fta- tt» Bol Plerttyof
^Stick bending required here (at one point
e'SWjra had to untte my fingers).
kml Oft, fills isn't
he Mmmhoo gai^eni
the dojo start on Jiyu-renshu , to practise
e ma^s of wicked, bone-crunchir^ moves
one yWien satisfied wrtth your controi,
ove on to Kumite , the sparring section
lere a white-haired instructor knocks
)ven bu^etfuis out of your unworthy hide
WlB * fi
Ip#
id send
1^ J^nvQUhhhi HH
useful for when
■ ZZAPf 64 Nef.83 ■ AprtI 1992
3T^if
3T^r IT rnui umijj « ^ *
.!> ■■■ i ? f ji t !. f I 4
11 r-i,JI f' V i * i ' il il I r-iT
5T^T1II-4.4 I f f ! I * I n
• Wayhay, hurrah
and a
whoopie
I bieedin’ do-da — at last, a beat-’em-
up game that’s everything it shouid
be! After the current batch of sub-
standard, boring crud (see iast
three issues), Budokan's a reai
breath of fresh air!!! The practice
sections are interesting, varied,
and feature a whoie host of
moves. What’s more, it actuaiiy
uses them — no one-blow-kiiis-
aii crap here!
Eiectronic Arts have certainiy
done their homework on the
martiai arts. The techniques used
by the fighters are briiiiantly
reaiistic, and spiendiferous
^ animation makes the bouts a joy to
I watch — even the shadows iook
I good! With so many games
I foiiowing Hoiiywood’s iead in
I portraying the martiai arts as violent
I thuggery. It’s great to see one that
explores Its philosophy as well as
I fighting techniques. Thorough
j research, exceiient planning and
I briiiiant execution make r- r
[ Budokan the Black Belt
of beat-’em-ups.
Mdn you l^^'ii'So l« a
I »o off you go all ov^ the world in ,
of feune, fortune and a M li^ &
kKiotcan consistsof 1 2 different
nts of Increasing levels of difficulty
some cases, have moves you
Ive seen, not to mention
new fighting styles,
liras the case wHh Jimmy on Leva
alow me I thought, the little yellow
'ellow's got a Wok on his head. I
hen proceeded to get a righf good
«ok-ing myself!
" Ah well, I’m off to compose a
jreat ^Iritual death poem,..‘My lift
_____ wasiJke a bowl of rice pudding,
H " ' "I I ™ "'fully. l-ounded but over, too soon’.
>-flot ted eh?lGet on with it pillock
,^There are only a couple of
toes-with the g^^^^ One is the
BkHtl^fflng around changing between
^^■H»ill^|wo double-sided disks: quite
^^^■’^'frlfe-consuming but not as I had
at first feared,, leading to ■
frustration, ’lis the anticipation levels
®^ns^igh throughout,
^i&itThe other is slow gameplay which qf#
fcliist m^e the thing look very pedestrian.
However, what this really achieves is to^ i
"igglve you time to plan and choose your
r'Jalfg^ {time well needed bearing In mind
. ' the array of moves available and the
‘n^tobtiild.upKi). t
*’ As a fisult it doesn’t degenerate into a i*’
frenzy of joystick waggling with the sprites a
i4. leaping about like epileptic March hares. ^ *
On the Whole this sums up Budokan, a t
5 game treacling the fine line between
frustration and anticipation and just
coming down on the right side.
If you want to whip around the screen
at Mark 5 killing everything in sight, pop ^
out and rent Top Gun’ ’cos this is not for
you. But if you want a real battle of the
wits and a cool calculated
kick in the head, get in
Well I’m off to try out
this big stick on Lucy H
(ho, ho, _ ^ I
ho little ^
"11
silly notion that if you
ally hard you can put )
i blodt of ferro-concre
Smooth, sharf^ndre^
well thought
out r A
OltAPHICS
Best animati on seen in
this genre ~
ever!
more di^age you inflict when you kick butt,
y ,KI islosfSrhen you wallop someone, when
awl » you’re pushed off the
your pefforr^pnpe, telirng you rf you need to
improve yoiif speed or st)ie and how your; :
Ki is flowing and let me tell you mine
was flowing like Niapara (my Ki, you filthf ' "
beast!);' -
e Do this for all four disciplines then toddle
along to chat with Tobiko-sensei who lives
in what looks like a large garden shed at
the top of the cx)urtyard.
WuHh yer Up
It’s time to hunker down for some serious
wisdom-getting as Tobiko tells how you
probably aren’t ready for the Budokan
tournament but you can go if you want (how
Brill intro, this one really
gets you i*.
going
Once you’re in there’s no
escaping this
So in-depth, come back
again factor 'M?
is high ^
4111 It
3T .»*»
m ZZAPI 64 No.83 ■ April 1993
I' ll r I r f i t 'r i' t JBI
•'onjA'f!'’?*'
• Poor ol’ Drac had better get some blood to gorge himself on otherwise
it’ll be stake for tea!
■ ZZAPI 64 No.B3 ■ April 1 992
lark! — Ed). The new ‘bride’ then follows
Drac to his castle to lie down in her own
coffin and await his attentions.
Meanwhile the coltish Count goes out
on the pull once again: one woman isn’t
enough for this geezer — he won’t stand for
anything less than thirteen brides! Lucky for
some!
Good versus evil
There’s only one fly in the ointment:
champion vampire hunter, Professor Van
Helsing is also after Drac’s heart — only he
wants to drive a stake through it!
Now, in most computer games you’d only
get to play the goodie. That can be a bit
boring, so in Brides Of Dracu la you have the
choice of playing either Van Helsing or
Dracula.
And if you’ve got a friend, they can play
your arch-enemy! A brilliant two-player
mode has the screen split horizontally with
Helsing’s display at the top and Dracula’s at
the bottom.
To kill the (high blood) Count, Van
doesn’t I ^
involve romantic I
dinner dates, chocs I
and flowers. Dracula I
saves a lot of time I
(and dosh!) by simply I
biting her neck with I
his perfect white Hmgl
fangs (he brushes with
Colgate, you know!).
Normally this would
simply result in said girlie
wearing a scarf round her
neck for a few days to hide
the embarrassing lovebite.
But when Drac does it, the
effects are far too dramatic
to conceal. First, the girlie’s
hair goes into shock and
changes to a spikey black
jobbie, then her skirt gets
even shorter than Lucy’s
and her thoughts turn to
blind devotion to Dracula (I'll
have to try this biting necks
He may
be a bit of a
sucker, but Count
Dracula certainly has
a Cunique!) way with
women. Phil King
gets his teeth into a
blood-curclling tale
from Gonzo Games...
T hat old bloodsucker Count Dracula
has a problem. He’s having no luck
with the opposite sex. Tired chat-up
lines like ‘I’m a ten pints a night man’
don’t impress the foxy chicks from the
village of Bizritz.
Mind you, if the Count gets near
enough to a tasty lady, his courtship ritual
#########
I ■ ift nw f fj- i;- f 1
mmmm
•t*JT#r£
» Stoker vi/ac 1
^^"^'^ood experie,^® f ^'^er re^fc Stoker
2 '“"f "“"SI
* Bodies of susn ^ ^'s
""S **> « 05 5£“ '®W ten
teS'Sr '"'» "’» *%
teeches (stililsfji^ an/ma/g ;nc/, w
^®9^b/eedfS°^easf Africa
toe b/ood iv,fh m ® and m/v
to drink.
rilf ''®^ ^‘^aWsy stof ?®"'®
'^®toemberone«r .u ’Jasf
;ogfed/enfso°®®of{beiT,a/n
/^acon, fn’ed ^
^n’ecf 5r0Q^ / and
call a heaith^^ I
• Helsing has found a tree! Cor! He’d better fashion some
stakes and get the bloodsucker himself before Dracs mother-in
laws do!
Hesling must collect thirteen (not so lucky!)
objects ranging from the obvious wooden
stake, garlic and crucifix to the not-so-
obvious slice of toast!
On the other hand, Dracula must find
and seduce his thirteen brides and lead
them back to his castle.
It’s a classic good-versus-evil battle in a
race to find the objects/women before the
other player (or computer opponent). The
horizontally scrolling play area is split into
five areas: the village, swamp, graveyard,
forest and castle. Each contains its own
energy-draining hazards: for Drac they
include the local vicar, the publican and
angry villagers, while Van Helsing must
watch out for zombies, bats and an undead
butler! Not to mention acid-dripping trees
and laser-firing statues (scantily clad, of
course!). Foes can be avoided by ducking
or jumping, or attacked.
• Dracula is a fit dude! You’d have
to be with thirteen brides to take
care of!
Make Dra€ula 1
cross 1
For both players, there are ■
special power-ups to collect. If
Helsing finds a silver crucifix it
recharges his energy and reduces
Dracula’s. Even better a golden
crucifix gives him an extra life and
takes energy from the Count. For
Dracula, collecting silver and gold
pentacles has a similar, but
obviously opposite, effect.
Other things to keep your garlic...
erm, eyes peeled for are coins.
These are needed to access the
useful teleports (I didn't know they
had them in Transylvania — Ed)
which save a lot of walking. More
traditional features Include secret
passages and rooms containing
odd characters such as Smokey the
bong elf! There are also staircases
to climb and doors to go through.
Can Drac get his
wicked way with his
brides, or will Van
Helsing cut off his
nuptials?! Whatever the
outcome. Brides Of
Dracula looks like a lot of
fun. Watch out for the full
ZZAP! review coming
soon. In the meantime,
don’t have nightmares.
Just be sure to wear a
necklace of garlic (well it
wards off that vampish
pain in the neck, Lucy! —
After giving the aliens in ff0wMwmM VwwME^
Spate Gun a good seeing to f '
(oo-er), MARK 'BLOOD ANGEL' / i
CASWELL grabs a Power Glove t. ^ i ^
and Missile ^ JTK
Launcher to give
the villains of X jf f
Spate Crusade i J K
a taste of ’ I ''"’j ^
cordite death. V Jk p
But these
particular aliens, ^ >
the spawn of Chaos, are hungry and guess who's
on the menu (burp, 'scuse me).
' II III 'oa« (" Ns
■ II fl iBSfcrTf I 111 so it's time to call in
BilM I rftHmitoillWWMW 111 the Terminators.
tlBWflffflflfl
MltillilBBH
tffflffffXfflffft
sfsfsiitfnin
^ G «»•/ r «»■■> 1 - m sto V ff
Hasia La
Vista
Baby!
ffffffffS?:
• In Space Crusade you can lead a rock ’ard bunch of ''^9^1 r^u-eyt^u.
Terminators to kick alien ass! (© Original Captions Inc-) metal skeletoned
creature that Arnie
F ollowing on from the success of Hero played in 12, but a bunch of well ’ard
Quest, Gremlin are on the verge of soldiers. They get their name from the
releasing another MB/Games Tactical Dreadnought (commonly known as
Workshop board game conversion, namely Terminator) armour they wear in action
Space Crusade. (where they’re commonly known as ‘Sir’).
Set in the far future it’s a tale of bloody Terminator armour’s made from heavy-
galactic war between humans and a vile alien gauge plasteel, and can withstand almost
race known as Genestealers. These evil any conditions (even the interior of Lucy’s
creatures exist in ‘The Eye Of Terror’ a huge Fiat) (my other car’s a Batmobile — Man
area of warp space, home to the corrupt Ed).
spawn of Chaos (ie a place worse than Phil’s In the game, up to three human players
house). can participate, controlling one of the three
The only time they can enter our universe Space Marine ‘Chapters’ (teams in other
is by lurking on the huge wrecks of starships words). The Chapters on offer are Blood
(commonly known as Space Hulks) that Angels, Imperial Fists and Ultra Marines, all
occasionally pop out of warp space. And as tough as old boots and armed with the
what a surprise (throws hands up in mock latest in super-dooper weaponry.
• Watch out dudes or the Genestealer scum will have you
for breakfast! (With our without McMuffins?
optional ordnance available. Heavy
Flamers, Assault Cannons, Missile
Launchers, Plasma Guns, Power Swords
and Power Gloves make sure you get out
alive. Each Chapter contains five members
(four Marines and a Sergeant), and your
mission (along with your pals’) is to wipe
out the Chaos hordes and secure the ship.
The computer takes control of the Chaos
beasts, and movement of all parties is
controlled by the throw of a dice. The
game’s viewed in glorious isometric 3-D,
with the player(s) moving from room to
room battling with Chaos Marines,
Genestealers, the phrrrtl-inducing
Dreadnought robot and other
n creatures too vile to describe,
la Scattered outside the
L__ Im game area are handy icons
1 1 — Move Player, Fire At
I I J Enemy, Hand-To-Hand
I Combat, Equipment Packs
1 I’J and Scan For Allens. Of
course you only have a set
amount of moves per turn, so
use your resources wisely.
It’s a big game with 12 missions on offer,
including ‘Seek and Destroy’, ‘Clearing
Action’, ‘Interception’ and ‘Eliminate Alien
Command’. Your ultimate aim’s to win the
campaign and gain loadsa medals for the
men, and promotion for the Sergeant to
Captain Senioris. Buy Space Crusade
when it appears in a shop near you soon.
You won’t regret it.
• IN LO' lit i'll- LS
I >' H H'lUi-
iiir
weapon
(fnair)!
The standard Marine
firearm’s the Storm
Bolter, but there’s
■ ZZAP! 64 No.83 ■ April f 992
MINI- ^ ^
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What's all this then?
Has Arthur Scargill
finally flipped his lid
and ventured down a
coal mine? Or has
Diego Maradona had
his comeuppance and
been sent to the place
every England
supporter told him to
go? PHIL KING
ventures deep below
terra firma to find
out...
ell Strikers plot has nothing to
do with any of those
suggestions of course. Just
what it has to do with I’ve no idea! You
see those cheeky chaps at Code Masters
had originally planned to call the game
Imperial Wizard... until they discovered
that an ‘Imperial Wizard’ is a leader of the
notorious Ku Klux Klan. Rather
« I *
I
embarrassing for the Codies’ ‘whiter than
white’ image!
Despite the name change, the
gameplay remains the same. It’s a
flickscreen arcade adventure, most of
which takes place underground, much in
the style of the recently rereleased
Switchblade — which is no coincidence
since this has been created by the same
programmers, Simmer Software.
Somewhere in the flickscreen crypts are
the lost magic parchments for Striker to
find, plus tons of bonus objects and
power-ups, including magic spells.
Despite his strange
moniker. Striker is still a wizard at
firing magic missiles and fireballs
from his fingertips — If he’s got
enough magical energy.
He’s also better with his feet
than Gary Lineker, which is just
as well as there are loads of
nasties to kick where it hurts.
These range from skulls and
skeletons to demon dwarfs and mutant
frogs.
Then, every so often there’s a large fire-
spitting superbaddie to see off.
Superweapons like rockets and razor
discs certainly cornie in useful here. Not to
mention magic mushrooms, vitality sacks
and brief invulnerability. I said not to
mention that!
As in Switchblade there are ladders to
climb, platforms to jump across and stone
blocks to punch to reveal hidden items.
Looking into my crystal ball, I predict
Striker w\\\ be released shortly at the ever-
so-low price of £3.99. Keep an eye of
toad out for the in-depth ZZAP! review
next ish.
L unit
Ahh, Hiere's nothing
like a good ol' crickol
match on a summor's
day. Tho cracking
sound of loathor on
willow, mixod with
f ull-bloodod swoaring
as somoono gots a
crickot ball on tbo
bunco. MARK CASWELL
mistakos a lunch box
for a crickot box and
makos a copnploto prat
of himsolf (nof too
difficpit — Man Edi^.
ue sound of two empty beer cans
being rhythmically smashed
together, ’coz the ladz at Zeppelin
are soon to release a new locust... sorry
cricket game.
In World Cricket you're the manager of
an International team (from a choice of
seven). Your aim, as In all other games
of this type, Is to lead your team to glory
and win a big trophy and be kissed by
loadsa girlies and... (that’s enough
slobbering. Corky Man Ed).
There’s the obligatory options screen
to start the game. So choose your team
and then decide the tour length and
type (le home or away). At the
beginning of a match the opposing
teams’ statistics are given (to rub In the
COUERAGE
c^MCkl
fact that you’re about to be
slaughtered). The match then begins, or
you can chicken out and return to the
main menu to make player adjustments
(an extra arm here... an extra leg there,
that sort of thing).
Play Is split Into three sessions, with
about 35 overs In each session. The
toss of a coin decides who bats first. It’s
up to you choose batters,
fielders and bowlers from the
Icons (when the needs arises).
Other Icons contained In the
game Include: On Air (switches
highlights on/off). Medic (to treat
injured players). Disk Load/Save
and a Tour Report. Find out If
you’re the next Ian Botham when
World Cricket hits the streets
very soon, priced £3.99. In the
meantime you could always
practise by telling TV newsmen
where to shove their cameras!
■ ZZAP! 64 No.83 ■ April 1 992
»0nn
^iy^AHBLETDit
520ST-E mSCOVERY
XfRA PACK
1040SFE FAMILY
CURRICULUM PACK
The Family Curriculum Pack
comes with a 1040ST-E com-
puter and mouse plus 5 software
modules (3 titles in each), one for
every age range. The combina-
tion of education, creative and
business software from Atari,
plus the FREE entertainment and
productivity packs from Silica,
makes for a package the whole
family can enjoy!
PLUS! ARd HOLIDAY ACCOM
1Mb 1040ST-E + MOUSE £399.99
1. PLAY & LEARN £76.59
2. JUNIOR SCHOOL £58.54
3. GCSE REVISION £55.54
4. BUSINESS COMPUTING ... £159.85
5. CREATIVE COMPUTING .... £134J7
PLUS! FREE FROM SILICA
TENSTAR PACK £219.78
PRODUCTIVITY PACK £104.97
TOTAL VALUE: £1210.23
YOU SAVE: £811.23
HARDWARE:
512K 520ST-E + MOUSE £329.99
ENTERTAINMENT SOFTWARE:
FINAL FIGHT - Arcade Game £25.99
SIM CITY - Life Sim £29.95
9 LIVES - Arcade Game £19.95
ROBOT MONSTERS - Arcade £20.42
PRODUCTIVITY SOFTWARE:
CONTROL.ACC - Utility Software FREE
EMULATOR.ACC - Utility Software ... FREE
FIRST BASIC - Programming £49.99
NEOCHROME - Art Package £29.99
ST TOUR - Tutorial £4.99
PLUS! FREE FROM SILICA:
TENSTAR GAMES PACK E219.78
PRODUCTIVITY PACK £104.97
TOTAL VALUE: £836.00
YOU SAVE: -£537.02
HOLIDAY
ACCOMMODATION.
SILICA:
£299
ATARI 520ST-FM
DISCOVERY PACK
SILICA PRICE - INC VAT -i- FREE DELIVERY
JNC VAT + FREE DELIVERY -i- FREE TENSTAR & PRODUCTIVITY PACKS.
ATARI ST ■ MORE THAN JUST GREAT GAMES!
FROM
WITH
SILICA
EVERY
The TenStar Games Pack is THE software
compendium for Atari ST owners, featuring ten top
titles with a variety of different types of games for
you to enjoy. Each title Is packaged in its own
plastic case, with a colour sleeve and full
Instructions. The TenStar Games Pack is FREEl
when you buy your ST from Silica Systems.
WORTH;
£219.78
(fggg
)
SILICA
PRODUCTIVITY PACK
Every Atari ST from Silica comes with a FREE Silica ST Productivity Pack,
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and programming with Atsvi ST Basic.
1st WORD - from GST £59.99
SPELL IT! - for use with 1st WORD ........ £19.99
ST BASIC - with tutorial £24.99
TOTAL RRP: £104.97
MKdH 16 NIGHTS HOLIDAY
rKBBS HOTEL ACCOMMODATION.
Every Atari ST from Silica comes with a FREE 72 page, full colour
brochure with accommodation vouchers. These vouchers entitle 2
people to stay up to 16 nights in one hotel (or
any number of hotels to a total of 16 nights)
with accommodation FREE (you could take
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your meals (prices are listed in the brochure).
Reduced rates in top London hotels and
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ATARI
(TOTAL FREE PACKAGE)
TENSTAR GAMES PACK - £219.78:
Asterix - By Coktel Vision £24.99
Chess Player 2150 - By cp Software £24.95
Drivin’ Force - By Digitai Magic £19.95
Live & Let Die - By EUte £19.99
Onslaught - By Hewson £19.99
Pipe Mania - Sy Empire Software £24.99
Rick Dangerous - By Firebird £24.99
Rock ‘n’ Roll - By Rainbow Arts £19.99
Skweek - By us Goid £19.99
Trivial Pursuit - By Domark £19.95
PRODUCTIVITY PACK - £104.97:
1st Word - Word Processor £59.99
Spell It! - Speii Checker £19.99
ST Basic - Programming Language £24.99
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PUIS! flm HOUDAY ACCOMMCMniNI
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• PAYMENT: By cash, cheque and ail major credit cards.
Before you decide when to buy your new Atari ST computer, we suggest you think very carefully about
WHERE you buy It. Consider what it will be like a few months after buying your ST, when you may re-
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will have nothing to worry about. We have been established for over 12 years and, with our unrivalled
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r
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computer(s), if any, do you own?
Advertised pffie^nd chamje - pl«S?eturrrS!?coupon!*S the^S^S inf^^^n. ***
ritten by Kenz using the Shoot-
’Em-Up Construction Kit,
Galax-i-birds II is an unofficial
follow-up to Sensible Software’s vertically
scrolling blaster (featured on Megatape
8 !).
You control a funny little green space
ship that moves left and right, and has
limited up/down movement. The enemies
bounce around the upper regions of the
screen in various patterns of attack, firing
a variety of bombs and missiles and
occasionally making low swoops,
ramming the unwary player.
Although the gameplay’s very samey,
clever planning and execution prevent it
getting boring. A
high degree of
humour is
evident
throughout —
your mission will
have you
battling the
program-
mer’s name
(honest!), a
large, dagger-
throwing Kung
Fu creature (you
see a lot of them
in space, don’t
you?), and of
course the usual
aliens and starships. Some take just one
shot to blast, others more than one. Some
of the larger enemies need to be blasted
away section by section.
Galax-i-birds II isn’t the most original
PD game, but slick execution and tongue-
in-cheek humour make it
a real winner.
iii
'Mnunm, yum
yum, you can't \
beat a bit of
tongue in
cheek!'
ISr 1 ^ ' Sr poT
- 1
-1
Mir
Poking for oul-of-lhis-
world software at
prices that won't cost
the Earth? IAN
OSBORNE explains why
Public Domain's for
you...
G reetings, cheapskates! After a brief
sabbatical the PD File is back,
leaner, meaner, and better than ever
before! Over the next few months we’ll be
bringing you the very best of Public Domain.
Whether it’s cheapo games you’re after,
snazzy demos, utilities even, this column will
be right up your street.
The biggest and (according to it’s
proprietor) bestest PD library currently on the
scene is Binary Zone. We get the lowdown
from its supremo, Jason ‘Kenz’ Mackenzie
(oh goody goody, it’s waffle time — Man Ed).
How long has Binary Zone been up and
running?
‘Around a year and a half, but took over a
year to set up. Running the library’s a full-
iary Zor»e's cut
C64 PD tibrary. We st?
['demo disks, eight utility'
sic packages. Most are f00%
programmes,
lew games are put tcgeiier with:
utifes. We Ve very few adventures
{hurraff— Man Ed) and no Freescape
games at all, which is surprising
considering the popularity of
programming utilities for these. New
packages are being compiled all the
time, and because I only stock high-
quality material, they’re always worth a look
(naturally — Man Ed).
Which programs are most popuiar?
The largest demand’s for demos. With the
games, programmers seem to like writing
puzzle games and shoot-’em-ups best.
Whether this is because they’re easier to
program I don’t know.
But why do they do it at aii if they don’t
get paid (suckers! — Man Ed)?
Obviously this depends to a very large
extent on the individual programmer. Some
do it just for fun, some to polish their
programming skills, and some to make a
name for themselves to the software
industry. For example, Ashley Routledge and
David Saunders produced some of the best
PD demos ever, and went on to convert
games such as St Dragon and Poseidon.
As your material is all PD, what’s to stop
me copying the lot and setting myself up
in competition?
I’d come round and break both your legs if
you did (temper temper — Man Ed)!
Seriously, although there’s no law against
this it’s frowned upon on the PD scene.
Libraries do share material, and often
programmers offer their work to more than
'e
onen mo n
C8iMogt0^om people who heard abou
teliyiiler copying a friend’s data.
Ml
1/yhaf s to slop someoHc
and J^py nghtSng It to tlibms^^s?^ _
Bec^se then ttie'pr^iammer would'pop^
round and break both their ligsi Pubiic
Domain isn’t entirely copyright free, just freely
distributable. All righte remain with the
programmer. Trying to register copyright on
someone else’s game would be illegal, as
would lifting large sections of coding from PD
material and grafting them onto your own
programs. There’ve also been cases of PD
libraries distributing old commercial games
~ this is definitely illegal! A game doesn’t
become Public Domain just because it’s
been deleted — the rights remain with the
software company, or the programmers if the
software company has gone bust.
Finally, what can Binary Zone PD offer
C64 owners?
Some of the best PD
available at very low
prices. We always
send orders by
return of post, and all
our disks are filled to
capacity. I’ve also
introduced a new
service for tape
users.
Cheers, Kenz.
Binary Zone PD
library can be
contacted at: 34
Portland Road,
Droitwich,
Worcs WR9
7QW. Tel. 0905
779274. Send a
first-class stamp
for a catalogue.
gar PET par JBF
I
TO ADVERTISE IN
1 HIS SPiAvE
liitiliiNElol"^
GOT SOMETHING
TO SAY
GOT SOMETHING
TO SELL.
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PRODUCTS WITH
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AMAZING OFFER
Select any two games from the lists below at discount price, ie.
£2.99 -I- £2.99 not £5.98 but £5.60
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£3.99 + £3.99 not £7.98 but £7.40
BUDGET
3DPool New. ...3. 99
3D Stock Cars 2 New. ...3.99
Afterburner 3.99
Altered Beast New. ...3.99
APB 3.99
Atlantis 4 pack New. ...3.99
Barbarian 2 3.99
Batman - The Movie New. ...3.99
Biff New. ...3.99
Big Nose's American
Adventure New. ...3.99
Bobsleigh New. ...3.99
Bubble Bobble 3.99
Bubble Dizzy New. ...3.99
C.J.'s Elephant Antics 3.99
C.J. in the USA New. ...3.99
Cabal 3.99
California Games 3.99
Cavemania 3.99
Championship WrestlingNew 3.99
Championship Golf 3.99
Chevy Chase New. ...3.99
Chase HQ New. ...3.99
Classic Punter 2.99
Cricket Master 2.99
Defenders of the Earth 3.99
Devastating Blow ....New.. ..3.99
Dizzy Panic 3.99
Double Dragon 2.99
Dragon Spirit New. ...3.99
Fantasy World Dizzy 3.99
Fast Food 3.99
Fighter Pilot 3.99
First Past The Post 3.99
Footballer of the Year 3.99
Fruit Machine 2 3.99
Ghostbusters II 3.99
Ghouls & Ghosts New. ...3.99
Guardian Angel 3.99
Hard Drivin New. ...3.99
Heroes of the Lance New. ...3.99
Hong Kong Phooey 2.99
Indiana Jones & The Last
Crusade New. ...3.99
International Football 3.99
Jimmy's Soccer
Manager New. ...3.99
Last Ninja 2 New 3.9
Magicland Dizzy 3.99
Mean Machine New. ...3.99
Mega Hot - 9 Titles 4.50
Miami Chase New. ...3.99
Mig 29 Soviet Fighter 3.99
Moonwalker New ....3.99
Multimix 1 4.99
Multimix 2 4.99
Multimix 3 4.99
Multimix 4 New. ...3.99
New Zealand Story. .New. ...4.99
Operation
Thunderbolt New ....3.99
Outrun 3.99
Paperboy 2.99
Power Drift New.. ..3.99
Pub Trivia 3.99
Quattro Cion Ops 3.99
Quattro Adventure 3.99
Quattro Arcade 3.99
Quattro Cartoon 3.99
Quattro Combat 3.99
Quattro Firepower 3.99
Quattro Fantastic New. ...3.99
Quattro Fighters New. ...3.99
Quattro Power 3.99
Quattro Sports 3.99
Quattro Super Hits 3.99
Quattro Super Skills 3.99
Question or Sport 2.99
R-Type 3.99
Rainbow Islands New. ...3.99
Rambo III 3.99
Red Heat 3.99
Renegade III 3.99
Rick Dangerous New. ...3.99
Robocop New. ...3.99
Scooby Doo &
Scrappy Doo 3.99
Shoot em up
Construction Kit New. ...4.99
Silkworm 2.99
Skatin' USA 2.99
Sky High Stuntman .New. ...3.99
Slightly Magic 3.99
Snooker Management 3.99
Strip Poker 2 2.99
Strider New. ...3.99
Stunt Car Racer New. ...3.99
Superkid in Space 2.99
Super Seymour New. ...3.99
Switchblade New ....3.99
Tarzan goes Ape 3.99
Technocop 3.99
The Games Summer
Edition 3.99
The Games Winter Edition. .3.99
Tin Tin on the Moon New....3.99
Treble Champions. ..New. ...3.99
Tomahawk 3.99
Toobin' 3.99
Top Cat Beverley Hills Cat 3.99
Top Gun 3.99
Treasure Island Dizzy 3.99
Turbo Qutrun New. ...3.99
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Ultimate Golf New. ...4.99
Untouchables 3.99
Vindicators 3.99
Wacky Darts 3.99
Wembley Greyhounds 3.99
World Games 3.99
Xenon 2.99
X-Qut New. ...3.99
Xybots 3.99
Yogi & The Greed Monster .2.99
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FULL PRICE
Osss Disk
3D Construction Kit 16.99. .16.99
Captain Planet New 7.50. .1 1 .50
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Final Fight 8.50. .11.50
Football Director 2 7.50 N/A
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Fun School III Range 9.99. .12.99
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Robin Smith international
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Space Crusade New 7.50..1 1 .50
Super Space
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Rugby - The World Cup ....7.50 ..10.50
RBI 2 Baseball New 7.50 ..10.50
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r ORDER FORM AND INFORMATION. All orders sent FIRST CLASS subject to ^
I availability. Just fill in the coupon and send it to: PRICEBUSTER, Unit 23, 14/20 ■
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BLOCK CAPITALS
Name:
Address:
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greetings lesser
mortals! I trust you're all feeling particularly
ill, with a severe case of hives and pustulous
zits all over your faces. If not, why not? We've
got a new addition to the ZZAP! team — i a
freaky tall chappy called Carl (or something
% equally drossy). He reckons he's 6ft Sins (6ft
Sins of which are legs) but I think it's a
secret April Fool and he's actually got
detachable limbs which he'll rip off any minute
and crawl around the office trying to catch
woodlice with his teeth. I just love April Fool's
Day — one can get up to such offer mischief.
The best prank I ever engineered was in 1 605
when I decided blowing up Parliament would
be a great wheeze. However, I got caught in a
most uncomprimising position at the vital time
so I had to send that idiot Guy Falkes instead.
I always thought he was a frightful bore but
at least he was hot stuff in the end. Okay
waffle ever — on with the letters. Just look at
the loverly stack we've had this month! Keep
em rolling in to: WHIPLASH WHISPERS, ZZAP!,
Europress Impact, Ludlow, Shropshire, SYS 1JW.
CART COMMAND?
Please print this letter as it would make my
day! In Issue 79 you reviewed Battle
Command. Being a sim fanatic I decided
to get it, and so at the first chance I looked
in a mail order section (Turbosoft) and
there it was. The only problem was that it
was disk only, but you had reviewed it on
cartridge.
Me being a C2Ner I don’t have a disk
drive, and so I decided to write a letter to
Ocean to see where I could get a cart
version. A couple of days later Ocean
replied by sending me a list of all their
games. I looked down the list and there it
was. Battle Command — DISK ONLY!
Please, please, please can you tell me
where I can get a cartridge version or
would you be so kind as to send me your
copy? (I’d give you a tenner!)
Just a few more things — where can I
get Exile and are there any good flight
sims planned? {Project: Stealth Fighter \s
excellent!) Oh and by the way ZZAP! is
brill and all the other mags are crap!
Craig Ellis, Basingstoke,
Hampshire.
• Ocean assure me that Battle
Command is on cart only.
Exile has been released and should
be available from most software
outlets, but if you’re having trouble try
ringing Europress Direct on 051 357
1275.
Good flight sims seem far and few
between these days — I can’t think of a
single one planned.
Miss W
fsA1AN~ ™ ^
I SINNER I
Please forgive me O ZZAP!, for I I
have sinned. I have boughteth a copy ■
I of CF. I just don’t know what came _
over me — it’s probably because they I
published the February edition before I
you did. "
I I have disposed of the satanic ■
magazine, and I only hope you will I
find it in your heart to forgive me. |
The Devil, The Dark Depths
I of Hell ■
• Don’t put yourself down, you I
_ sound a very horny guy to me!
I Miss W I
■ ZZAP! 64 No.83 ■ April !992
KER WACK!
Yo. By the way, ‘Ker Wack’ means ‘hello’ to
you my friend. Anyway what I want to talk
about is of somewhat importance. Well It is
to me anyway and no doubt others feel just
the same way as me. With their hands. It
concerns the adventure section that
appears in ZZAP! every month. I mean of
course the brilliant invisible one.
It’s' amazing how much fun is involved
when looking for this strange, exciting pheh
(No), feh (wrong again), phenomena (is this
right?) (No, it should be phenomenon
actually! — Miss W.).
It truly is an uncanny experience. I have
been reading ZZAP! since Issue 35, that’s
just over 4 years. I can read as well, good
stuff.
Over these 4 years I have noticed a
considerable change In your illustrious
mag. But most notably the complete
demise of an adventure section (that is
apart from the invisible one)
S the best C64 not aH
games bV ^
and I will not stand for it.
So come on you party people, pull your
fingers out and get someone to help you
out. If there’s a job going can I have it
please?
1 . How many valentine cards did you get?
2. Is there anywhere local to me where I
can get my hands on a copy of Zzzzzz?!!!
3. What’s the difference between a
Bakewell tart and a custard slice?
Have you ever seen a custard slice with
a skirt on?! Ha Ha.
Thought I’d lighten the mood.
Right ho, that seems to be everything. So
I guess I’ll cut off.
SJ Aspinall, Liverpool.
PS. Will you ask Claire Morley for a date
with me?
PPS. I was going to send you all some of
my mum’s scouse. But I’m not that cruel.
• As you can see, this month’s
adventure section is not invisibie! We’ii
aiso be covering more of the adventure
scene from now on and maybe have
another adventure on the Megatape.
1 . Far too many to count and some of
the suggestions in them are disgusting
— i’m awarding goid stars to aii the
senders!
2. How shouid i bieedin’ know?!
3. i ought to give you a good thrashing
for such a haif-baked joke!
Ciaire says to send photo,
i iove the taste of scouse.
Miss W
RATINGS WAR
I wouldn’t be surprised if all the ZZAP! and
CF readers are pretty confused at the
moment. Neither magazine seems to be
able to agree on the quality of many
games. One game might be excellent in
one magazine and totally bogus (no, I
haven’t seen ‘Bill And Ted’s Bogus
Journey’) in the other. Take, for example.
Rolling Ronny irom Virgin. CF gives it a
measly 45% while ZZAP! awards it with an
87%-er. This seems to have happened with
many games being reviewed at the
moment, eg Neighbours, Tilt, and
Neverending Story II. I know that a review
GIANT HAYSTACKS
Have yob any
ovv desperate >
^'^^t^sKorr’tworK.
erbuttbev |5fosel®V»
ri SheperA. •»
jSvoumycoW-
hole on bit and try«
load the or the
'*'*S*j
Please publish this letter and I will subscribe to ZZAP! for the rest of my life.
I have just purchased WWF, the Sizzler from December issue. I am a little
disappointed as It proves little or no challenge at all. However it deserves its Sizzler, it
has fantastic fast-moving, smooth, and well-animated sprites. It has great intro tunes
on the selection screens and on the ‘slag off’ screens. The end-game screen is very
good and the tune is perfect.
It’s a very easy game, which I completed in four days., the only challenge I found
was In Sargent Slaughter on the last level, every time you hit him he gets tougher, but
it didn’t stop me from making front page news on the ‘Ocean Times’ the first time that
I reached him (Ocean times — the end-game screen).
I have sent gameplay tips to Corky and hopefully they will be published along with
this letter in the next issue of the one and only ZZAP!.
By the way, I think the letters and Corky sections are by far the best sections In the
magazine.
This is far from the point but would I be true in saying that Activisions Enduro Racer
only received 1 6%, this cannot be correct?
All for now!
Sean O^FIaherty, Co Cork, Ireland
PS. I think the Megatapes are excellent, but who gave Paradroid its Gold Medal?
PPS. My friend and I have made an excellent game. Is it possible to sell the copyright
or have it reviewed?
• I too found WWF a bit easy, but grappling with those muscular wrestlers
certainly has me in a sweat!
Yes, Enduro Racer got only 16% when originally reviewed in Issue 27.
However, in the review of the budget rerelease in Issue 53, it was felt the
original reviewers underrated it. Second time around it got 59%.
Paradroid earned its Gold Medal from Julian Rignall, Gary Penn and Bob Wade
in Issue 3.
If your game is good enough, try touting it around the software houses. If
someone publishes it, we’ll review it. Alternatively, you could send it in for
consideration for the ZZAP! Megatape — we pay a good whack for readers’
games!
Miss W
Unit 4, B.D.C., 21 Temple Street,
Wolverhampton, WV2 4AN.
Tel: 0902 25304. Fax: 0902 712751
CALL US ON: 24 HOUR CREDIT CARD HOTLINE 0902 25304
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2 PLAYER SOCCER SQUAD
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(SOCCER BOSS ETC)
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3.99
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2.99
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3.99
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3.99
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3.99
ARKANOID10R2
3.99
ARMALYTE
3.99
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BARBARIAN
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2.99
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3.99
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3.99
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3.99
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...NEW....
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3.99
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3.99
COLOSSUS CHESS 4
3.99
COMMANDO
2.99
CONTINENTAL CIRCUS
3.99
COUNTY CRICKET
3.99
CRAZY CARS
3.99
CRICKET CAPTAIN
...NEW....
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3.99
DALY THOMPSONS DECATHALON
3.99
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CHALL
3.99
DELTA
3.99
DEVASTATING BLOW BOXING
3.99
DOUBLE DRAGON
3.99
DOUBLE DRAGON 2
3.99
DRAGON NINJA
3.99
EDD THE DUCK
...NEW....
3.99
EMPIRE STRIKES BACK
3.99
F.1. TORNADO
3.99
F-16 COMBAT
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F-16 COMBAT (DISC)
...NEW....
7.99
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3.99
FERRARI FORMULA ONE
3.99
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2.99
FIREMAN SAM
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3.99
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3.99
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3.99
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3.99
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2.99
GAMES SUMMER EDITION
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GAMES WINTER EDITION
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3.99
GAUNTLET 1&2 + DEEPER DUNGEONS .
...NEW....
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3.99
GHOSTBUSTERS2
3.99
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3.99
GHOULS AND GHOSTS
...NEW....
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2.99
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2.99
HARD DRIVIN
3.99
HAWKEYE
3.99
HEROES OF THE LANCE
3.99
HYPER SPORTS
3.99
I.K+
3.99
ICE HOCKEY
2.99
IKARI WARRIORS
2.99
INDIANA JONES LAST CRUSADE
3.99
INTERNATIONAL MANAGER
3.99
INTERNATIONAL NINJA RABBITS
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INTERNATIONAL SOCCER
3.99
ITALIA 1990
...NEW....
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DARTS 3.99
KENTUCKY RACING 2.99
KICKBOXING 3.99
KICKOFF 3.99
LAST NINJA 2.99
LAST NINJA 2 NEW 3.99
LEAGUE FOOTBALL 3.99
MAGICLAND DIZZY 3.99
THE MATCH 3.99
MATCHDAY2 3.99
MIDNIGHT RESISTANCE NEW 3.99
MINI OFFICE 2.99
MONTY PYTHON NEW 3.99
MOONWALKER 3.99
MOTORCYCLE 500 3.99
NAVY MOVES NEW 3.99
NEW ZEALAND STORY 3.99
NINJA WARRIOR 3.99
ON THE BENCH 3.99
OPERATION THUNDERBOLT 3.99
OPERATION WOLF 3.99
OUTRUN 3.99
PAPERBOY 2.99
PA'?<5IN1R '\HnT ? QQ
PEGASUS BRIDGE (WAR GAM^
PITSTOP2 2.99
POPEYE2 2.99
POSTMAN PAT 1 OR 2 2.99
POWERDRIFT 3.99
PROFESSIONAL
FOOTBALLER 3.99
PUB GAMES 2.99
Q-10 TANK BUSTER NEW 3.99
QUATTRO ADVENTURE (DIZZY ETC) .3.99
QUATTRO CARTOON (UTflE PUF ETC) 3.99
QUATTRO COIN OPS (FAST FOOD ETC) 3.99
QUAURO SKILLS (INT.RUGBY ETC) 3.99
QUESTION OF SPORT NEW 3.99
R-TYPE 3 99
RAiNBow'iiAiisIZZIZZZ'NEw!!!!!!!!!3'99
ROADBLASTERS 2.99
ROAD RUNNER WILE COYOTE 3.99
ROBOCOP 3.99
ROCK STAR ATE MY HAMSTER 3.99
RUGBY COACH (D&H) 3.99
RUNNING MAN 3.99
SAM FOX 2.99
SCOOBY DOO AND SCRAPPY DOO 3.99
SCRAMBLED SPIRITS NEW 3.99
SHINOBI 3.99
SILKWORM 3.99
SNOOKER MANAGEMENT 3.99
SOCCER 7 3.99
SOCCER MATCH 3.99
SOCCER RIVALS 3.99
SOCCER STAR 3.99
SPACE HARRIER 2 NEW 3.99
SPIKE IN TRANSYLVANIA 3.99
SPY HUNTER 2.99
STEVE DAVIS SNOOKER 3.99
STRIDER 3.99
STRIKER 3.99
STRIKER MANAGER 3.99
STRIP POKER 1 OR 2 2.99
STUNT CAR RACER 3.99
SUMMER GAMES 2.99
SUPER LEGUE SOCCER 3.99
SUPER SEYMOUR NEW 3.99
SWITCHBLADE NEW 3.99
TAI CHI TORTOISE NEW 3.99
THOMAS THE TANK ENGINE 2.99
TITANIC BLINKY 3.99
TOP GUN 3.99
TRACKSUIT MANAGER 2.99
TRAPDOOR 1&2 2.99
TREASURE ISLAND DIZZY 3.99
TREBLE CHAMPIONS 3.99
TURBO OUTRUN 3.99
TURRICAN 3.99
TUSKER NEW 3.99
ULTIMATE GOLF 4.99
THE UNTOUCHABLES 3.99
WEMBLEY GREYHOUNDS 3.99
WINTER GAMES 2.99
WIZBALL 3.99
WONDERBOY 3.99
WORLD CLASS LEADERBOARD,
LEADERBOARD & TOURNAMENT 4.99
X-OUT 3.99
XENON 3.99
YOGI AND THE
GREED MONSTER 2.99
YOGI BEARS GREAT ESCAPE 2.99
NEW BACK CATALOGUE
CYBERWORLD
LORDS OF CHAOS
3.99
(DISC OR CASS)
NEW
2.99
PACLAND
3.99
GREMLINS 2
NEW
3.99
QUARTERBACK
H.A.T.E
2.99
(JOHN ELWAY)
NEW
3.99
HUNT FOR REDOCTOBERNEW.....
3.99
PACMANIA
3.99
KENNY DALGLISH
SKOOLDAZE
2.99
SOCCER MATCH
2.99
TURRICAN 2
NEW
3.99
LAZER SQUAD
3.99
CBM 64 FULL PRICE
CASS DISC
3D CONSTRUCTION KIT 17.9917.99
ALIEN STORM 8.9911.99
BATTLE COMMAND N/A11.99
BATTLECHESS N/A11.99
BLUES BROS 7.9910.99
CHASE HQ 2 (CART) 14.9914.99
COLOSSUS BRIDGE 4 8.9910.99
COLOSSUS CHESS 4 7.5010.99
CRICKET CAPTAIN (D&H) 7.50...N/A
CURSE OF AZURE BONDS N/A17.99
DIPOMACY NEW7.99..8.99
DOUBLE DRAGON 3 8.99...N/A
ELVIRA N/A17.99
ELVIRA ARCADE 7.9910.99
FINAL BLOW 8.99...N/A
FINAL FIGHT 8.9911.99
FUN SCHOOL 3 (U.5) 9.9912.99
FUN SCHOOL 3 (5-7) 9.9912.99
FUN SCHOOL 3 (7+) 9.9912.99
FUN SCHOOL4 (UNDER 5)NEW8.991 1 .99
FUN SCHOOL 4 (5-7) NEW8.9911.99
FUN SCHOOL 4 (7+) NEW 8.991 1.99
GATEWAY FRONTIER N/A17.99
GRAND PRIX(D&H) 7.99...N/A
HERO QUEST DATA DISC
WITCHLORD 5.99 ..7.99
HERO QUEST + DATA DISC...8.99...N/A
HUDSON HAWK 7.9910.99
INDY HEAT NEW 8.9910.99
JETSONS NEW6.99..6.99
LAST BATTLE 7.99...N/A
LAST NINJA 3 9.9912.99
MAN.UTD.EUROPE 8.9911.99
MIGHTY BOMBJACK 7.9910.99
MONOPOLY DELUXE 7.99...N/A
MOONFALL 7.99...N/A
MULTI PLAYER SOCCER
MANAGER 7.99...N/A
NAVY SEALS (CART) 14.9914.99
NEIGHBOURS 7.99...N/A
NEVERENDINGSTORY2 7.9910.99
NORTH AND SOUTH 8.99...N/A
OUTRUN EUROPA 8.9911.99
PIT FIGHTER 7.9910.99
POTSWORTH NEW..6.99....6.99
P.P.HAMMER NEW..7.99 .10.99
R.B.12 7.99.10.99
ROBOCOP2(CARTRIDGEONLY)14.99 14.99
ROBIN SMITHS INT CRICKET ....7.99 ...N/A
RODLAND 8.9911.99
RUBICON NEW 7.9910.99
RUGBY WORLD CUP 7.9910.99
SCRABBLE, MONOPOLY
&CLUEDO 13.99 .N/A
SHADOW DANCER 8.9911.99
SPORTING TRIANGLES 7.9910.99
SIM CITY N/A13.99
THE SIMPSONS 7.9910.99
SMASH TV 7.9910.99
SPACE GUN NEW7.9910.99
STEALTH FIGHTER 10.9913.99
STRATEGO 5.99..7.99
SUPREMACY 10.9913.99
SUPER SPACE
INVADERS 7.9910.99
TERMINATOR 2 7.9910.99
TRIVIAL PURSUIT 10.9913.99
TURBOCHARGE 8.9911.99
ULTIMAS N/A17.99
VOLFIED 7.9910.99
WORLD CLASS
RUGBY 7.9910.99
WWF WRESTLEMANIA ..NEW 8.9910.99
COMPILATIONS I
AIR /SEA SUPREMACY
MAX PACK COMPILATION
SILEMT SERVICE, CARRIER COMMAND,
TURRICAN 2, ST DRAGON, SWIV &
GUNSHIP, P47 THUNDERBOLT & FI 5 STRIKE
NIGHTSHIF
EAGLE
CASS 11.99 DISC 13.99
CASS 11.99 DISC 13.99
THE HITS 2
SUPER SEGA
CREATURES, SUMMER
GOLDEN AXE, ES.W.A.T., SHINOBI, SUPER
CAMP, SNARE, HEAT
MONACO G.P. & CRACKLXOWN
SEEKER &
CASS 12.99 DISC 13.99
RETROGRADE
CASS 11.99 DISK 13.99
BOARD GENIUS
SCRABBLE DELUXE, DELUXE MONOPOLY,
CARTOON COLLECTION
RISK & CLUEDO MASTER DETECTIVE
DIZZY. SUGHUY MAGIC,
CASS 11.99
LITTLE PUFF, SEYMOUR
GOES TO HOLLYWOOD,
MOVIE PREMIER
SPIKE IN
TEENAGE MUTANT HERO TURTLES,
TRANSYLVANIA &
GREMUNS 2, BACK TO THE FUTURE 2 &
C.J ELEPHANT.
DAYS OF THUNDER.
CASS 7.99
CASS 10.99 DISC 13.99
CHART ATTACK
GRANDSTAND
LOTUS ESPRIT TURBO CHALLENGE, SUPER
WORLD CLASS LEADERBOARD, PRO TENNIS
CARS, CLOUD KINGIXJMS,
TOUR, CONTINENTAL CIRCUS & GAZZA'S
IMPOSSAMOLE AND
SUPER SOCCER
GHOULS AND
CASS 10.99 DISC 13.99
GHOSTS.
CASS 10.99 DISK 13.99
ADDICTED TO FUN
BUBBLE BOBBLE, RAINBW ISLAND & NEW
CHAMPIONS
ZEALAND STORY
MAN. DTD., JAHANGIR KHAN SQUASH
CASS 7.99 DISCI 0.99
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I I
— Commander Ryker’s much nicer! He
can stun me with his phaser any day!
Miss W
ROB ROY?
5L“^i)nal lb, 3 '".With o»», iir'*’ «e« as M0s usm » cX.,
I
time. to see ^ ^^^Pback
. presents-
S 12®^ and aside 77*0 Popup /„ ^ Anofhe
er
I
I
I
asto'
'*’**'* I" »»bonie„
concentrates on
I
is a personal
view but they can’t be that
different? Can they?
Who says that the new 3.5" disk drive is
‘too late’ (John Major? Neil Kinnock will
disagree with that and promise that he
won’t raise taxes). I recently asked my
friendly (NOT THAT friendly) computer
shop owner whether (it’s a bit foggy at the
moment) he would be getting in the new
drives. He said he would, but they have all
been sold already and that I would have to
buy it before I even see it because they are
in so much demand.
Will anyone be doing a ‘Star Trek: The
Next Generation’ game. (Ocean
may’haps?) It’s time somebody did if just
for the sake of us ‘Trekkies’. Watch it
because of Counsellor Troi, phew, wow,
etc).
Here are my ‘silly questions’ (as asked
for in Issue 81):
1 . Can I use tapes in my disk drive?
2. Why did I buy Dick Tracy?
3. Why won’t my keyboard work on my
C64GS?
4. Who is the leader of the ‘Labour party’?
Thats yer lot.
Alf Weedersane! (I think he^s a
friend of Heimut iCohii), St Annes
Lancs
fcnows?. keep f
About Stu the Ed. I didn’t mean the
knife to slip but these things happen
and anyway fat Metro-man’s taken over.
Now for some questions
1 . Can you get Horace And The Spiders
on the C64?
2. Will Lemmings ever, ever be released
on the C64?
3. Any tips for the pirahana ponds on
Creatures?, they’re making me cry.
4. Tell Michael, Co Cork, in Ireland (Rrap
ish 81) that I can load my C64 In seven
different ways, but four of the ways are
secret.
5. How many flowers grow in an English
country garden?
Anyhow, my BIc super inky pen is
running out fast so goodbye.
Rob R, Scotiand
PS. Please print this letter as it is my fifth
time.
PPS. ZZAP! is ace, but not as fat as my
face. — Phil the fatty.
• 1 . Horace And The Spiders? That
Speccy game so ancient it’s recentiy
been dug up by archaeiogists? A bit
before my time, i’m afraid.
2. Psygnosis say ‘maybe’.
3. Write in to Corky for tips heip.
4. Hmmm, you’ii have to show me your
techniques sometime.
5. i don’t know, there’s so much
defiowering going on.
Miss W
has obviousiy got
it wrong. The ZZAP! team has iooked at
aii those games again and stiii beiieves
the ZZAP! marks were fair and accurate.
i certainiy don’t beiieve the Tib drive is
too iate. if it’s soiling as well as you say
then it should attract more software
support and then it’ll really take off.
‘The Next Generation Game’? Will it
involve a strange mutant with a dead-
hamster wig and huge chin? No,
seriously, it sounds a good idea, but
don’t be so sexist about Counsellor Troi
TAPE TROUBLE
r / /
J
f # gl ^ ^
hi
^ 3 ^ tnmrr ^iP5S^^
• Yes, reviewers are entitled to
differences of opinion, and with any
game there’s always a certain amount of
personal preference and taste involved,
but the amount of difference in the
reviews mentioned can’t really be
accounted for by this. One of the mags
I’ve just received ZZAP! copy 81 and H
Gribbly’s Day Ouf won’t load, can I send it
back to you?! Also Nythyhel is driving me ■ '
crazy, please send help. Also I’m only seven * "
(my dad’s helping me but he’s useless). You and other mags give cheats, but I don’t
know how to access my C64 with these cheats and tips — neither do the other dudes at
school.
Thanks
Ian Wheatcroft, Coventry
PS. Are there any other games, like Nythyhel on the market for purchase?
• Of course you can send your Megatape back for a free replacement — but send
it to Spool (see the address on the tape inlay and in the Megatape info), NOT the
ZZAP! office — it’ll just delay the return of the tape.
Entering a tips listing simply requires you to type it in, line by line and then RUN
it. Reset pokes require a special Reset switch which you can buy for about three
quid (or make one yourself — see last month’s Whispers!).
There are loads of adventure games like A/yfhyhe/ available — look at this
month’s adventure round-up.
Miss W
■ ZZAP! 64 No .83 ■ April 1 992
COMMODOBE SUPPLIES
Commodore 64 power pack ....£28.99
64 Parallel convertor £19.99
801/803 ribbon X 2 £9.99
Mini office 2 cassette £1 7.99
64 Instruction manual £9.99
64 Slimline case £9.99
Vic-20 modulator £14.99
C64/128 Commodore sound
Expander module and sound Studio-
Mid compatible Disk or Cass £9.99
C2N/C3N datacorder £29.99
64 Reset cartridge £9.99
Wafas 64K x 2 £9.99
Mini Office 2 Disk £20.99
Cl 28 instruction manual £19.99
C3N to C64 adaptor £9.99
C16/+4 games designer £2.99
Printer + Interface £150.00
64 Disk Drive £99.99
C64 REPAIR -ONLY £24.95
including parts/labour/insurance etc.
Send machine only and fault
description.
To order send cheque/PO to:
Omnidale Supplies, 23 Curzon Street,
Derby, DE1 2ES
Tel: 0332 291219
Open Mon - Sat 10-5.30
STRATEGY
GETTYSBURG: is the most detailed and realistic computer simulation of
this decisive battle ever made. 1 2 weapons types. Active participation by
Brigade, Divisional and Corps commanders. Playing time 11-40 hours. C64
disk £24.95
OMEGA: Join the elite cybertank engineers. You will lead a monumental
effort to design the supreme cybertank and test it in simulated combat. You
must define chassis specifications, install lethal weaponry, integrate electronic
systems and device the Artificial Intelligence that make your design more
cunning, and more deadly, than any other. C64 disk £19.95.
MICROLEAGUE FOOTBALL: You get the players - 20 pro football
rosters featuring your real - life gridiron heroes. You control the teams - both
defence - and all the action, based on the actual season stats and
performances from the real players and teams. You win or lose based on your
coaching strategies. This is no boring arcade - style game. MLF is thinking
man's football. C64 disk £24.95
NAM: is the tactical wargame that tests your ability to command in six
challenging, real-life scenarios. A variety of units, including APC's machine
guns, mortars, artillery, recoilles. rifles, tanks and helicopters. Three levels of
difficulty. Six different sceneries involving U.S. South Korean, ARVN, NLA and
NVA forces. NAM is a tactical strategy wargame of U.S. and allied forces in
VIETNAM.
C64 disk £12.95.
CLUE BOOKS: at £7.95 each: BARDS TALE I OR III, BUCK ROGERS,
CHAMPIONS OF KRYNN, CHAOS STRIKES BACK, CURSE OF AZURE
BONDS, DEATH KNIGHT OF KRYNN, DRAGON WARS, DUNGEON
MASTER, ELITE, ELVIRA, EYE OF THE BEHOLDER, MANIAC MANSION,
MIGHT & MAGIC I, NEUROMANCER, POOL OF RADIANCE, STARFLIGHT,
WASTELAND OR ZAK McKRACKEN, INDIANA JONES ADV., SECRET OF
SILVER BLADES, SECRETS OF MONKEY ISLAND.
£8.95 each ULTIMA III, IV, V, or VI.
Mail order only. Please allow 28 days for delivery please make cheques
payable to CINTRONICS LTD. Free post & packing within the UK. EUROPE
add £2 per item. Rest of the world ,add £3 per item.
CINTRONICS LTD. 16 Connaught Street, London W2 2AG
IMPORTANT
NOTICE!
JASON FINCH was the Technical Editor of
Commodore Disk User magazine
and
JOHN SIMPSON was the Software Evaluator.
They are now the directors of
DATASPHERE PUBLICATIONS
LIGHT Disk64 is a new and innovative true disk-
based magazine aimed at SERIOUS USERS of the
COMMODORE 64 and 1 28 computers.
DATASPHERE publish LIGHT Disk64
At only £4.50 can you afford to be without this
SUPERB MAGAZINE which combines informative
articles with quality programs on TWO feature-
packed DOUBLE-SIDED disks?
For your personal copy of this splendid 1 st edition
send your cheque/P.O. for £4.50 (postage & VAT
included) to;
LIGHT PROMOTION, Datasphere Publications, 7
fallowfield Close, Valley Drive, Norwich, NRl 4NW
Please allow 28 days for delivery
S£ YOUR
VOICE
TO
OUTDRAW
THE
GUNFIGHTERI
AUfJE .mj ■■ ■
^ CASH PRIZES
o
\6m\
Can You
; Kill ^
The^l
AUENS
For i
CASHJ
PRIZES
If you ore under 18 yeoti of age pleaie obtain permission of whoever pays the phone bl.l
INFODIAL POBox 36 LSI 4TN Col charges 36p Per Min Cheap 48p Per Min Al Other Times
COMMODORE C64 REPAIRS Just £29.00 inc
* Commobore registered.
* Over 1 0 years experience with
Commodore computers.
* 20 qualified technician engineers
at your disposal.
* We will undertake to repair your
Commodore 64 computer for just
£29.00 including parts, labour,
V.A.T. and post and packing.
* Home compute's can be repaired
within 24 hours.
* Prices include full service check,
overhaul and soak-test.
* All repairs covered by a 90 day warranty.
* How to take advantage of this exceptional offer:
Simply send or hand deliver your machine to the workshop
address below, enclosing payment and this advert, and we
will do the rest. (If possible, please include a daytime
telephone number and fault description).
* If you require 24 hour courier to your door, please add £5,
else your computer will be sent back by contract parcel post.
(WTS reserve the right to refuse machines that in our
opinion are beyond reasonable repair).
WTS Electronics Ltd, Studio Master House,
Chaul End Lane, Luton, Beds LU4 8EZ
IZ (0582) 491949 -(4 lines)
Vf-A-
r "4k'
5 ^ 4^
•if-?
WALLABY? I'LL
HAVE A PINT
PLEASE!
I would like to reply to Clare Edgeley’s
(of Domark Software, Issue 80) letter
regarding your review of Rugby — The
World Cup.
In my opinion this game deserved the
mark you gave it. I only wish I had
waited for your review before I bought it.
The graphics are dull, sound is rubbish
and the gameplay is pathetic.
I am a great fan of rugby, after all we
are the world champions (brag, brag). I
only hope for a huge improvement in
Rugby 2.
Darren Delforce, Australia
• Even I found Rugby — The World
Cup boring — and I’m a fan of both
rugby and joystick waggling!
Miss W
ASK ANOTHER
I am writing to you to complain, praise
and ask questions. First I will complain.
The Shinobi cheat don’t work (Issue 79) I
checked it over and over but it seemed to
look odd in lines 2 and 3 but then again it
was the same as the listing printed. It said
type Mismatch Error in 2. Also these
music hax don’t seem to work, what am I
doing wrong?
Let’s start another crazy craze in
ZZAPI, so here goes, wait for it... oranges
PSYCHOLOGICAL
MAELSTROMS
I woke up the other morning in deep confusion. Let me explain,
its a state in which your brain is all mixed up. Anyway, as I say, I
was smearing lard on our budgie’s boil when suddenly, I fell into'
a psychological maelstrom of my own making. But taking after
my grandad, (with a pitchfork) I picked myself up and lived to
ruin another beetroot.
Tracy Smedly, In a white wine sauce, Lobster
P.S. Psychological Maelstroms of your own making can be
easily purchased from any OSWALD MOSELEY CHARITY
SHOP.
P.P.S. SQUEAK!!!!!!!!!!!!!!!!!!
• Well Tracy, lemons only really work well if you
antagonise them, but otherwise go to Milford Haven and
shout “Everyone a winna!” at the top of your naselhairs...
■ ZZAP! 64 No.B3 ■ April 1992
in banana custard.
Also I have two stupid questions:
is ZZAP! still going? And is the C64
popular?
I wish people would stop talking
about the C65, Commodore might
scrap it for the A300, then again they
might scrap the A300, end of story!
OK?
I am glad me fair mag is back I had
to read CF and I thought it was crap!
Keep up the good work, by the way are
you on Gamesmaster? — I haven’t seen
any C64 stuff on yet. Methinks they
should blinkin’ well see Creatures,
Turrican I an6 2, then their minds might
be changed to include the C64. Now
down to some serious destruction of my
questions.
1 . Are there plans for a Creatures 37
2. Would ZZAP! like me Turrican 2 t\gs
complete with last of the maps and more
cheats as well? Also will I get the tips of
the month award.
3. Tell Boris to do more solutions to
adventure games please.
4. Will the new disk drive have a
program so that tape/disk games can
be transferred to the new disk drive?
5. I think Rainbow Arts ought to pay
Manfred Trenz more cash for Turrican
3. What do you think?
6. Psst. Do you want to know where
one of SAM (the company designing
new games for the new disk drive)
outlets are?
7. I will tell you anyway. It’s in
Langley Mill, Eastwood, on an
industrial estate — don’t know which
unit it is yet, but is right next to
Crystalis Television company. I will
keep you posted on it.
8. Last one, why don’t you do a fact file
on programming teams, etc? I have
been trying to get this question
published the most.
Joe Mason, Jacksdale, Notts
PS. I hope you like the photo which was
took when I was on my hols.
• You want to brush up on your
grammar, Joe. If you were in my class
I’d keep you in after school for special
attention!
Anyway, don't ask me about tips,
please send your
enquiries to Corky.
Oranges in banana
custard
sounds fun, though. What
do you do with it?
Those Gamesmaster chappies sound
like naughty boys to me. Maybe I should
go down and shove their ‘golden
joysticks’ down their throats?!
1 . Sadly, it’s not likely.
2. Send ’em in and you might yN'm the tips
of the month award. Don’t and you won’t!
3. That is something Corky hopes to
include in his tips from now on.
4. Yes it does, but it probably won’t be
able to copy heavily protected
professional games — and anyway,
copying games (even from one storage
format to another) is illegal without the
software house’s permission.
5. 1 think they ought to give him a good
spanking!
6 & 7. Erm, yes. Thanks for telling me. I
think.
8 Now that is a good idea. I’ll make sure
Fat Ed gets it!
Oo-er what a saucy seaside picture!
Miss W
Right that's it farty-breaths, I've
had quite enough of you for this
month. Buzz off for now, I've got
much more important things to do
like beating fatty Phil into
complete submission — I'm
getting close, but he will insist on
enjoying it which is strictly not
allowed. I'll look forward with
breath-taking anticipation to
meeting up with y'all next month.
Keep the letters and silly photos
coming to: WHIPIASH WHISPERS,
ZZAP!, Europress Impact, Ludlow,
Shropshire, SY8 IJW.
I
i
NEXT MONTH
every Amiga
Computing reader
is in for a great treat.
The May issue will feature
disks. One of them will
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commercial software package. Nothing has been
taken away from the program - and nothing added
to the price of the magazine.
So why pay almost £4
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1
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TO
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Europe's fastest growing Amiga magazine - and that's official!
W alter Pooley is a
long established,
much respected
adventure author and friend to all
’ struggling players who need a hint
or two. He’s just converted his five
* Spectrum adventures to the C64, to
cheers and champagne corks a-
, popping.
So where did our adventuring sage
begin his hobby?
‘It was in 1 981 said Walter, ‘when I
borrowed a Texas TI-99/A. I started, but
never completed, Scott Adams’s Pirate
Adventure on cartridge. But I ^ ^
- wasn’t ,
^ Mansion Quest
and Mission X.
The Pyramid is his most recent work — as
with the others, produced on the Spectrum’s
Quill utility, but upgraded and tidied for the
C64.
The subject matter for the adventures
are quite varied. I wondered exactly
where Walter chose his plot lines.
‘For Desert Island, I lifted the basic
story from a type-in program published in a
Tandy magazine. As far as the others, well,
I’ve always wanted to'^do a castle adventure
and a SF adventure and so on.’
Finally what about the haves and have-
nots of the adventure world. What about
adventure faves?
'Lords Of Time must be high on the list.’
Why?
‘Because I enjoyed it!’
Oh... righto. How about the dross? Any
bad’uns out there?
'The Hobbit. Which I don’t think is a proper
adventure. It was only as a result of hype that
it got off the ground at all. Everywhere you go
you have to constantly wait for something to
happen, you don’t need to visit half of the
locations. It’s also bug-ridden. I have similar
comments for Sherlock. Also The Island by
Crystal and Woods Of Winter.
discouraged.
The Dragon 32 was my
first computer. I bought a game
called Black Sanctum from
Dixons, and then Scott
^ ‘ v . Adams’s Mission
•a
\ Impossible, vjhlch
was later changed
v. . .. to Secret Mission
^ ^ - because of copyright
problems with the TV
series which was popular at the
time.’ (This message will self-
destruct in five seconds! — Ed.)
Deserf
island
V disks
O nce loaded the game offers you a quick
intro telling how you must rescue the
fair princess (in the original Spectrum version
of the game you could play the girl rescuing
the prince!) who’s stuck in one of the towers
of the whopping great castle you’re presently
gazing at. After this is a brief techie page
showing the game commands.
These include a rather speedy RAMsave
(save position to memory). This is easily
accessed by typing ‘SAVE’, after which a
Walter’s first
authored
\ adventure
‘ - was Desert
■ Island,
•! followed by
\ Castle
Adventure,
• Soy what you like about the other 8-bit
machines: Snectrum and CPC, they do hove a
better supply of adventures. Things are about to
change though. BORIS MYASHIROV talks to a
leader of the C64 adventure revival and presents
H round-up of his games...
DESERT ISLAND
ou begin this game having run out of fuel. Sitting in your motor-
launch you decide to jump to the shore of the desert island that
lies alongside in search of some of the black gold. The island,
although appearing to be deserted, was used by the US Navy up until
1 945 so there are plenty of opportunities to find bits and pieces to aid
you in your quest.
If ever an adventure blew the final treasure out of all proportion — it’s
II no one! The amount of work you have to do to get your precious fuel Is considerable.
However, it’s also highly enjoyable. Although all of Walter’s adventures follow this
policy. Desert /s/and epitomises his conviction to produce puzzles with logical answers
— a rare commodity with adventures these days (text or graphic). Even the maze is
logical.
Again, the presentation is sparse but clear and all of the information you require is
provided along with the useful RAMsave.
No rubbish
During play in Desert Island (and you’ll notice this with all the other reviewed
adventures) is the ‘garbage catcher’, as Walter calls It. This programming trick prevents
the screen becoming cluttered with text and scrolling down the screen. This effect
normally means you also lose the location description. The garbage collector doesn’t
allow you to move further from the first screen. It just clears the rubbish and re-presents
the location description with a clear page to type onto. Desert Island is one of
those games where you play, look up and the
clock has moved onwards three hours. Full of
MANSION QUEST
Y our eccentric uncle has, you’ll be
pleased to learn, left you a bob or two
but (there’s always a ‘but’) the little rascal has
hidden them away in various parts of his
mansion.
This adventure is in two parts. Firstly, you
must get off the train. Simple? Well, not really
— at least not In this adventure! Also, once
you’re on the station’s platform you come
across a few sneaky problems involving a
member of BR and a bucket!
Actually finding and getting into the
mansion is not exactly easy, never mind
searching the joint for the cash. Exploring the
surrounding area will reap dividends in this
game.
X marks the spot
Eventually,when you get into the mansion the
second part of the game clicks into place: the
treasure hunt.
This isn’t exactly a novel concept. In fact, I
normally cringe a little when I find that, yet
again. I’ll be off with a large Tescos plastic
bag in search of treasure to re-enact
Colossal Cave all over again.
The trouble is that most treasure games
are unimaginative, repetitive and boring.
They, generally, rely on a set of classic and
rather staid bunch of puzzles. However,
Mansion Quest, which cannot be described
as ground-breaking by any means, does
THE PYRAMID
M ission X takes a science-fiction
plotline and gives it a delicate twist.
After an alien encounter while trotting
down the road (I dunno, if it’s not
rampaging United supporters or Jehovah’s
Witnesses it’s bloody aliens) you learn
you’ve been selected to represent the
human race in a sort of cross between the
local Pub Quiz Night and the Krypton
Factor.
The ultimate prize is that the Earth will
be admitted to the Galactic Federation.
The test takes place upon a
reconstructed English village situated on
an alien planet... (they later rebuilt the
place on Earth and called it Milton
Keynes).
Perplexing puxxies
Mission X offers the usu^ Pooley brand of
presentation and game commands plus
utilities such as RAMsave. Puzzles are
logically designed and vary from the easy,
‘lulling you into a false sense of security
type’ to the hard, ‘brain-wrenching mad
staring eyes’ variety.
The design of the game and the plot is
probably the most imaginative of all of the
games reviewed here and, subsequently.
It rapidly became my favourite of the five.
The style changes from a church area,
to a pig farm, over to a country house and
all interspersed with a smattering of alien
details, guards, robots and the like.
Mission X\Nas also, when I originally
played the game on the Spectrum, the first
adventure to Introduce me the word
‘gazebo’ — look it up. Huh, and they say
computer games never teach you
anything!
Another winner on the gameplay front,
simple presentation, no frills.
three-choice line menu offers
saving to Tape, Disk or RAM. Retrieving
the RAMsave is merely a case of typing
LOAD and choosing RAM,
Short and straight
In the game you’ll see that all of the
locations (presented with a pleasing
white-on-black text screen) are briefly
described with no flowery prose.
Walter’s philosophy is that long text
screens get in the way of the game.
He would rather see the game’s
problems flow and get the player
thinking rather than wasting time
reading long screenfuls of text.
Castle Adventure is full of knights, fire-
breathing dragons, swords, armour, hidden
rooms and a smattering of magic. But
rescuing the princess is not the end of the
story as you’re then treated to an extended
treasure hunt section to finish off.
The game is jam-packed with problems,
some of them real brain scratchers, which hit
you one after another without a break. There
are no fancy frilly gimmicks or techie devices
— just plain adventuring fun with bags of
gameplay. Recommended.
offer a selection of interesting and
thoughtful puzzles to keep the game
absorbing and lively. Solid gameplay which
will keep you happy for a few hours
I ’d sit down, if I were you. This adventure
is (drum roll) about... a Pyramid!!! Quick
nurse! Smelling salts for the readers! Phew,
glad that’s over with.
Yes, folks, ’tis the desert — that hot-bed
of heat. Sun, sand, sun, more sand... and
even more sand, oh and that pyramid full
with treasure and a good few nasty tricks
for the unwary adventurer.
The beginning of the game sees, what
could have been, the most difficult start to
an adventure game, ever. A (wait for it)
256-location maze! Good, eh? Wander
around for years without ever actually
playing the main game. Fortunately, our
Walter has charity in his heart and
compassion in his Commie ’cos there’s
help to be found. However, I won’t tell you
how, when and where (heh, heh).
Once that’s sorted out and you’ve
grabbed a swig of the lead-free Perry, it’s
off to the tent to search for a few supplies.
But be careful in there. Watch out for the
wildlife. Once past that lot it’s into that large
pointy thing, one of the wonders of the
world. In fact, one of the questions you’ll be
asking yourself is, ‘I wonder how you get
in?’
A pyramid full of puzzles in this game
gives you another few hours to while away.
All logical with varying difficulty levels, the
puzzles are well designed and never unfair.
A good game with the usual presentation
and utilities.
I
p
•"ite
’-Tl
•<-=ssi
★ Okay slime-balls it's
punishment time (oh wow,
am I gonna enjoy this). WHAT
D'YA MEAN NOBODY SENT
THEIR PHOTOS IN?!? Talk
about girls blousery! Are you
all a bunch of total namby
blinkin' pambies or what?
D'ya really think it's funny
depriving me of my monthly
bit of pain infliction? Okay,
I'm gonna give you one last
chance. Send those photos in
like yesterday and you'll get
away lightly — a simple
toenail extraction and
thumbscrew session (the
water-drip torture as optional
extra). Disobey me again and
I'm puHing those pokers in the
fire (and there's no prizes for
guessing wherefhey're going!)
and I'll be round to your
house! So stop messing me
about, get those high scores
with mug shot in INSTANTLY
to: WHIPLASH SCORES, ZZAP!,
Europress Impact, Ludlow,
Shropshire SY8 IJW.
AOMYKAT
1 42,000 Damon Naile, Exmouth, Devon
AtOMmO (rsy0n0slsl
(Mode A)
271 ,188 (Level 51) John O’Hara, Towcester, Northants
72,335 (Level 38) James Tully, Brighton, Sussex
19,718 (Level 17) Matthew ‘Mole' Allen, West Ewell,
Surrey
(ModeB)
93,726 Ghhs (WAK) Everett, Worcester
BA€K re rm rurms in (imagew^rks)
Mark Fletcher, Mount Florida, Glasgow
BAtALYX iM00a§0p0 2S}
2,476,590 Damon Naile, Exmouth, Devon
1,152,700 Matthew Withers, Crewe, Cheshire
Bioee momr (pgys^^sh)
276.350 (Completed) Darren *Jon’ Sloper, Invergorden,
RosS'Shire
255,550 (Completed) Euan Walters, Whlnmoor. W Yorks
242,750 (Completed) Martin Bastable. Stafford
BOMBUZAM, (MegaftiiHB 16)
3,845,670 (Completed) Joy Cooper. Lisnagry, Co
Limerick, Ireland
3.679,460 Patrick Walsh, Formby, Merseyside
3,455,830 (Completed) lain McLaren. Anonyville
BenumnoAsn iv fMestnape zst
45,985 Graham Keeling, Bournemouth, Dorset
38,827 Adrian Spink, Temple Ewell, Kent
31 .500 Dean Vandenberg, Londonderry. North Yorks
CHASM HQ Ih SPMCIAl CmmmAL
mvMsneAneN (Otemt)
1 ,589,100 (Completed) Patrick Walsh, Formby,
Merseyside
1 .587,400 Shaun Alcock, Worsley, Manchester
1.320.500 (Completed) Ronal Bhan, Lower Hutt,
Wellington, New Zealand
U'S MIMPHAHT AHffCS
232,880 Matthew Withers, Crewe, Cheshire
143.320 Andy Hoigate, Manchester
141.350 (Completed) Graham Keeling, Bournemouth,
Dorset
CAMAWnMS (fhnltxm^sj
1 5,323 (Completed) Ronal Bhan, Lower Hutt, Wellington,
New Zealand
15,065 Peter Wiz’ Spalding, Bangor, Co Down, N Ireland
14,834 Graham Keeling. Bournemouth, Dorset
run MIAK 20}
21.000 Rory Revs' Stamp, Barngarth, Cumbria
15.000 Joe! Winston, Edgware, Middx
WUmBO'S QUMSf iSrst^m 3}
317,130 (Completed) Arif Khan, New Malden, Surrey
258.051 (Completed) Simon Wallington, Hounslow, Middx
239,040 (Completed) Steven King, Cumbria
230,475 (Completed) Adrian Nickiin, Rawmarsh,
Rotherham
■ ZZAPf A4 Na.83 ■ April 1 992
eniBBiY'S BAY em 2 S}
2.925 Patrick Walsh, Formby, Merseyside
629 Damon Naile, Exmouth, Devon
HmSQHHAWK
41,375 Danny G, Dalton-ln-Furness, Cumbria
24,833 Rory McGlinchey, Edmonton, London
mrMBMAnOHAM 30 fMNHtS (Palme}
$3,031 ,534 David (Wavy) James, Smethwick, W Mids
$2,035,000 Peter Wiz’ Spalding, Bangor, Co Down, N
Ireland
$1,218,736 Laurence Smith, Auckland, New Zealand
IVAN *mOH MAN' SrEWABT'S StlPMH OMM-
BQAO BACMB (Vlt^gin}
$1 8,820,000 Paul Turville, Churchdown, Glos
$10,050,000 Robert Jones, Rochdale, Lancs '■
$5,600,000 Rory ’Revs' Stamp, Barngarth, Cumbria
KLAX (fengen/Bemark}
7,442,846 (Wave 87) Simon Shaip, Evesham, Worcs
6,431,721 (Wave 86) Mark McGarry, Larne. N Ireland
4,903,330 (Wave 73) Chris (WAK) Everett, Worcester
XWIK SNAX (Cede Master}
4,712,750 Hugh McCadan, Houston, Renfrewshire
4,541,1 12 (Completed) Simon Wallington, Hounslow,
Middx
4,492,200 (Completed) Graham Keeling, Bournemouth.
Dorset
MIBNIGHf tmStSTANCM (Ocetm}
1 ,000,845 (Completed') Matthew Dainty, Shrewsbury
950,525 Gary Raze’ Spence, Craven Arms, Shrops
800,028 Robert Swindells, Parkstowe, Dorset
HABC (0€eae}
2,003,150 (Completed) John Wilson, Camberley, Surrey
1 ,954,620 (Completed) Patrick Walsh, Formby,
Merseyside
1,210,950 (Completed) CJ Berry, Woolton, Liverpool
NAVY S.M.AMS (e€eim}
233,240 John Whyte, Kilsyth. Glas^sw
221,318 (Conpleted) Patrick Walsh, Forrrtoy, Merseyside
213,585 (C<xr 4 )l€ted) Neil the Navy SEAL' Higgs, Coventry
fmm sHm (%j»mHUm/m ooM}
$81 .300 David Humphreys, Murroe, Co Limerick, Eire
$80,2CK) Andy Hoigate, Manchester
$80,000 Stephen Howe, Ballisodare, Co Sligo. Rep Ireland
mmAXM 2 (Megatepe 20}
32,720 Graham Keeling, ^umemouth, Dorset
15,790 Rachel Keeling. Bournemouth, Dorset
1 4,520 Jonathan Chapman, Grimsby, South Humberside
PANQ^^mmd
630,275 Paul Cardno, Formby, Merseyside '
84.925 Patrick Walsh, Formby, Merseyside
77,350 Richard Beckett. Wiggington, York
PARABBCm (Megtfk^te 2A}
21,765 Graham Keeling, Bournemouth. Dorset
9,140 Ray Dunne, Green Springfield, Dublin
0
\ « POWmum(MeBiappe21)
■ M 12,221 ,200 Michael Garnett, Hatfield, Herts
■ 8,805.975 Damon Naiie, Exmouth, Devon
■ 6,455,850 Gary 'Raze* Spence, Craven
B W Arms, Shrops
V PR0M7OR 2 (lmaig0WQrks)
A ■ 1 ,768,376 (Completed) Bart (Slade)
V Hendrix, Horst, Netherlands
■ ■ 976,875 Mark Fletcher, Mount
I ■ Florid; Glasgow
A B 676,300 Steve ’Mik’ Hadlelgh,
South Norwood, London
\ PUZZNtC (O€0itny
6,998,000 (Completed) Ronal Bhan,
Lower Nutt, Wellington, New Zealand
6,456,1 00 (Level 8*6) CC Barclay, Edinburgh
3,801,100 (Level 8-6) lain McLaren, Anonyville
RAINBOW (M00tili9p0 24)
32,350 Patrick Walsh. Formby. Merseyside
2,819 Helen Keeling, Bournemouth. Dorset
I 1,025 Graham Keeling, Bournemouth, Dorset
RAINBOW ISIANDS (tho Hii Squttfl)
11,313.210 (Completed) Patrick Walsh, Formby, Merseyside
I I REVENGB OP WB MUfANt CAMBIS (Moffalttpo 1 9)
w ^ 271,040 Ryan Pascail. Leigham, Devon
167,963 Graham Keeling, Bournemouth, Dorset
131,035 Rory ‘Revs’ Stamp. Cartmel, Cumbria
ROBOGOP II lO€&un)
10.01 1.000 (Completed) Simon Walltngton, Hounslow, Middx
9.160.000 (Completed) John Wilson, Camberley, Surrey
9.015.000 (Completed) Paul Turville, Churchdown, Gios
SHOTAWAY (Mepatope IB)
51 ,790 Graham Keeling, Bournemouth, Dorset
17,580 Rachel Keeling. Bournemouth, Dorset
SLAYER (Me0atap0 17)
35.710 (4 times round) Scott 'Kwik Snax’ Leach, Sutton Park, Hull
16,600 Graham Keeling, Bournemouth, Dorset
SMASH f,V.
1 1 ,265,360 (Completed) Patrick Walsh, Formby, Merseyside
9,221,940 Stephen Btidgeon, Newatl Green, Manchester
9,159,720 Neil J Reive, Lockerbie, Oumlrtesshire
SUBTERRANEA (Me0atap0 13)
38,270 (Completed) Steve Arnott. Huntingdon, Cambs
1 1 ,493 Rory McGlinchey, Edmonton, London
10.710 Patrick Walsh, Formby, Merseyside
SUPER SPACE INVADERS (OomaHt)
211,110 Dan Bartlett, Whitbourne; Worcester
THRUSTABAU (M000lap0 19)
3,418,854 Gary ‘Ftaze’ Spence, Craven Arms, Shrops
326,427 Damon Naile, Exmoufh, Devon
123,417 Rory ‘Revs' Stamp, Barngarth, Cumbria
TURBO mAROE (Syia0m 3)
73,400 Danny G, Daltomln-Fumess, Cumbria
12.610 (Com)^4fxi) Graham Keeling, Boumernaith, Dorset
10.000 Dean Vandenberg, Londorxk^rry, Norti Yorks
TUMNIES 2 TIM €OIN-4>P (kna00W0rks)
58.610 Patrick Walsh, Formby, Merseyside
1 ,064 Jon Deas, Har|x?ndeft. Herts
VmBETTA (System 3)
(Time Left)
4321 Danny G, Dalton- In- Furness, Cumbria
41 :50 Punty, Norwich
41 21 John de Vugt, Rooserxiaal, Holland
WmJRM(M00^mn0s)
1 0,1 44 (89 lines) Jan Kees Van Nek, Zaandam, Holland
6,142 (64 lines) Victor van Vlaardingen, Rotterdam, Hdland
5,956 (61 lines) Daniel Johansson, Sjuntofp, Sweden
ZYBEX (Moffo^tpe 15)
90,950 Michael Garnett, Hatfield, Herts
40,390 Adrian Spnk, Temple Ewell, Kent
32, 920 Ian Gafston, Bishopbriggs, Glasgow
GET IT IN IHERE, KNOW WHAT I
MEAN?!
Yes, submit (if you don’t sumbit you’ll never score with me!) all
your high scores now, AND DON’T FORGET TO SEND A
PHOTO OF YOURSELF for me to impale, hang and chain!
ii a ap
TM & © 1991 PARAMOUNT PICTURES CORPORATION. ALL RIGHTS RESERVED
i m E Pl i BaB
OOPS
DONil
TEDDY'S KARAOKE
1
H#»y, Diddlf*, Diddlp, The cat and the fiddle
The cow lunped over the noon.
The little doq lauyhed to see such fun,
Sing along with
DJ Ted to popular
nursery rhymes.
TYPING
'S BOOKS
I Slip
Select the correct
number of Teddy’s
bedtime book.
■ □□BQDD
OHBBBBBU:' JIHHGD
Type the correct
letters and words
and save Freddy
from the crocodile.
Study historical
events to find the
secrets of the
pyramids.
W ^ ^Fun School 4 zooms to the top of the class.
Three brand new packages combining the essentials of
the National Curriculum with beautiful graphics, cleverly
animated rewards and stimulating sound keep
your children engrossed while they learn.
Teddy for under fives, Freddy the Frog for five
to seven year olds and Sammy the Spy for seven
to eleven year olds provide SIX original
stimulating programs in every pack. Plus, the
carefully designed levels for each program encourage
your children to have fun and learn at their own pace
- and ensure they get the most from Fun School 4
and keep coming back for more.^ ^
Shop with Freddy
and his friends
choosing coins to
pay the bill.
ha,,©® 1 Q © "1 as©
a03©
Change Sammy’s
y money at the
/ international
exchange desk.
FORMAT
Amiga
ST
PC
C64
Spectrum
CPC
; Tape I Disc
Tape I Disc
Tape 1 Disc
1 PRICE £
24.99
24.99
24.99
12.99 ! 16.99
i 1
12.99 46.99
i
12.991 16.99
i
1
Archimedes and PCW versions will follow in eariy 1992.
Spectrum, C64 & CPC avaiiable early November.
Amiga ST & PC availabie end of October.
UrOPRESS
O F T W A R E
Europress Software Ltd, Dept ZZAP, Europa House Adlington Park, Macclesfield, Cheshire SKI 0 4NP
On sale at top retailers nationwide. Selected formats available at larger branches of WH Smith, Menzies
and Boots. For credit card purchases call 051 357 2961
Lemons: 50 points.
Leaves: 60 points.
Blue Cocktails: Mega
points.
Red Cake: 100 points.
Garlic; ;10 points.
Crowns: 100 points.
Necklace; BtG points.
End-Ot-Level pb|ects:
500 points.
★ Space, the final frontier... this is the final voyage
of the Starship Enterprise. Its continuing mission
is to find enouah colostomy baas. Zimmer frames.
is to find enough colostomy bags, Zimmer frames,
hair pieces and corny one-line jokes for the entire crew. No, Star
Trek VI is one of the better Trekkie movies, I shouldn't take the
pee out of it.
As a long-term fan of the TV. series. Til be sad to see Captain ^we
come in peace, shoot to kilP Kirk, Mr ^live long and prosper^ Spock
and Bones ^he^s dead Jim^ McCoy etc sent to the knackers yard...
sorry retirement home. At least there^s a rumour that the next
movie will star the ^Next Generation^ of space heroes (and
heroines of course).
Oh yes, before I forget, my thanks go to the person who sent me
the homemade Valentine card. But would you please write to me
and identify yourself, ^coz to answer your question I would very
happily be your Valentine (okay, I know it's well past Valentine's
Day now, but seriously I would).
And if you refuse my request. I'll print some of the more disgusting
verses contained in the card (blackmail, I love it). This month I
have solutions to Pofsworih St Co, Rainbow Islands and The Jeisons,
plus loadsa other goodies too numerous to mention. 'I am
DeNomolos, now what is your mission?'
RAINBOW
ISLANDS
(The Hit Squad)
This is one of my favourite piatform
games. Here are a few tips for getting
around the various isiands. i can’t wait
for Parasol Stars, the third part of the
Bub and Bob triiogy (hurry up Ocean!).
Cheafs
rainbow fire button when you reach the
edge of the screen; repeat this with the
opposite direction pressed.
• At the top of each level, fire loads of
rainbows and destroy them; this boosts
your score.
fnsecf fsfciiill
Caterpillars: Go left and right for a while
then home In on you. Quite easy to kill.
Flies; Just fly left and right. Get level with
them and fire to kill them.
Ladybirds: Kill them before they reach the
bottom of the screen or they home in on
you.
Spiders; Fast-moving little buggers these,
kill them quickly or they home in on you.
Round 1 : Go as fast as you can,
remembering to collect all the magic and
high-scoring objects.
Round 2: Be a little more careful on this
round as it’s the first level featuring fly
generators. Kill them for a high-scoring or
magic object.
Round 3: Collect all stars, diamonds, fly
generators and magic objects. There are
tons of these things on this round. By the
end of the round your score should be well
over 65,000. Kill ladybirds quickly.
Round 4: Kill all spiders as quickly as you
can, or you may lose a life. As usual, collect
all magic and high-scoring objects.
The Big Baddy! — Giant Spider
Stand just right of the lowest platform on
the left. If you stay there, he should just
bounce either side of you. Then shoot at
him when he’s either side of you.
Cheafs
e If you want to get through the early levels
quickly, hold down left or right and jump,
then tap at the UMi
n:
MogU Ob/ecfs
Yeiiow Potion: Makes your rainbows fire
faster.
Red Potion: Increases the number of
rainbows fired, three is the maximum.
Red Shoe; Makes you run, jump and fall
faster.
Yeiiow Star: Low-power smart bomb.
Red Star: High-power smart bomb.
V (Rainbow ^ Hendrix from
ZDHGZ
Level fO UGF^^
I Leve 30
* 31
Level 60 OEACB
Sei% gJUOU
Level 75 GORXB
Level 80 AXBDZ
I
I
■ I
■
Normal Obieefs
Diamonds: Collect them for BIG points.
Yellow Flowers: 40 points.
White Flower: 50 points.
Combaf Island
Trucks: Move along platforms and fall off
the edge, onto the next one. Always move
in your direction.
Tanks: Move left and right on the
platforms, firing at you.
Cannons: Move left and right and fire
bombs.
Planes: Fly left and right and drop bombs
on your head.
Helicopters: Just fly left and right.
Round 5: Look out for kamikaze trucks and
tank fire. Use Cheat One if you want — it’s
easier. Go as quickly as possible.
WiiSMS
ism
Sami
OOFAR
(Hi-Tec)
I won’t attempt to sing the title tune of the
TV show, instead I’ll print this first-level
solution.
Tips
. If you manage to fall down any of the annoying
holes dotted around Level One then don’t panic.
You always fall into the same room at the bottom
of the level. Just make your way back to where
you were — carefully!
, Collecting the money you see dotted about is a
good idea. You will need it to pay the speeding
fines in the next level.
. The best way to tackle the conveyor belts is to
remember that by pressing the opposite direction
you can make George stay in one place.
. Stay well away from the backgrounds to each
screen. You may get a nasty surprise if you
venture too close, like a spinning wheel taking
you for a ride with it!
Down, down, down, up, switch all four switches,
get remote, down, in through door, up, right, in
through door, in through door, switch middle
switch, left, switch righhswitch, right, down, right,
down, down, right, down, in through door, left, in
through door, left, switch middle switch, swap
remote for spanner, down, stand on conveyor
belt, right, down, left, left, turn right hand sprocket
then second to left sprocket, in through door, in
through door, mend lift, down, down, right, right,
right, in through door, in through door, down, in
through door, switch switch and collect case, up,
down, down, left, left, left, turn right and second
to left sprocket, in through door, in through door,
down, down, down, right, right, right, now jump
into the jet car and zoom off to Level Two!
1992
In conjunction with
HiSoft we are giving
away a COMPLETE,
fully working,
commercial version of the
ultimate utilities package,
Harlekin.
Worth over £45, Harlekin
gives you complete control of
your ST with a range of handy
utilities and indispensable tools -
and it's completely free on next
month's ST User cover disk
font Editor
Edited char
Calculitor
Insert o
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M*S««i» 9 cr** 9 **^*
Mpii
ALL of the ST's most
popular utilities in one handy package
ASCII
TftBLS
iOO 000
01 001
Reserve your May issue of Atari ST User NOW and make sure you don't miss out!
iTA.-iT
Harlekin
rd
o] i Inverts
61 1 Clear 1
get char fr*»i
S«ste« Font
mutmm'i
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RlC^ 1 1^
(Megatape 24)
After the disastrous Waz P Paradroidhack I
printed a couple of issues ago (biame the Mac
department) (I always do! — Ed), Matthew Alien
sends in these handy POKES.
Load the game and when the ‘Found Paradroid’
screen appears press RUN/STOP. Then type in
POKE 964,76: POKE 965,102: POKE 966,254:
SYS 849. Paradroid wB now load. Then type in
POKE 49152,0: POKE 44,192: POKE 56,208:
POKE 52,208: NEW (RETURN).
Then type in this program and RUN to start the
game:
10 POKE 28640,76: POKE 28641,0: POKE
28642,77
20 FOR T=0 TO 20: READ A: POKE 19712+T,A:
NEXT
30 SYS 4096
40 DATA 173,30,208,133,79
50 DATA 16,11,173,46,208
60 DATA 201,241,208,4,169
70 DATA 127,133,79,76,229,1 1 1
This will now make you impervious to laser fire,
although you can still kill and transfer. It also has
some amusing side effects, such as robots self-
destructing, blowing up while firing and other such
pyrotechnic treats.
Round 10: Not much difference
to round nine. You can take this
level a bit faster though.
Round 11: Try not to make
stupid mistakes. I^fl all of the
bouncing monsters quickly. This
round is quite hard, but if you
can get through rounds nine and
ten you should make it.
Round 12: Take your time on
this round, but watch out for the
bats. Don’t miss anything out
and try to kill ail the baddies on a
platform with one shot.
The Big Baddyl — Dracula
As soon as you reach him, jump
onto the furthest right platform in
the middle. Face Dracula and
fire loads of rainbows. When he
moves a bit closer, jump on them
and he should die.
Or alternately sling the cassette into the tape deck
and type in SYS 63276 (RETURN) and load part
of the game. Then enter POKE 964,96: SYS 849
(RETURN) to load the rest.
Then enter:
POKE 5182,234: POKE 5183,234
(Infy energy)
POKE 8659,76: POKE 8660,252: POKE 8661,33
(To always win the transfer game)
SYS 4096 to start
And finally type SYS 62806: POKE 960,0:
POKE 962,246: POKE 963,19 (RETURN) to load
the game with double speed.
Round 6: Keep a sharp eye out for
cannons, as they’re usually quite hard to
spot. Kill all baddies as quickly as possible.
Round 7: Be careful not to be hit by bombs
dropped by planes. Use Cheat One for most
of the level.
Round 8: Go carefully and slowly, or you
may not make It. Shoot all planes and
helicopters. Collect all high-scoring objects,
but don’t bother about low-scoring ones,
they’re a waste of time.
The Big Baddy! — Giant Copter
Fire lots of rainbows, and when he’s on the
edge of them, destroy them. This takes
away big chunks of his energy. Keep
repeating this until he pops his clogs!
iliofistor Island
Smail Fiying Monsters: Kill them before
they turn into...
Big Flying Monsters: Fly about firing
lightning at you. Just blast ’em!
Bouncing Monsters: Bounce in your
direction, make sure they don’t jump on top
of you.
Robot Monsters: Walk backwards and
forwards and fire at you. Shoot them quickly
but don’t rush.
Round 9: Kill small flying monsters quickly
or suffer the consequences. Go quite slowly
and kill as many as you can. For all the
monsters you will need at least double
rainbows, and fire them fast : ^
Tay Island
Bouncy boxing gioves: These
act in the same way as the
skeletons on Monster Island.
Spinning faces: These spin
around the Island at random.
Watch for them coming from the
top of the screen.
Spinning coins: These just spin
from left to right and are easy to
kill.
Giant faces in circles: These
bounce around at random but
very soon home in on you.
Water pistols: These move from
left to right firing water at you. Kill
them just after they shoot.
Telescopic tweezers’: These
are easy to kill. Just jump up
behind them and shoot.
Round 13: Watch out for the
boxing gloves and spinning
faces. Try to shoot them straight
away.
Round 14: This has all the baddies of round
1 3 but has the extra giant faces and water
pistols. Just shoot ’em all!
Round 15: This round also has ‘telescopic
tweezers’. You need to watch out for the
giant faces when there’s a large area of sky.
Try to stay in the middle.
Round 16: This is much the same as round
15, but watch out for boxing gloves landing
on your head.
The Big Baddy! — Giant Face
As soon as you get here, stand under the
middle platforms and fire loads of rainbows.
When he goes through them, jump on
them. This should waste him. Turn round
and do the same again. Continue this until
he is dead.
Dah^s Island
Diamonds: These come in top of screen
and go out bottom, but they go through
platforms and destroy your rainbows.
Everything else on the island does pretty
much the same thing, ie bounce around the
screen getting in your way. These things
are spinning cones, spinning cubes,
spinning pyramids, spinning balls (no
comment!) and spinning things that are
impossible to describe (definitely no
comment).
Round 17: This round features the
cones, cubes and pyramids. You need to
look out for them because they blend in
lii
with the bad^round.
Round 18: This round features the things
In round 1 7 but also the indescribable
objeds, Don*t bother trying to shoot them
all, there are too many and If $ too hard.
Round 19: The extra enemies In this round
are the balls and the diamonds, A good
way to do this round Is to stay at the right-
hand side in the section numbers, but
watch out for those diamonds.
Round 20: There are no extra baddies
here, but if s better to try and get to the top
as quickly as possible, avoiding things
instead of shooting them all.
The Big Baddy! — Doh Himself
Doh just sits at the top, firing waves of
diamonds at you. Stand a bit to the left of
him and when he fires run over to the right,
jump up and fire at him. As you land he’ll
fire more diamonds so repeat this, but
going In the opposite direction. Repeat until
he’s dead.
Kabai Island
Normal robots: Walk from left to right firing
at you.
Flying helmets: Fast-moving critters that
home in on you. Blast them.
Bouncing screws: These move in the
same way as the boxing gloves on Toy
Island.
Spinning spanners: Spin around the
island trying to kill you.
Bolts: Move left and right, falling off the
edge of platforms but homing in on you
after a while.
Round 21 : On this round you must watch
out for the helmets coming down on top of
you. Try to stay in the middle of the screen
as there are less enemies
Round 22: Here you must keep a sharp
look out for the bolts and shoot them
quickly or they will home in on you.
Round 23: Watch out for the three helmets
on this level which attack you right at the
start. Go to the left, turn around and blast
them.
Round 24: Watch out for the helmets and
spanners on this level but otherwise if s
easy.
The Big Baddy! — Giant Robot
Stay in the middle, facing right and fire
loads of rainbows. When he’s on the edge
of them, jump onto them and he should be
destroyed.
are
"7
hacks
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■ POKE IS’l®®- POKE
pok-c.;:®®®-’ 69; pni
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Poke 43QOO poke 4%^?^
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*11
ZZAPI M Ma.a3
19P3
MagU Obie€ts
Red necklace with a dot at the bottom
(not normal red necklace): Get this and
wherever you jump, stars fly off you in all
directions.
Blue necklace (as above): Get this and
weird stars fall from the sky killing the
baddies.
Small Leaf: Makes a spinning thing fly
around you.
Yellow box of wings: Makes you invincible
for a short length of time*
Cup of destruction : Kills everything in
sight (except you).
GRIBBLY'S DAY
our
(Megatape 25)
For the third and last time my tharw go to
Allen ter these verp&^l
ninte and tips. Take it away Matthew.
Bouncing — it’s not a particularly fast
You needn’t bother killing the blobs
though.
The Big Baddy! — Giant Dragon
As soon as you get here, jump onto the
lower left platform and fire, facing the
dragon. When he shoots at you, jump on
the rainbows and over him to the right of
the screen. When he shoots at you again,
run under him and turn around. Fire lots
of shots, and when he goes down so that
his head can be seen, jump on the
rainbows. This should kill him dead for
Dragon Island
Bouncing knights: Move the same way
as boxing gloves and screws.
Dragons: Fly through platforms firing
shots at you.
‘Mr Potato Head’ men: Walk left and
right firing at you.
Blobs: Move from left to right falling off
platforms until they get to the bottom.
Ghosts: Just drift around the screen
being ghosts (logical). _
Walking knights: These do the same as
the potato-head men.
RoMhd 26: Watch out for the dragons at
the start of the round. You can block their
shots with your rainbows.
Oonoral Hints and Tips
O You can use your rainbows to walk
through walls by firing them through the
wall and walking over them.
# You get an extra life by getting all of the
diamonds on an island. ^
# To get thfe diamonds, you nWst a) fire a
rainbow over a baddy and break it so it
lands on him, or b) use one of the magic
objects.
Round 26: At the very start of this level
some blobs will fall on top of you if you’re
not careful. Try to avoid them.
Rolind 27: The bouncy knights and
dragons are the pain In this round. Try to
stay to the right to be ready for them.
Round 28: Go quite slowly on this round
and kill as many enemies as possible.
XXAPf 04 No.80 April 1998
sweet zone. . i * ■
• Watch out for candy canes, giant ice lollies, chocolate mice
and the custard sea because dogs are not very good at
swimming in custard.
• Giant cakes act as small platforms and can be used tor
crossing seas, but beware! If you stand on them for too long
they sink into the lumpy liquid and make a rather nice trifle.
• Sherbet fountains are useful for reaching higher platforms. It
the woof stands on them just as they’re about to blow they’ll
catapult him much higher than a normal jump.
• The cocoa beans are a bit tricky to catch. Some are
positioned so you have to make a pixel-perfect jump to grab
them.
Rainbow Zone , ^ .
Carter (the unstoppable sketch machine) is a wicked artist
because whatever he draws comes to life! Moving up and
down the level is a piece of cake because he can simply draw
platforms to jump onto.
• To get past the electric barriers Carter must build a platform
on the switch which makes them drop.
• Cloud platforms are tricky customers because they drop out
of the sky shortly after you land on them.
• To reach the high places a useful trick is to bounce on the
trampolines around the level!
• Look out for butterflies, Wellington men and flying umbrellas!
Carnival Zone
Yippie! The carnival is in town and there are loads of rides to
have fun with in this zone.
• The mode of attack for Keiko, the hero, is to drop stars out
of the back of her hoverboard. These hang in the air for a few
seconds before disappearing.
• The Big Wheel rotates around a central point when
switched on and you can use the carriages to get across the
gap.
• The Pirate Ship swings in an arc from left to right with a
single carriage.
• You have to use it to cross the gap because you can t fly!
• Waltzers and Dodgems move about at high speed and
timing is important to get past them as the floor they run on is
electrified!
• When the Cable Cars and Log Flume have been started
they go off on a little trip. If you don’t jump on them straight
away you’ll have to wait!
• Look out for hot dogs, killer clowns and mutant candy floss
— it’s quite nasty stuff!
walk through some of the border graphics; they’re not all solid.
Many of the items to collect are hidden in this way.
e Switches control all lifts and barriers, they also affect some
spikes and enemies.
• Various enemies cannot be killed. Jump on a crate and let
them walk under you.
• If a gap looks too small to walk through, try crawling on your
hands and knees.
• Collecting the megaphones increases the shoutability ot the
little dear! , ^
• Trapdoors crumble from underneath your feet when you tread
on them. This can be useful for getting to the exit in double-quicf
finie. . . * XU
• Near each lift there’s a button. Jumping on this activates the
mechanism, but you have to be swift to catch the lift going up.
Find yourself a crate and throw it onto the switch to activate it
permanently. .
• Use a similar method to the lifts to activate the conveyor belts
but watch out for low-hanging machinery when riding!
• Beware of toy robots, walkin’ pop guns and pygmy bats!
Super Zone
A quick change in a phone box and Nick becomes Super Duper
Man! Complete with cape and underpants over his tights!
• You activate the swinging girders in the same fashion as the
lifts. Jump on and you can swing to you heart’s content (or until
you fall off!).
• When you’re beneath a pipe all you have to do is press up or
down to zoom through it, very Mario-esque I don’t think!
• To complete the level you have to collect the magic poppy
which is situated towards the top left of the level.
• Getting the knack of the double jump is the key to success in
this zone.
• Practise as much as you can but remember, you only have a
limited time.
• Beware of nosey-parkers and chainsaws!
Candy Zone
The smelly hound himself makes an appearance in this sickly
April 1992
SUO£R
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(Enigma Vartations)
Not getting on famously In
ginger beer, 'coz here's a few tips
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advenbire? Well don’t ory Into your
and a map to get you goln^'^
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# To make friends with George, BUY ICES from the grocers and them to
her.
# To get into the pantry, put on^ character in the sitting room, and turn on the
radio. Joanna will leave the kitc^n, leaving the way clear for on#i^ the others.
# Ask Joanna to give you her ^ves. |
# The batteries are in the clock in Aunt Fanny & Uncle Quintan’s room.
# When on the island, you’ll need the drink, food, gloves, spade, rope, torch,
batteries, and matches,
# When In the boat, directions are not used — just ROW BOAT, Only George
can land it safely.
# Make an accurate map — here’s the first 29 locati6ns,^tot tire’s lots more!
1 *" L
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method of getting around, but it’s very easy.
You can bubble creatures while bouncing and
you can also pick up Gribblets. However you
don’t have to drop the Gribblet when you
want to fire. If you keep the button pressed
after pick-up, you can bubble and not drop.
Then head for the cave, usually by the
faster flying. You can take off from a clear
spot, or more elegantly start flying from the
top of a bounce. However flying is
dangerous due to rather large land masses
and gravity.
Caves — getting into them can be a real
headache. If possible stop somewhere
below, then take off vertically and float into
the mouth. You can then allow gravity to
gently slam you into the ledge you require.
Momentum can be a problem, but gravity is
the real enemy. Remember that to move
Gribbly in another direction, the momentum
of the present one has to be overcome first.
Webs — it’s best to approach the
necessary switch from below, because if
you miss it you won’t end up as a charred
lump. If you keep the fire button pressed
after triggering a switch, you won’t set any
more off. You must release the fire button to
do this.
Flappers are a pain, literally. You very
often shoot one, only to have the Gribblet
you’re carrying drop like a stone. This can
be avoided however by
approaching the Flapper at a high
altitude. When you fire at it the
Gribblet will drop, but you’ll have
plenty of time to catch it.
Gaps — many are very narrow,
whatever you do don’t go over
one slowly ’coz in this case speed
lessens damage. Just make sure
that Gribbly doesn’t hit anything
else. Gravity is a major factor
when going slowly, and jabbing the joystick
will keep things steady.
The Levels — Level progression is based
on the number of Gribblets saved, minus
five. So if seven Gribblets are rescued, you
are moved forward two levels. The
sequence of the levels is (in order):
1) Hide The Gribblets In The Cave
2) The Aerial
Lakelands
f^-9r/o/v^
•j L-.
1
/
I'S 1
teoZiTj
I
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Beast
9) The Tunnel
1 0) Gribbly On The Rocks
11) Gribblets In Peril
1 2) Water, Water Everywhere
13) Concerto For Island And Tree
1 4) Gribbly’s Bane
15) Floating Islands Galore
3) The Flooded
Cavern
4) The Infinite
Waterfalls
5) Wot, No Ground?
6) The Elevated
Forests
7) The Blabgorian
Staircase
8) Seon Is The 6809
Hah, Nick Roberts (CRASH tips person and part-
time bog brush) is walking away from his Mac.
I'll go and repay him for all the text he's half-
inched from me in the last few months* Yep, the
Poisvrorih And Co, Rainbow Islands and Jefsons
solutions are from him, so if they don't work
you know who to blame* It's been another very
quiet month on the tips front* What's the
matter, don't you like me any more? (sob,
sniffle, parp)*
Because of the lack of work, Lucy's alter ego
Miss Whiplash has been having a srasking time
at my expense* But after I showed her
Wilberforce, my pet slug, she soon scarpered* So
please, please, please (wiv a big cherry on top)
sent me some more work — Wilberforce can't
hold Miss W in the corner for much longer
(she'll turn back into Lucy soon)*
So send all yer stuff to the usual address:
Europress Impasi Lid, irS CORKY, ZZAPI, Case
Mills, Ludlow, Shropshire SYS 1JW* And please
do contact me Miss X, I'm so lonely without you
(violin solos ahoy)* I'll leave you this month
with one of my favourite lines from Star Trek VI:
'to quote an old Vulcan proverb, only Nixon
could go to China'!
DIAL-A-TIF
CHEATS GALORE
0891 101 234
MEGATIP GAMESLINE
0891 445 987
AMIGA GAMETIPS
089 1 445 786
AMIGA HOTLINE
089 1 445 985
SHADOW OF THE BEAST I AND 11/
BARBARIAN II
INTERACTIVE SOLUTION
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COMPUTER FUNLINE
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FIRST SAMURI HELP LINE
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For details of our other helplines
Dial 089 1 445904
ALL LINES UPDATED WEEKLY
PROPRIETOR:- Jacqueline Wright, P.O.Box 54,
Southwest, Manchester M1 5 4LS
Calls cost 36p per min at 'cheap rate' and
48p per min at other times
ii
m
■
gyqm ji | Ipgjy jg iyl^ ^4^
mmvKPfBm
•v
v£
ANNOUNCING A NEW GAME
FROM G B-M!
It is the middle of the 21st Century. A deadly virus has swept the globe, society has crumbled,
mankind has bee;;^ left with only hopelessness and despair.
Now rogue Gangs rule the streets, terrorising and destroying all who get in their way. Survival
is the key, and Gangs will stop at nothing to survive.
In Gang Wars you are the leader of a gang of battle-hardened street warriors, fighting for
supremacy. First you must subdue the Gangs in your own district, only then can you make a challenge
for the whole city.
Your Commanders and their groups are individually rated for combat skills, morale, and energy.
Success is measured by the number of buildings your Gang controls, and there are set victory
conditions. Ultimately, there will be just one Gang left - will it be yours?
• Multiple battles each turn
► Full battle reports
32 players per game
Control up to 30 groups of fighters
Recruit & train new gang
members
Fortnightly turns
at £1.75 per turn
’fAtUjc 7 /
START-UP AND RULES ONLY £3 (Inc First TWO Turns)
Makes cheques/P.O.s payable to Games By Mail
TICK START-UP REQUIRED □ GANG WARS
[]] OTHER Please state which from list opposite
NAME
ADDRESS
OTHER GAMES AVAILABLE
CRISIS!: A fast-paced nuclear wargame set on Earth in the near future.
TROLLS BOTTOM: A tongue-in-cheek role playing game on an island of magic & mayhem
STAR CLUSTER: A game of galactic warfare with interstellar conquest as the goal.
JETBALL: A violent and futuristic sport played for very high stakes.
FOOTBALL CHAMPIONS: A totally interactive football management game.
TRIVIA: A postal trivia league for quiz enthusiasts.
Games by Mail 5 Town Lane, Little Neston, South Wirral, L64 4DE.
Remember to enclose your cheque/P.O.
For quality Play by Mail Games
5 Town Lane, Little Neston,
South Wirral, L64 4DE
HOTLINE: 051-336 1412
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IF AM ADVERT
IS WRONG,
WHO PUTS
IT RIGHT?
\\(‘ (io.
Th(‘ \(l\ (‘rt isin^* SUindards XiilhorilN ('iisiii’cs
ad\(Tlis{‘ni(Mils m(‘(‘l with Itu' strU'l (!()d(‘ ol \d\(‘rlisiii^
rra('li('(‘. So if you (iiicslion an ad\ri’l isi'r. lh(‘\ lia\('
lo answer lo ns.
To llnd oiil more ahoul lh(‘ \S\.
l)l(‘as(‘ w ril(' lo \d\erlisin^ Standards
Authority. I)(‘|)l. \. Brook lloiis(‘.
Torrin^^lon IMaei*. liondon WdlB 7II\.
This spacp is donalod in thr inlcrpsls ol hi^h standards in advorlispiiipnls.
ONLY POOLS AND HORSES
FOOTBALL BOXFORM
SUPER PLANNER
Written by a former pools expert for
Littlewoods. The program has forecast
over 50% more draws than would be expected by chance.
Homes, Aways and Draws shown in order of merit, and true
odds given for every match. Merit tables show at a glance the
teams currently in form and those having a lean spell. Australian
pools program included in the price.
By the same author. Full details given of over
400 ENTRIES covering upto 57 selections.
Includes SINGLE & MULTIPLE entries of Lit plans, V-Plans,
Express, Mail & Mirror plans, full perms etc. All are fully checked
in seconds by your computer.
Speedily produces an order of merit for
each race. Designed for flexibility allowing users to arhend the
program if they wish. Price still includes the highly acclaimed
HANDICAP WINNER - more than 1 ,000 winners every year -
over 25% of them at 5/1 or better.
£19.95 for one: £29.95 any two; £39.95
[all three.
[QgQHgQgQgQQQgf Football Boxform, super planner and a
planner type program covering Littlewoods block perms
£34,95
Racing Boxform plus 5 further programs
which enable you to keep your own record , produce and amend
form and time ratings, work out any bet £34.95
PLEASE MAKE CHEQUES OR
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ROLLING RULER
"It's Amazing It's Radical It's the Rolling
Ruler A complete drawing board in one
simple unit. It's innovative design
gives the new rolling ruler the ability
to draw vertical and horizontal lines
without lifting it off the paper,
parallel lines, angles, circles,
musical staves and graphs with
ease, making it ideal for the
home, the office, schools,
workshops and 3D design work.
Available in two sizes 22cm
(Sin) and 30cm (1 2in) this
great offer gets you BOTH
rolling rulers for just £6.50
(RRPE9.99) Ref. No. 6315
SEGA GAME GEAR
SEGA
MEGA
DRIVE
£1 19.95
REF, NO.
6324
SEGA
MASTER
SYSTEM
£54.95
REF, NO.
6323
A-
Trojan Phazer gun
opens a whole new
phase of computer
entertainment.
This advanced
light phazer
presents a
challenge of
skill and acuracy
for C64 users
of all ages.
Price: £22.95
Ref no: 6203
Also includes six games
Operation Wolf Ghost Town
Gunslinger, Baby Blues
Cosmic Storm Goose Busters
II T
he ultimate feature packed utility cartridge ever conceived
or the CBM 64/1 2o systems. Press the cartridge "freeze
Dutton" and unleash the powerfu Graphics, Backup and
monitor utilities. Fast oad a 200 b ock proaram in under 6
seconds. Hov/ have you survived without this?
PRICE: £34.95 REF. NO. 6318
•B 24 HOUR HOTLINE 051 357 1275 B
Skateboarding
Large Ref: 6305
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6.44
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8.99
2.00
11.99
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12.95
10.40
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14.99
11.99
3.00
15.99
12.99
3.00
19.99
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4.00
24.99
19.99
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29.99
23.99
6.00
34.99
27.99
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SEGA GAME CARTRIDGES ALSO
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Price £12.95. Ref No. 6317
BACK ISSUES
With tape £2.50 each
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Adventure Gamers Manual
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BINDER
Using a strengthened steel rods, this
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- I
★ Hi, folks, Cliff Pilchard here
with a born-again
subscription offer to keep
you in the ZZAP! faith.
Yep folks, subscribe to ZZAP! and
not only do you get 12 issues of the
most fab, fun-packed C64 mag ever
conceived (immaculately of
course!), but you also get,
ABSOLUTELY FREE!:
A brill Maxim
porsonal stereo!*
l*Free gitt otiBr applies fo UK
only)
Yes, now you can listen to your
favourite Des O’Connor tracks in
private without any embarrassment
whatsoever. Take Des with you
wherever you go. Here’s just a few
suggestions:
• On the bus
(with Elvis-
lookalike
driver called
Elvis)
• To the
supermarket (where
the real Elvis stacks shelves)
In the school playground (instead of
unhygienic snogging with the school
bike!)
• On a summer holiday with Hank
Marvin and Una Stubbs
• For an audience with the Pope (or
alternatively. Dame Edna)
• Your Auntie Nora’s house with the
smelly Jack Russell that bites your leg
• Mr Potts’s electrical and hardware
shop (a length of fuse wire please!)
f wanna
enrol with
you!
This oHer is not valid
after April 30th 1 992
• Sand me my free walkpersen (or else) □ 61 07
New Svb
• f live in the United Kingdom (£24 with free stereo) □ 6001
• / live in Europe or Eire (£30, no free stereo) □ 6003
• f live outside Europe (£44, no free stereo, posted airmail) □ 6005
Renewal
□ 6002
□ 6004
□ 6006
• Up the Stick
(the trendiest Ludlow nightspot...
well, the only Ludlow nightspot
really!)
• Downtown with Petula Clark
Anywhere except a recording studio!
(This also applies to Fused!)
• To the TV studio for Take Your
Pick’!
# Yep, you'll be well and truly wired
for sound with this little fellow. Impress
your friends with its tasteful blue
colour ^eme and unbelievable
sound qu^ityl And when your
batteries go flat, there's even a power
socket to plug it into the mains (via a
suitable adaptor, not supplied).
And you don’t even have to sell your
soul to the ‘Devil Woman* (ie Lucy).
The all-inclusive cost is a miserly
• Method of payment: □ VISA □ ACCESS □ POSTAL ORDER □ CHEQUE
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• Signature:
• NAME:
• ADDRESS:
POSTCODE:
• Make cheques and postal orders payable to Europress Direct. Send this form with
payment, to: Europress Direct, ZZAP! SUBSCRIPTIONS, FREEPOST, Ellesmere Port,
South Wirral L65 3EB.
• Phone orders: Tel: 051 357 1275. Fax: 051 357 2813. Subscription enquiries: Tel:
051 357 2961.
# im only)
Yep sure soum
like "Mistletoe And Whine’
Congratulations, you've |uj
very good decision! Unlike
she doesn’t live here any
41
Hot blooded
vicar (I
ALWAYS
avoid
clergymen
they know
too many
actresses)
R ight, all you night creatures dig out
that dinner jacket, slick back the old
barnet and don that rather natty red
lined cape that’s been lurking at the back
of the wardrobe all these years. ’Cos it’s
time to go out on the town for a bite to
drink. Yes he’s back, the man who
bankrupted the tooth fairy and keeps
dentists up all night, in a fabby new
adventure from Gonzo Games,
Brides Of Dracula.
Anyone who thinks the corpuscle-quaffing
Count of the corpses is getting a bit long in
the tooth, think again, this time he’s gotta
grab gorgeous girlies, 13 in fact. Unlucky
girls, lucky Count... (I said COUNT, you vile
child). Unfortunately that dyed-in-the-wool
killjoy. Van Helsing (sounds like some sort
of herbal tea to me) is out to poop on the
party by also collecting 13 objects for his
DIY stake-a-Vamp kit.
Drink
up!
With one or two-player options, neat
graphics and pints of character Brides Of
Dracula really sucks, I mean REALLY
sucks!
So get out those scribbling sticks, enter
the compo and you could be one of six
jammy barstewards who win a copy of the
bloody game, with the first out of Phil’s
underpants also getting tonight’s star prize,
a leather jacket with the snazzo artwork for
the game skilfully painted on the back. Not
to be sniffed at (apart from the underpants),
Ah well I’m off for a bottle or two of
Chateau AB Negative... Cheers, down yer
neck.
^ Bloody
I good run
m A sniffty horizontal-split
m screen is a whopping
m good idea as both dudes
■ charge around through five
I areas full of things to
collect, not to collect,
power-ups, energy drainers
and some very odd chaps to
avoid including a rotten
rotting bloodless Butler out to
get Van Helsing and Vampire-
vanquishing
Plasma puzzlers
Crocodile clips on the ear lobes and jump-
start the grey matter, drag that mind above
the navel spudlings, for it’s time to win
some spondacious prizes. Just pick the
answers to these questions:
1 • Who of these played Dracula most
often?
a) Ray Reardon
b) Christopher Lee
c) Warren Lapworth
2m Which house dripped blood?
a) ZZAP! Towers
b) Hammer
c) 22 Acacia Avenue
3* What was Van Helsing?
a) A Mega Rock band
b) A Vampire Hunter
c) A form of laxative bark resin used by the
ape creatures of the Brazilian rain forests,
now served as coffee by the ZZAP! drinks
machine.
4e In case of a tie tell us in no more than
twenty words how Vampires manage to
shave when not being able to see their
reflections.
# Engrave your answers on a tooth of
garlic (or alternatively scribble them on the
back of a postcard) and send it to:
Europress Impact, DRAIN MY VEINS
COMP, ZZAP!, Case Mills, Ludlow,
Shropshire SY8 1JW.
Entries must reach us by midnight of 14
May 1992 AD. Fingers crossed!
■ ZZAP! «4 No.83 ■ April 1 992
:. - ' / - -' ’ - -' ~
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- ^Vcr:-! wft.^v<«'<: •
7 /■
3D POOL
Ktxx^ £3»99
p^ool, It’s a funny old game, ain’t it?
Everyone seems to have their own
set of rules — and they usually only tell
you wHen you thought they’d just made a
foul shot: ‘Oh, I’m allowed to do that, it’s
the Glee Hill District Conference Pub
Sheep^ League rules!’ The rules usually
also state that anyone disagreeing with
them gets^a pool cue rammed up a
nostril;
Well, there's no such bickering In 3D
Pool. It’s normal 8-ball, just like you get in
the pub. Each player has to pot all his
coloured balls (either light or dark red,
depending on which he pots first)
followed by the black to win the game.
Aiming your shot Is
done realistically by
changing the angle of the
glorious 3-D view. This
can also be tilted
up/down to determine
the amount of
screw/topspin put on the
cue ball. Shot power Is
set by holding down fire
with up/down to move
the power meter, and
you can even add
left/right swerve — very
useful for getting out of
snookers.
While allowing a lot of flexibility, the
control system Is certainly a lot harder to
master than in 2-D pool
and snooker games,
with the inevitable
slight inaccuracies of
the 3-D making it tricky
to judge long shots.
— it’s like playing
against Cliff Thorburn in slow motion!
Extensive game options allow you to
practise against any of seven computer
players, play a friend, or compete In the
full knockout tournament.
Last but certainly not least, there’s the
trick shot editor with 1 5 trick shots to try
and the facility to create your own.
It’s the Icing on the cake for an all-
round excellent simulation and definitely
the most realistic pool game around. Put
your money on the table for this gem.
On file
husile
Meanwhile the clever
computer opponents
are real sharp shooters
who rarely miss a
potting chance. Mind
you, they take long
enough to think about it
GHOULS 'N'
GHOSTS
Kixx, £3.99 €assetie
emember Ghosts ’N’ Goblins? Well,
Arthur rescued his true love Princess
Hus and everything ended happily. Until
Ghouls ’N’ Ghosts that is, yep the
diabolical Demon is back and he
has kidnapped the Princess (yet I
again), this time on her wedding I
day. So Art soon exchanges his I
morning suit for a suit of armour I
and a handful of lances. I
Arthur begins his quest, as I .
before, in the local graveyard. And I : ^
you can rest assured there I : :
are plenty of demonic
minions just waiting to put a
dent in his armour. Sc^he-
wielding zombies, vicious
vultures, skull-splitting i
guillotines and fire-spitting
plants all greet our hero
with open arms (and the
Devil goes to work on a snow-plough!).
The lance is a pretty nifty weapon, but as in
Ghosts ’N’ Goblins there are ways to improve
Art’s chances of survival. Some of the
creatures carry pots (no, not plant pots, you
fool) containing a brief invulnerability spell.
There are also chests scattered around and
these sometimes contain extra lives.
. .... '
" r •...'V''
^ -.ftm 'mt*-
weapons or the occasional magical suit of
armour (which turns Arthur into Paul
Daniels) (gawd forbid — Man Ed).
A word of warning though, in many of
the chests resides a stereotypical evil
wizard-type dude. If you release him he
casts a spell that turns you temporarily into
a duck (what, no orange sauce?).
3 Clean
uncfenvear
When Arthur’s In human form,
his first ‘wound’ reduces him to
his boxer shorts; a second hit
transforms him to a bag of bones
(in other words he kicks the
bucket).
But even the worst nightmare
ends with a battle between our
lad and the big end:Of-level
guardian. Hopefully Arthur will
have picked up a more powerful
weapon along the way; if not it’s
time to hang on to yer maracas.
If you manage to survive the
r 1
& :£<1
■ ZZAPI G4 No.B3 ■ A^H 1993
- ■
1
MIDNIGHT
RESISTANCE
£3,99, The Hit Squad
O oh yes! Ocean’s Sizzling
coin-op conversion is now on
budget. A game of this quality at
4? W ^
4 •» t'
I;
ii»ii
1
satsn-
I under four quid — now that’s value 1.. g:-.- i::... ik:;:
.V ^ for money! ^ ^ l»lillimi»ltl»^
The only major difference from B*i,i..i*i..i.j..t.i.i.i.i:i..t.iMii i.
the Data East coin-op is that there’s I
no simultaneous two-player mode. m . ^ . , . ^ ,
Otherwise it’s an incredibly close BMII mi 'IW Hi SI :Mr'Si :Sii Sii .tti si
conversion with virtually all the arcade machine’s features m, _ „
faithfully incorporated. Variety of graphics and hazards is 11 * i ' i ' I ^■
immense throughout nine supremely playable, multiloaded ^ ^ ^ flfiefrifll.
levels. hNHBNNHHHHNBI^
The game involves rescuing your kidnapped family — including Grandad who just happens to be a superweapons researcher!
Of course, you’re armed with a machine gun which you rotate to aim — by holding down fire and choosing a direction. You’re also
an agile fellow, jumping, crouching and crawling along narrow ledges. There’s certainly a lot more to this game than mindless
blasting.
mm^rn
fTOeff¥ll_
%' :
n i I I n I ! I n 1 1 i ^ 1 1
SSPiS'lIiii ^ J
The key fo su€€ess
fe ta; I
1-1' ""fsr'r? 1 1™ 1
72S
¥AI«2«
GUitf:? ‘OM?' e? I
iPCfbiKtiPHol
Some baddies leave keys when shot — collect these to spend in the end-of-
level shop. Extra weapons available include a flamethrower, three-way fire and
a powerful shotgun, plus special weapons like homing missiles and nitro
superexplosive — activated by pressing the space bar.
These certainly come in useful for dispatching the huge military vehicles that
pop up at the end, and in the middle, of levels. They’re very impressive and sure
can take some flak before finally exploding.
With weapons galore, opponents
galore and pussy galore (are you
sure about this? — Ed), Midnight
E?es/sfance is simply irresistible! n
GAME OVER
Summii, £3»99
T he original Game Over's only claim to
fame (or notoriety) was the kerfuffle
over Its risque advertisement with a
femme fatale ‘busting ouf all over (Oli
used his airbrush to cover her modesty In
ZZAP!!!).
The game Itself
was a total
letdown, as was Its
sequel which only
clocked up a measly
58% In Issue 45,
inspiring comments
such as, ‘It won’t last
long for the real joystick
junkies out there.’
The plot carries
ft «... m
v** :r
j, .
rigours of fatty bashing, ♦ ^
it s onto the next level .
Four quid for one of ^ x.
the greatest C64
games ever? Kixx must
have gone completely
off their trolley. If you
missed Ghouls '/V'
G/7osfs the first time » ^ -i>
round you need a ' . ^ ‘ ..T ; '
checkup from the neck
up, it's brill.
Not least the atmospheric toe-tapping
tunes, most of the time you’re listening to
them rather than helping Arthur out of his
scrapes with the evil denizens. The sprites
are small but wonderfully animated, and a
very supple trigger finger is needed to kill
all the enemy creatures, A classic game
that deserves a place in every software
collection.
•y *- V ^ *'• *• 4 K ’•i s
> . t :.r-v v^: j i -r* ” :• * , •
^ fc -* tt-4^ * *. m, *.4 * ^ *-» i. *1 ift, ^ -d^ m.
Straight on from
the original
Game Over,
Arkos has ;5 V
defeated the evil
M-
landscape
arrive at Arl^c
differeritfriot:
pilot the heft
Ison In style. Here’s
illy) baddies to blast fof
* empress Grernla
and ail is sweetness and light on Earth.
However Arkos has landed himself in a big
cowpat of trouble and is being held
prisoner on the terrible jail planet of
Phantls. Major Locke is chosen to free " ^
^ him, as he knows the treacherous terrain.
f
111
iwe
m
WmtSmH
SSi:
ame
ves
This macho dude must battle through two
sections, firstly a horizontally scrolling
shoot-’em-up through space, cavernSrsilhd
jungles to discover the access code, toad
up the second half, input the code and trek
through six more scenes, including ^-4
pointsrand vllious opportunities tO!
increase-Wr life expec^ncy^
t^Jfs waptlfeally uninteresting in both
■"ectioni with the only redeeming tectoj
a fruit machine-type ^oreboard
ahd,even jhafs nothing to write homei
about.'f Hi first section is too easy to
compieta^ the second a bit of a m
sapfsointmept, with not much to do
except run arbund picking things up
shpptlnd^jpp^TSpot effects we
feularly moMonous and the
ng. AH in all it’s a bod-standartfl
mm
■Wm
I-
J - ’
^ Should
compil-
criions go for a
common theme,
or lots cd vari-
ety? It's a
matter of opin-
ion I suppose,
but I can't help
feeling Ocean
\ hove got the balance
spot on vrith 2, Hai
2 Handle. With a
1 ^ beat-'em-up, a
' l /\ hack-'em-up, a
platform com-
bat game and a
driver, there's enough
variety here to keep
even the most demand-
ing arcade freak happy.
But are they any good...
^^Where can you get
%sFloadsa games for
not much cash? Honest Ron's
dodgy discount store? Nah,
he's a fat git anyway. For
tons of cheap thrills,
compilations are just the
ticket...
Shadow Warriors
• Not again! Seeing this sub-standard bore
in one compilation was bad enough, but
twice in two months? Pull the other one! If
youVe already read my Shadow Warriors
review in the Ninja Collection compilation
last issue, you’ll know I thought the game
was decidedly average. If you haven’t, read
I’m not reviewing it
it now
twice! (You’re fired — Ed.)
Golden Axe
• If Shadow Warriors was an average
game. Golden Axe Is an absolutely mega-
stonklngly splundiferous one! Scoring an
incredible 96% in Issue 67, the game has
hardly dated at all.
You’ve three characters to choose from
G 2 Hot 2 Handle
Ocean, £ 1 5*99
casseHe, £19*99
disk
* A € temptation to chuck in
r - \ another 1 0p to keep
yourself in the game was almost
you were
OaunHei
• The tape kicks off with Gauntlet itself,
a Sizzler at full price. On a four-way
scrolling maze layout viewed from
above and roughly two by two screens
in area, our intrepid explorers must grab
tne gold, bash the baddies, and find the exit
" before they run out of health. All four
ters from the coin-op are
arcade classic
it to cempHafivn#
is it up.hB today's
standards? IAN
OSBORNE throws
down the gauntlet...
G Sigh... who could forget Gauntlet?
Didn’t you just love those endless trips
to the arcades with your mates, pockets
bulging with a week’s allowance in 10
pees? Remember how you fought over
who played the Barbarian and the
Wizard, but no-one ever wanted the Elf?
Are you still trying to forget how much
money you wasted on it? The
.. Noneedtd^Th^ip
pockets with the C64 version, of cpursi
^ " ■'
Chor I
Ularrior *
le game. Neither can
ion is essential.
^dungeon^ inhabited witS fe
.mean monsters such
ghosts, fdck-throwing
lobbers and fire-breathing
demons. Each has its own
method of attack which I
won’t bore you with here,
but you’ll have to learn
quickly — the baddies are
created by liberally-placed
monster generators which
turn them out faster than a
Japanese car factory!
Luckily, all our chums can
shoot or hack their way
through them, and blow
away the generators.
Various power-up
■ ZZAP! 64 Na.83 ■ April f 992
# # a dwarf with a
# m big chopper (oo-
^ t)^*'barian
m with a long thin
M m M weapon (fnar fnar),
^ m J or a woman with,
\ erm, a sword (well
you try turning that
ir m into a double
entendre!). Your task is
to hack your way
through the legions of
baddies, climaxing (gkak
gkak) in a dramatic encounter with
Death Adder, stealer of the golden axe
and slayer of your parents.
opponents or scenery costs time, and
eventually impairs your vehicle’s
performance — it’s a good job you can
spend your winnings on spares or repairs
after each race!
It’s difficult to imagine Iron Man being any
better. The graphics are great, the sprites
tiny but effective, and there’s not a
multiload in sight! Some of the presentation
screens are a little sexist (poppycock! —
Ed), but I’ve no complaints about the game,
especially when playing against two human
opponents. Scoring 85% in Issue 66 ,
personally I can’t understand ^
why it wasn’t a Sizzler. ^ . 1 - r
Total Retail
• This isn’t quite as good as the film, but
it’s a damn fine game nonetheless.
Although offering nothing new in the
gameplay stakes (straightforward
combat/platform action, supplemented by
overhead driving levels), It’s choc-full of
variety, and addictive enough to make you
want to play again.
Though the backgrounds are
unremarkable and the sprites a little blocky,
you just have to keep playing to see what’s
around the corner, which is exactly as it
should be. Not polished enough to earn a
Sizzler, but worth more than
the 76% it got in Issue 71 .
Ma0ic 6
Retommendation
Ivan 'Iron Man'
So what makes it so tabby? Well the
backgrounds are so good you could
almost frame them and hang them on
your wall, the sprites are great, and the
animation and FX are unbelievable! A
well-thought-out spell system adds
depth to the game without slowing down
the action, making Golden Axe arguably
the best hack-’em-up ever released on
the Commodore. If you missed It first
time around, don’t miss out
again. -
Stewart's Svper Ott
Read Rater
Winner of the 1 990 ‘annoy the reviewer’
prize in the most irrifating title category, Iron
Man Isn’t a bad game either.
Basically an updated version of Super-
Sprint you race one of four off-road
vehicles around a 3-D dirt track, using the
rotate/accelerate control method. Being an
off-road machine it can take a fair amount
of punishment, but continually hitting
If Ocean had put in a decent beat-’em-up
instead of Shadow Warriors, 2 Hot 2
Handle would have been an essential
purchase. Even so, it’s still worth the asking
price for the other three. Nice one,
Ocean!
88%
•M
The Deeper
Dungeons
• Completed Gauntlet already? Well
load up The Deeper Dungeons and
start all over again! Basically more of
the same, this expansion pack
provide# different layouts for the main
game -- exactly what you’d expect
really! )| 8 iat else can you
,say?
items are on offer, such as food to
replenish heath (see, I told you overeating
is good for your health! — Ed), magic
potions that kill all on-screen baddies,
increase firepower or give armour, and
keys which open doors (quelle surprise!).
An amazingly close interpretation of the
coin-op, even the dungeon pfens have
been retained! The graphics, are great,
and when the screen fills th^ame
doesn't slow down at all. A fMir-pla;
optic^^^uld have been nice, but 1
suppose it’s too much tea^ from an S-bit
computer — it must've been hard enough
getting so many sprites on the screen at •A tightened and tweaked version of
the same time. Besides, if you’re as ■ its Illustrious predecessor, Gauntlet II
popular as Lucy you'll have ert^gh* features better graphics, better ■
trouble finding one friend, let alone three! , animated sprites, and more depth of
A great game, and still a 5 .; mgjmgm gameplay.
worthy Sizzler. ' !Slrl^x4| The concept is Identical to Gauntlet
overhead maze mashing
monsters and grabbing gold,
you still play one or two
characters fronri the four
available, and you still poo
your pants when Death
appears, but now there’s a
rather nasty oojit that
attracts him — grab this,
and you’re in trouble, ’cos
he can’t be killed and the
KEnLXH
only escape Is to find the exit before he
finds you I,: h-- * 4" Iff ;;
Also new to the sequel are the acid
puddles, life-depleting pools of green
slime that wander around aimlessly and
Can’t be shot'pbisbnedf^pd, invisibilityff
and Invulnerability. Tread on a ‘stun tile’
and you’re paralysed for a while/and
moving exits could give a
whole heap of trub! ' ^
At 'I
A corker of a compilation, fans of the
genre will love it! The entire Gauntlet
saga for only a fiver? Barg!
oMEmam
mm
■ ZZAP! 64 No.83 ■ April 1992
iffthe serieSi^nd^eymiJIiter
clos^ fqAws"^^lof JuUafeDidPe
al^nne a^fto sp^ thei^^Sr^
hols v^^^Hombcw cousii^B)r^^,
'(whqj^stspn Jj^in^^iiej^^or^ afo
he^Kc^^4t-T^my th^og.|rhfugh^ ^
irwally^Sile, ltov’ ry<^n the b^t of
^ends and goii^^^pcnics^n Kirrian ^
^land^ifking li^n^ oi ^nger b^r,
^ndtmroJLJcin^l th^li^ps^at# S
reaainedirue^^ ajl 21^yhe^oqy.
tWfiv^r^^^^an ac»nture
^ever ^fav\» — ^J^iis^Sse a^)le^
thrdWm up ailwc| s
fivl find somethin^^y j
1 acl^tati^&f^lin^dan’^
ip^^e, Veined using his
5C^^^dveiiture Th(
antag W[ thi% sysl^i if that j
hiohJedfee t>f £^rac^
man c
mg^o couid^raem^armus
«^^^Five? All ^os^arent-Men^
boj^ks f^uri^kiddi^Kvhci^
ne^r troutfe (yen Ae^pddies
wA cute),pn^to» tecpy TV ^p®|with^
ac «s so^co^^tent the^l^ld oe inj
NelghiSoup. Sure th^ corn^^id far
I^Hid, bit wh o ^^ s? TOothini^se
tmy pavj^ij#e way f^ a^lliant (^nic ^
^^isure l^andj^ne fir sts
m ^ f
% #n taelraiiT J^meiTR Aupl
Fmny’s J^ian fflrows M gy
lieer cans ancMNis otiHtseraSy!
ancTOn eveni^m tgjrn cate
tho^ you’re not usi^^owTayer ^
0h30iCt^ have M artif^l int^^ence ^
^eir (^n, th^h oer^a simulat e^^ .^
|cretinism^^^ra bjM^^r^escr^pi —2
seerMo S|:^d half th#ad^^re
v\^ndering^^id aitales^f yM cam^
^womf Ti^^, mlAig meat oppo^nity
for^l im toati^^zlerf^ M 1
probl^s are ir^lestipg ahc^Ae
good use^f the versus chafa^^s’
ayiiti^yMLoccasiiiially a r^Ktinker i
^ars ^pgly hearf— i&r a)^ple, i^our
^^t a^ unfcle’^;ig^ ^
^erat^ clock^M at^^rhpts at rjmpjling
the bAerie^Ped, anti I con^illed it was
i^sj^art of the sc^ery||)n finding a |
ifc>batfery-^^Sorc^^ret^ed^O the ropn to
trf^again, and JP batteries #ere lyin^ag'"'
’ Ti Wl
tionjy maki® it aJLv^-(&rte»hey
al^h^e c^ht:i»ap — ^ l^st
s^tio^’ve drawn h^ could
ffo^ sacr|€lng an| of ^ gameplai^
esiph —
ght^ed
?Anplier meijpry^gglng irrilevarjp are
the la^t oplbns .^4 c§|f alter j
colou®Df the 'Inpu^^, bbrder^l^t,
elisor, progi'lmm^r’s tlfJ/Phil’s shirt,
-#very entertaining, bufp you^^m^ ^
^beed it? t ^ ^
The ^|5hic»re very ^^od Imtertat^
WdatmSpherc, but they^4ake age^to ^
acc^from the di^. Thpkfi^ the laSF
pjeture i$ stcPd igthe npm^, appe^ng
msjantlyjf you dpbj^^ck ^ your^. If
yqu“ carrot ftancl^am»with graph^'^ ^
tpre’s an o]>tic»i to turn tifem M
FimVrK^ Treasure /si^d is%qood ^
feame,lut ho^ psat one. On plus s^^
the prcpiems anp int^^tlr^ inr^ina^e",
anqset at t^^h^|ev^ of diflcultyiSfid it
®re^e/tm ati^osplere of the^inaP-^
^nid Bl)ibn bl)ol% The Agramr&rs hp^e
^v^§ly put a great dealof effoAto^he
S it’s thg s chocii mlSi^tiim
SO^try
endpss adventws. 1
Shainm iresjtmu^s i
Ty ov^rell sta^ferd tithe parser is v^ry
gpd^cce^i^^inked se^len^^sing
^(WD,P"HEN 06 commas. Gr<^~ I
^omrnan^^Rjh as EVjRYTftNG ahd ■
ALjlar g^p o rec^nisetf — unforturji^ly,
Ijy oarWs vocabulary do’^m’t veiQi
goodus^fit. ^
P Wfienjou’^got the npht idM it’s ^
^ompn^hen^p enoi^^^ accept a varref
puts,,^^ntr^t^W^y^ 1
dfce with^dlel^tandard iesjAs^
sAh as ‘l-^^^do t A’, s»oi^ (M
’^^act^g f^m the atmos^^. I know
thg^me was orioina l^ esiffned fcAi
ilffitpine^t® much ^per^em^, mjt
they coura easily h%e got rlu^tthls A
• Original design: Colin Jordan
• Programming: Hick Byron
• Graphics: Michael Hanrahan
mnsfffMfioif
It’s very good ... p&rhaps a
little bit too
goodi t
GRAPHICS
Excellently if slowly drawn
.graphics that
lare spiffing!
rSOUND
' What do you want from
this, a tune oft ^ WJ H
something? XXjJUJWk
HooKAmurr
Marred by too many
shallow
^responses •!
lUkSTABIUTY
I Should take you some
time to t /^JJk
complete it! PX*JP^^
yiiii. zy?
mm
Because of
the delay in
releasing the C64
version, Five On
A Treasure Island
isn’t yet available
in the shops. To
get hold of a
copy, send a
cheque or postal
order made
payable to
ENIGMA
VARIATIONS to:
13 North Park
Road, Harrogate.
HG1 5PD.
Can walking, talking ^
shoes leach you 1
anything, or are they !
|ust a load of old
cobblers? PHIL 'SIZE 7f
KING gives thpm a lest
SOCK
r
cuvi 11 ic I wau.
But they looked a
bit worried when
they haid lb work out what the objects were.
Some of them are really indistinct — the
book looks just like a slice of cake!
Pixie Paul looked totally bemused when
he came to the spelling — ‘Can 1 put my
Mac spellchecker on this?* Wee Wozza got
’em ail right though and was delighted to
see the two sHoes waving back as a reward.
m
lip
S eeing as I’m far too bloomin’ clever
by half (well, a quarter then!), I "
decided to test this latest educational
package out on two infants — It’s aimed at
4 to 6-year-olds. However, despite the
increasingly young average age of
Europress Impact staff (some of the art
department are only just out of nappies!)
my search was bananaless.
So a minor compromise here: I roped in
Wozza from CRASH and Paul (the weird
one with the baseball cap) from Sega Force
— well at least his mental age is about
right! ) :■
Sitting the ‘young ones’ down in front of
the C64, 1 loaded up the first of six Shoe
People activities: Trampy Visits His
Friends. Here Trampy goes on a t
horizontally scrolling journey, stopping to ^
Identify objects. Depending on which of four
friends he’s visiting, this involves chobsing
from four given words, choosing the first
letter of the object, or spelling the word
(either shown briefly before or not), s
You should have seen my two little ;
cherubs’ faces light up when they saw the
nicely animated Trampy bouncing happily
m ZZAPI 64 M0.B2 ■ April 1992
Next It was Charlie's Big Day
Duty where Charlie the clown (on
his day off from designing
CRASH!) performs a sequence
of tricks (blowing his horn, pulling
rabbits etc) which you have to
repeat, ‘Simon’ style. On the
hardest of three levels you have
to determine what trick comes
next In a repetitive sequence.
' Again some of the Icons are
Indistinct, but once you’ve
worked out what’s
what there’s no problem. Another initially
confusing aspect Is that after a sequence
which you’re meant to repeat, you’re asked
‘Which trick did Charlie do next?’ — surely it
should be which did he do ‘firsf ?! It’s all great
fun though, with some lovely animation of
Charlie.
My two little lads also enjoyed Sgt M^or
Sorts it Out. This involves sorting coloured
blocks and shapes onto four shelves by
pointing Sgt Major’s stick (controlled by the
space bar and return instead of joystick).
Get It sorted and the Sgt Major raises his flag
and tells you how long you took. This led to
intense competition be^een my mini-reviewers,
with self-proclaimed champion gamer (pah!)
Paul getting the record time — ‘Can I put It in the
ZZAP! high scores?’
iMcrflfcs gefe file boat
Wellington Goes To The aims to teach
number recognition and simple addition by the
well-known ‘balance the scales’ method — only
here it’s a see-saw. A multiple-choice answer is
selected after counting the blocks/dice
dots/numbers on one side of the see-saw.
6 Charlie the clown pulls a bunny out of hat. Other tricks include banging
his drum and Juggling his balls. Can you predict what he’ll do next?
P
I
t»ji« ' ’ S'
p^fcM^Bros# tjften ciRyigrmf
IIVwO) SlllOMw il7f I l|>iAJNrul y
L':JjjJb)£5/
Those mognifi
in llieir flying
whcrt brave (c
foollMmly) cIh
• Can you balance the scales (not
if the Ed sits on them!)? Get it right
and Wellington jumps in his puddie!
It’s back to letter and word recognition in
The Great Alphabet Robbery, where
anagrams (anything up to six letters on the
hardest level) must be solved. The easiest
level simply Involves matching single
capital and lower-case letters. Get the
answers right and the policeman catches a
burglar; too many wrong and he escapes!
One slight niggle here: when presented
with the letters ‘t’, ‘c’ and ‘a’, Smart Alec
Wozza typed In ‘act’ — only to be told the
correct answer was ‘cat’. No wonder he
threw a tantrum!
helmets, huge ^
himcltobcif ndliiliii
H IBGl IE
ana a line in very
jaraoni MARK 'KH
CASWELL sgyi 'fal
and chiiMiliii^:
heads ejOrte H ie
c:
^ese^ied, a huge
aiif^^'lias to be defe^ed.
#ie nejd feVel, and even
is a frtrtTrt^ine. Contra of the Q10 is
this Is'ap# In the bum, manly ’coz the ^ ’
enemy taMIuTd j^eSziframurKlJike ,
ggWng. Also tt» steer number of
V ate(isrsi| enough to turn the braved
ip terb intcTa gibbering vn-eck. The only
iSvav torough is by using a bit of a cheat
Bast gb#ie bottorff-right corner.
CocA-a-cfoocfle-doo
The final activity, Margots Colouring Book,
is more fun than educational. It’s a very
simplistic art program where you can draw
your own sketches or colour In any of five
Shoe People pics. Hardly a sophisticated
utility, but very enjoyable.
It’s a nice addition to a comprehensive
package which really is superbly presented
with plenty of skill levels for each activity
and some really lovely animation of the
well-known cartoon characters,
accompanied by jolly ditties.
The educational aspect is based on
sound tried-and-tested methods, teaching
everything from the earliest number/word
recognition to addition, logic and spelling.
Yes, there are a few minor faults, but
early learning can be made a
lot more enjoyable with The
Shoe People. m
: fTT?: ri fVTTl: fTT ! 1T71;
i,,] t’s a time of war and things aredtldoK^
^ too good for the Allies, enemy tank troof^
n are already swarming through the Wfc _
Theatres. Perhaps they don't like the play ^
that’s currently on there called ‘Is that a hand
grenade down your trous^ vicar, or are you
just pleased to see me?;^What’s needed is a
weapon that can teach those nasty enemy
troops a lesson in good manners. »
Pretty title scr een, but no
two-player CyTTi?®
option pd|y|L-,J?SG
Colourful but the QIO’s as
aerodynamic
ps a dog poo
Pleasant title s creen tune wit h
bog standard L
in game FX
The game Is too difficult ft
fP72
pnless
psing cheat
The Allied scientific boffins have corhe up
with the answer (cue dramatic drum roll);^e
Q1 0 Tankbuster. Armed with arniour-piercihg
bombs and a heavy-duty oil-cooled machine
gun, the Q10 is more than adequately
equipped to whup tail. It only remains to find
a foolhardy pilot mad enough to undertake a^
suicide mission... ah, very kind of you to m
volunteer. I
Helicopter and jets attack from the
• Program: Tony Reeves
• Graphics: Tim May, Matt
Furniss
• Seund: Imagitec
Many people
williirowthe
mUL
gassft
around thicko enemies — not exactly
fascinating, and very frustrating.
It’s a great shame as _
everything else about the
game points towards a
classic platform HBHp
adventure.
Whp soys you can't
hcnre fun with blobs?
Demon driver CLAIRE
MORLEY plugs her
favourite joystick in
and bounces and slides
through a weird
fantasy world.^
decorations, with statues set among castles
and turrets. As well a historical theme you’ll
find stars, funky ghosts, pink rabbit-like
beings, and flying piping cherubs. Weird or
what?
Demon Blue is orbited by a protective
sparkly star, but it’s not much use really
when it comes to facing the alien onslaught.
Fortunately for our Demo, on the whole
■ they’re not at all Intelligent and there are
I only a few that actually give chase.
I Particularly useful In this case is
I Demon’s special power, the ability to
I slide like lightning. Use this skill with
I care ’cos you could slide him Into a
I whole lot of trouble.
I Keep a check on Demon’s energy
I; level by the Indicator at the bottom of the
I screen: lose all your energy and you
■ return to the beginning of the game. In
I his search for the keys Demon can
I collect energy pots to replenish his lost
* strength. Beautiful gems will enhance
his score. Find all six keys, search for the
exit and teleport to a more peaceful land.
• A Micrographics production
One player o nly, multiload
won ’t give
you tie blues
GRAPHICS
Demon Blue’s a cute sprite
and his
World’s pretty
Excellent intr o music, ^
game rx ^ ^
HOOKABIUTY
Fnjstratingly h ard, pixel
perfect jumping
^llsneeM sJLEJmlQ
iiASTABIUlY
Wou’ll soon w ant to hurl you r
monitor out
the window
• Demon Blue is a
game that looks far
better than it plays. In this day and
age, you want more than
unintelligent baddies that just
trundle back and forth along a set
route all day long, while you
jump around them or lose energy
— this genre was done to death
! eight years ago, and Demon Blue
offers nothing really new.
The cassette inlay boasts a
hundred screens to explore. If
Micro Value had cut down on
quantity and paid more attention to
depth of gameplay, it could’ve been
a good game — the graphics and
sound are excellent! As it stands,
though, it’s not much
cop.
• 512K AMIGA £299.99
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MMWfllH
are plenty of locked
(and differently
coloured) doors lurking
around.
Strong-arm tactics
won’t open these
babies, you need a
key (so you can put
that rocket-launcher
down, Phil). I’m not
overly fond of this
collect-’em-up type
game, but since
tide’s a fair amount of
Cteath and destruction
to Moontorc, I’ll forgive
raphically the
te’s very colourful
ideed some of the
ur schemes are
©8 ahoy).
Rai0 their jobs a
•usiy high on
• This guy to so
those ‘mushtooi
The villain bf Sis f
(black cape, e\*lau$
moustache.
piece of work he i$t(
ly for my liking
prap
m claim (oh
e problem’s
own In the
annoying, but
It's mm Ofllp^difNir;!
Collect three pieces of a mystic Moontom to ;
explore four levels of
Tollman (a tall skeletal Sgure, a tiHIMie the
Grim Reaper). But watch your st^^gf there
are plenty of ’ol Darkie’s minions only tOd-
witling to pop your heroic clogs, and sendytJU
j^o heaven.
fear r^t brave pilgrim ’coz you’re well-
arm^pth your big pointy sword, an axe
and altay of very handy spells (Izzy wizzy
iefs get b^, as the furry one would say).
* Watdi oi^r treasure chests: these
^H||in gold td?f pend on goods in shops. You
calf rhiss ’em, especially as there’s either a
Witcfi^Druicter fester standing outside
(waiting to r^g^u and steal yer cash, ha,
ha!):"' I
Neat loading and title
screens, no ETT^
multiload ^ mJkiJ
Bright and colourful, not un
like a Lego UT^
set though. W-MZ-mAU
I’s l 06 Klsa bits Wbobs to beg, borroy^br
including Mo^iiotc parts, 8p8fe,M^
Hat^ MWtime: pick up as? many
Pleasant title tune, bog
standard in
game FX.
HOOKABIUrr
Initially tough to get into
but OK after
la while.
fLASfABnOY
If you persevere, rewards
are there to ■""'Trywi
be reaped.
goigiif>iMok0
.C.'. i' ^
• Moontorc is basically
a run-of-the-milf collect-
’em-up. The main character
(played by Derek Nimmo) is
somewhat difficult to control. His
aim’s to rescue the beautiful Prince
of Ess, no sorry that should be
Princess (played by the
glamorous Susan. ..errrr...ermi
I Oh! you know the one off ‘This
Morning’, the cookery one). You
hack your way through rather
I docile, blocky enemies and
I collect loadsa dosh and bits of •
some old necklace (I remember it,
Susan Wilks!). The music is a
haunting melody which reminds
me of those old ‘Top of the Pops’
LPs, (especially the tune about
tying a yellow ribbon round an old
oak tree). The scenery Is carefully
placed so as to annoy you and gets
in your way whilst battling with the
hordes. The weapons are a little
feeble, but serve their purpose, ie
they kill things. Not a bad game, it
held my attention for more than a
quarter of an hour until the drinks
vending machine
distracted me. mFAP.
iTiTWi
:* -I* ■
. . . , :::.'. . ■!
•nn
'’yl"/r,
'tis ■
m
.iV.v
iPi
■xni' i
y
WmmKtmi
j A}\m
\f
A
JJJ-iJl-:
•> . i .-i
*
Vm
ff-Si
BWiiiii®
r:'i.E 'rrraSEiSii.Sfe’w'i;
■ ■ ■■ ,
imim
When ZoomBmng first
came into the office we
tried to chuck it away
~ hut it kept coming
back. We tried to throw
wl-v*'
i AAAAARGH!, what a
game of dubious
parentage
f^i-'-'''- r^^'- '*■ f???’?-’®'' rT5?"f-"'''''
wi yryi’.s- 4««».'i.;..rt ww’s'.; '-V ew^TrvV #*«(
rPS fissr® i^:W- r??© rrr?
CARL ROWLEY cnuroy as
well but unfortunately
he's your proverbial / '
bad penny..i*3s:
MM Mhen I saw the title ‘Zoohierang’
wMW my first thought was of some
W M spunky jet-powered bent stick
from Oz just right for smegging all those
nasties that were bound to be crammed in
on each level.
So imagine my surprise when I was
confronted by the sight of a large green ball
bouncing around a room filled with blue
triangles! Faster than a speeding bullet I
reached a logical conclusion... oooerl
Several cups of coffee later and having
taken the precaution of reading the blurb, 1
can safely say,that what we have here is a
very queer Bird Indeed. ^
There’s this evil Empress dude called Min
and you’re in hqr castle4most likely for tea
and scones) but now you want to go home.®
ffowever (and here’s tha catch),
separated your mind from your body (neat
trick), probably when you were nibbling that
digestive bicky, and popped the bit of you
with arms and legs iiito a sickly green
bubble (a bit like Corky, except we haven't
taught him to eat without biting his fingers
and he keeps his mind In the bottom drawer
of his desk)
• Use the deflectors to bounce
your green ball through the rooms.
Noise’, removing the word ‘nice’ from this
legend gives a fair approximation of the
goods on offer as the music here is slow,
funereal and crap.
During the game the tune’s a touch more
racy, in keeping with the gameplay, but very
soon becomes an annoying distraction.
Switch off time measured In minutes.
BallsS
-j-is
Once into the game, you find a fast,
playable and fiendish puzzler (bucketfuls of
‘De leettle grey cells’ needed). You’re a
disembodied mind (remember that
digestive) controlling the on-screen cursor
as your bubble-enveloped body wangs
around at speed, banging into normal walls,
^n^rg);-dralnlng force walls, green blocks
and blue triangles.
The last two are ’df flectors’ which you ,
can switch on and off in the case of the
blocks, or flip around v|th the triangles. Blocks
deflect you through 1 triangles 90° —
getting the idea? Yep, arrange the deflector
jobbles to form a safe path through the rooms
collecting gems and energy. Cinch.
Zoomerang is. If you ain’t bald
when you start playing, you’ll look
like Captain Picard by the time
you’ve finished. Frustration is the
first order of the day, with many
foul curses being hurled around
the room.
But after donning a straitjacket
(circus tent-size in my case), and
pausing to kick the nearest person
(maybe not as it’s Carl, he’s even
bigger than me), the situation does
become clearer (if no less hectic).
Graphically Zoomerang is very
colourful, the sprites aren’t that
complicated (mainly spheres and
triangles etc) but they are nicely
drawn and animated. Overall, you
need the patience of several dozen
saints, but Zoomerang is just about
worth the effort.
GrafSWqfljy Zoome/aagis
adequate: nrspsly drawn
bdckgrodndsJ^a§flifairly
flicker-free sprites. The
gameplay’s blinkin’ hard but
addictiveness just keeps
you comino '
back.
•j
.
if
Funeral md
Wmmdi go home
So much for the plot! Getting down to the
nitty-gritty I have to say that the sound is
dire. The title screen boasts music by ‘Nice
• Don’t bang your bailie into tho
electric walls or it’ll bb a shocker
and that’s no mistake!
WRONG! ’Cos there’s loads of low
behaviour going off all over the shop (just like
the office when I’m about), lots of different-
coloured balloons, ghosts, things that look*
like disembodied cats’ heads and rucks
,3*
more.
All persist in chasing
you about. They can be
trapped with the
deflectors, bounced off
walls to open new doors,
but mostly just kill you.
Getting out of rooms is
no easier as some of the
doors are one-way and
you have to pass over
flashes on the floor to
reverse them. With 1 00
rooms split into four
levels and nine gems to
collect to pass between
them, this is no
pushover.
PHESENTATION
Only average there are
options at
GRAPHICS
They do the j ob but are
nothing
mega L A . W A
SOUND
The percenta ge of this ,
says it all
doesn’t it? um
HOOKABIUTY
Frustrating bu t you’ll keep
coming back
LASTABILITY
Tough enough to last and
drag you
back
J/
U .jal
■ ZZAPI 64 N0.a3^Af»rff 1992
.f-
this commeni. Mutfu ¥vunu lo
The names of a couple of the
characters will sound familiar to
• The purple helicopter
shaped alien stands
between you and the exit!
So kill him and get out
right sharpish like or it’ll
be curtains buggie!
Thankfully the background
doesn’t auto-scroll so you decide
the pace, and despite the
obvious resemblance to
Scrsmble, collision with the cave
floor or ceiling isn’t hazardous.
Kai can move in eight
when the joystick is
IAN OSBORNE'S not
popular in the ZZAP!
offices. Not surprising
really — he has the
personal hygiene
habits of a bluebottle
and the intellectual
capacity of a flea!
Makes him the ideal^
person to look at Alien
World, though...
M any years ago, in the time of
magic and legends, Kai and his
lifelong sweetheart Medb
(pardon? — Ed) were to be wed by one of
directions
in neutral, gravity takes affect.
Control response is absolutely bang on
the nail, so you’ve only yourself to blame
if you get creamed! Your crappy one-shot
gun thingie can be improved by grabbing
the two types of icon left by deceased
demons: one sort can be accumulated and
cashed at whim, the other gives ‘Zen’
points — spent on health and weapons in
the sorcerer’s shop.
granted him by the Druid lords, and he’ll
need it — if he gets through the
volcanoes, acid drops and fireballs he
must still face a nightmare confrontation
with Peg.
DoHy display
You start the game with three lives, each
of which has an energy rating.
Unfortunately the display system is as
clear as mud — two dots on the right of
wSS9%
Could do with continues,
otherwise it’s
briil!
GRAPHICS
Unspectacul ar, but give a
real feel for
the game.
SOUND
Effective spot effects, no
tune to bop
away to! WjL *XkU
It’s great! Bla st away to
your hearts
content! waJJ^
Should have you coming
back for agfesFrT.'TW
for a blast!
mi&mA
• Program: David Long
• Music: Japmaster
• A PAL Developments
production.
pa p Sparse animation
I atiowed the
I programmers to
-m concentrate on
If "" I fast, exciting
■ gameplay, and it
l I 1 sprites stil! look
M the part, and
when the screen
I fills the action
doesn’t slow at all!
The end-oMevel baddies
also move with minimal animation, but
their relatively large size means they do
• A plethora of japes going on here!
Negotiate the nasties to make It
through the night!
suffer for it. It’s nice to see that the
baddies behave intelligently, (you should
try it — Man Ed) as far too many games
take the easy option and have them
trundling back and forth like tube trains.
There are no continues, which is a pain,
but when you die you reappear EXACTLY
where you bit the dust — no harshly
spaced start-up points here, folks!
Alien World is a real killer. The
programmers have kept gimmicks and
window dressing to an absolute
minimum, and instead concentrated on
l_l_llll_ dynamic, exciting
l2«Bg| gameplay that grabs
ifHi ti ^ * ii throat and
token attempts at
strategy or problem
solving, just straight-
forward, rip-roaring
shoot- em-up action
mom COMPUTE
RGAM
lES
SURPLUS STOCK SE
TOP SELLI NO Gi
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Grand Prix
racing has
never bcHin so
dirfy. This leilow-up to
Iron Man (Sapor Off^
Road) is definitely tram
the Ayrton Senna
schooi of driving, os is
PHIL 'KERB MOUNTER'
KING!.^
single-screen tracks.
Up to two players can
compete against computer
drivers of varying ability. Let
one of these beat you and
you lose a life — if you have
enough aedits you can
continue-play (although
some tracks don’t allow
this).
Races involve a lot of
Senna-style argy-bargy with
cars being shoved into walls
etc. Too many knocks and
you have to enter the colour-
coded pits for repairs. The
ant-like crew then repair and
refuel the car — its miles-
per-gallon is lower than a
leaky Rolls Royce. One dirty
trick is to knock your opponent off his pit and
run over his crew! (I bet Mansell wishes he
could run over his own!)
Doing well in races earns you championship
points, and hard cash. The latter is spent in the
garage between races on a variety of super-
duper car improvements (see box).
# Anil Mansell takes Senna out on the first bend
can he keep It up for all eight laps?
Sa I was quite surprised to do quite well at
Indy HeaL I even managed to beat Sega Force
games cterp, Paul Mellerick — at which point
he went off In a huff.
However, five minutes later he was playing
again, completely Ignoring a cupboard full of
hfega Drive garr^ to play on the 64. Well, can
you blame him?
. , MagU muHiloiul
9f9nnw .j 2 tracks range from a simple racing oval
Well I suppose someone’s got to say it, Indy to the bendiest of street circuits. Each is
Heat\s a variatfon on toe old Supersprintt^me. loaded In separately when needed, but two
Four tiny cars race around 12 overhead-view, tracks can be held in memory. An Ingenious
# llllmls is the simplGSt track — you can even take a short cut along that
brown dirt road as well as through the pit lane!
kay, i’ll admit it. I’m not the greatest
driver in the world. Gawd knows how
I passed my driving test ~~ I was
shaking like a big jelly, and the examiner
looked even more nervous!
Mind you, my navigation’s even worse: I
haven’t managed to find Telford (roundabout
city) centre yet without making at least two
wrong turns.
It’s just as well 1 can’t travel at high speed
— my Metro can just about manage 70mph
without shaking to bits.
• Wowzer, this is
^wgood stuff. I ioved
the arcade version and was
positively drooling over the
game on the 64. The
programming manages to retain
the poilsh of the arcade and all
the fun. Going into the pits and
deciding how much fuel you want
Is great fun, although sometimes
you’ll get in wrong and run out
halfway round. Storm have come
up with a cracker of an arcade
conversion and a brilliant game
anyway. Rush out and splash out all
your spondooles on
this right now.
iiiri— JT'
llplp
SIt-tQHS If SI mi
Sim - ilmcB
mm
'■t \
iii^awn»>^' fiftwrtfciWB
w?
mm
ttt
m
-■
av
mainmemi^tlon
allows you to turn the Wiiltlload off, so you
just race around twb tficl^^Even more useful
is the ‘Ask’ option, *wherf before every race
the program gives you % choice of either of
the two tracks in memoif J or loading In a new
one.
This thoughtful prei^nSfioh extends to the
car control system with each player given a
choice of the usual ‘rotate left/right, fire to
accelerate’ method, directional control, joystick
or keyboard.
You also get to chooge the appearance of
your driver, and enter your initials — the
program even says ‘hello again’ if It
recognises them from a previous game!
• It’s hottbig ii|» in
and diara’s only been ona laoel Is
that Robin Hogg in Ibst place?
LEftOERS AFTER 1 OF 12 RRCE5
Bnn -J-/?: eRijisER
STOR»t
m peter
SO POX nr 5
OBH nPH fiM
IS PSiriTS
QfiS n mi «y
14 POIHTS
015 HPH RM
15 POINTS
001 HPH RW
• |||^^You»vo nmlM of pH stop
m$ ypii’ear'lii tlw blue ractanpe for «
Sfxe Isn'i ■'
T-T- m , <ih5. iigM ‘ power, so taoe positions are never sure until
•V®iyllilll0 ^ tHirciiequered fl^.There’s an extra
As for the graphics, they^ iriall but perfectly > tactical elenfent In toiowing virtien to go the
famed with tots of nice little details like the dirt^'j, pits and how tong to Sayjri — you don’t
flying from you wheels as ySj skid pnto the • need full refuelling If there’s only one lap
gta^ verge -something I’m very famuli *fT: left. »„ « "
with! And on the last lap, the little race official . Indy HiSm hifiyground-breaklng
frantically waves the chequered the* pits'aff reaiiy!lie onlynmrel
Presenteition screens jndi® thp^jJ^ feature over, previous overheadj
winner’s rostrum and a n^ hall erf* » racers — but far more import-,
fame wrfth the drivers’ heaSs »- “•* * # antly if s a helluva lofof fuffi ’
:slfwn."\ - * toplay.'Affiattif eWbf
SoutkI’s not bad either with a * |ie filial
chotoe of good, continuous music that’s ■■ vi — — — y
',2c^giitty engine and crash FX. ' « ail that 90n^
4 ;:;:^Thegameplay impresses far ™ ;.^lTiattet
iwSre, though. As with most gamef* *
OT thfe genre. Indy Heat realty
fi. - '
fei
i^rr^ into its own with two players
ft’s a shame a third couldn’t
have Joined in on keys (as in Iron
* "*
Races are totally hectic with c^s
constantly barging and bumping
The guilty pmuHes
• Program: Simon Pick
• Graphics: Robert Whitaker
• Music: Mini Speck
Torn Up The ffecif
i After every race you can soup up your car — spending dosh on increasing levels of
the following...
Twbo: Your turbo power is shown below your fuel while racing. Pressing up gives you
a quick boost — great for lightning overtaking manoeuvres.
Bimkes: Those things you use when you want to slow downijhe better they are,, the
quicker you slow down to get round tight behds. 0 7 >
f^ipiis: Give you better ' ' ■ ■ ^ ^
'fer
grip to avoid skiddin gout
of control.
€^w: The better your pit
crew is. the faster they can
repair and refuel your car.
MPO: Mil es per gallon
-T- improved fuel
economy means fewer
time- wasting pit stops.
0ngme: A bigger one
gives you improved
acceleration. |
Plclc| He I
chooses tixe best items
mosl^' a lot of
SELECT ORIVER
imr mm
TURBOS
BRAKES U TYRES
; HPa
HO, 000 50, QOO ^ 50, 000
30, QQO U 30., 000 U HO, 000
YGINE ;r SIMONS START
PICK
=5- ACE
RED PLAYER
mm'
HO^OOi
PRESENTATION
Outstanding multiload
and control
options
GRAPHICS
Small but arcade-like wi\
some nice
ackdrops
SOUND
Good continu ous tune
or crunchy W Tg^J^M
effects
HOOKABILITY
Simple to get into, so addict-
ive that you’ll
V
be hooked!
LASTABILITY
Twelve tracks and com
pusive two
player option
n ZZAPI 64 No.a3 m April 1993
Reasonably wellami^^,
cx)lour scheme
GRAPHICS
The only grap hics here are
^those awful rT|y]'B
^ugshots
SOUND
A few spot effe cts but that’s it!
Aweinspiring
or what?
HOOKABnOr^
Boooooooring ! Booooring!
Paint drying
has more kicklCjklJiCD
Quickly gets v ery samey
and just plain C5"TlI5
i ^ presentation routines. For
T ■ example, to buy and sell
players you have to
make a phone call
takes a ridiculous
^^n*****^ ^ amount of time to
I X appear on screen!
Honestly, you’d have
^un ringing the
speaking clock.
Programming a
■ management sim is
^ relatively straightforward,
resulting in loads of companies
releasing half-baked efforts just to fill their
back catalogue. J/mmy's
Soccer Manager is a real
stinker that adds nothing
to an already unpopular
and overdone genre —
and who
the hell’s j
Hill, Greaves, Tarbuck?
Just who is Jimmy and
what does he know
about footy? Dunno, but
IAN OSBORNE ham
heard it's a funny old
version, but you’re still only allowed to
select eleven men! What about the
substitute? Not that you need one ~ injuries
aren’t displayed until you select your team
for the next match! Presumably players
only ever get Injured on the final whistle, or
do they just play on regardless? For a
supposed serious management sim, this is
a very serious omission!
When you’ve selected your team it’s on
to the game and, as you’ve probably
guessed, there’s no animated
representation of the match here
whatsoever — you just sit watching the
clock and following the scores.
Aaarrggghhh!!!!! There’s no graphic
representation of the game whatsoever! If
you find this sort of thing as boring as I do,
you’ll no doubt be hoping for an option to
skip it, and go straight to the results. Well
bad luck, there ain’t one!
• Even as a total footy
freak, Tm getting fed up
the endless flow of
mediocre management games. For
my money, nothing can beat the
excellent Tracksuit Manager with
its host of tactical options
allowing the kind of depth and
sophistication completely lacking
from Jimmy's, The latter offers
nothing new to the genre, and
features a very boring ‘watch the
clock’ match scene. It’s not totally
awful, but the market’s already
flooded with management sims and
there’s nothing special about
Jimmy's to make it stand out from
the crowd without a
giant inflatable banana.
W hy do they bother? If you’ve seen ColoVF-, Wl© bod
one footy management sim The menus are easy to use and nicely laid
you’ve seen them all, and I for out, but the colours used are hideous —
one have seen far too many! It wouldn't be they look like the demented offerings of a
so bad if Jimmy ’s Soccer Manager a66e6 frustrated art student! This is especially true
something new to the genre, but it doesn’t — for the player files, the only thing in the
it's just a straightforward rehash of old ideas, known universe with a colour scheme
and not a particularly good reworking at that. worse than Phil’s shirts. Still, the layout is
good — nice mug shot of each player.
Villff* iffcfe usual features are there, such as
am gaa .. transfers, injuries (after a fashion), morale,
The first thing you do on loading is, surprise etc. Although good use of menu options
surprise, pick your team. The screen makes them very easy to use, but the game
updates a lot quicker than the Speccy is slowed down considerably by some
• It’s the league table screen where you get to check out the gen on your
team! They’re doing crap!
• Soundware
ITBA
test of... uhm thingie, y’know memory
f tian intelligence. Even
instructions it takes a
uple of games to get into
the swing of things.
Graphically the game is
very simplistic, but I
suppose you can’t be
very artistic with a grid of
tiles. Short-term interest is
fairly high, but long-term
appeal isn’t on the cards,
I'm ^ 777 ^
I Miirf afraid. * .eSZ"
^ What a
silly sausage
MARK CASWELL is:
he volunteered to
review a brain-teasing
game when he doesn't
possess the relevant
organ. But luckily the
rest of the ZZAP! team
came to the rescue.
With a piece of old
knicker elastic, a
squeezy bottle and a
square of sticky-backed
plastic, they made him
a brain. It didn't
improve his
gameplaying abilities,
but at least he can now
hold a joystick
properly...
W ith a brain the size of a
deformed gnat, I’m usually the
last person to volunteer to play
a brain-busting game. But torture is an
amazing way to persuade someone to do
something, so here’s the Flippit review (put
that poker down, Phil). The game is (so
claims the blurb) an entertaining series of
graphic puzzles designed to stimulate the
mind. 1 personally think it’s designed to turn
small children into gibbering wrecks (only
joking... or am !?).
There are over 100 levels, and the basic
• Look at that dolphin go! Through the waves like a
dart! (That’s Flipper you thicky-dweehf — Man JEd)
• Being a big fan of
Rubik’s Cube (any
^ crumblies remember
them?), I was quite looking forward
to playing Flippit. Alas, it wasn’t
long before I was gazing out of the
window and twiddling my thumbs,
wishing I was somewhere else —
anywhere would do, just get me
away from this bloody game!
Although marketed as a
puzzler, it’s really just a
complicated memory test. If you
can remember which squares
affect which others, you’ll win. If
not, you won’t. If you make notes
as you go you’ll succeed every
time, but I suppose that’s cheating!
If you’re the sort of bod who
watches The Generation Game
purely for the conveyer belt bit, you
might find Flippit to your liking. For
me there’s too little to It, and what’s
there just isn’t interesting enough.
idea of the game is to swap around a grid
filled with differently coloured tiles. 16
squares make up each grid, and the
player’s task is to match the tiles in the
main grid with its counterpart in the bottom
right of the screen (confused? you will be).
On the title screen you’re faced with the
aftermath of a horrific road accident... oh
sorry, it’s just the reflection of Ian’s face in
the monitor.
Gawd, this is like one
of those games they
play on The Crystal
Maze... at least you
don’t get Richard O’
Brien playing his darn
harmonica all the time
here. Flippit is more a
Neat tile scree n and distinct
lack of multi
load
GRAPHICS
Not exactly T ony Hart, but
Sufficient
ZZAPI 64 No. 83 > April 1992
- Get your pinny on for this
never-seen-before
original game especially for
you from top software A
house, Hi-Tec. It’ll clean M
up! ^
What a load of ■
rubbish! Only V
kidding, this golden oldie is ^
hilarious and compulsive.
You'll never want to throw it^
• Dear Newsagent, I would
Trtk organically indebted to
aP ^ 90 od self if you could
\ find in your heart to reserve
^ iTie my very own monthly copy
^^of that ever-wonderful, living,
^^^growing games-playing bible
ZZAP! 64, starting with the May
issue, on sale 30 April.
YOUR
CRYSTAL
BALLS
OUT!
MATCHLESS
MEGATAPE 28
Phew! Not ^arf! Corky's
been leaking all over the
tioor and it's murder to
clean it up! Never mind^
there'll be Stain~§ree
^ surtaces next issue!
Corky blows
the ZZAP!
petty cash on
the latest
machines and
finds his
favourite hot ii^ffl|pr
slots!
wmmm
Phi! kicks off with his fave
footy games in the first of a
new sporting series!
PLUS AT LEAST
ONE i
F^^tlTikBUL^^S^^
PLAYABLE DEMO
It’s dirty, it's sme!!y, but it
don’t half make your garden
grow! But there are so many
different types dropping out of
various animals’ bottoms, aren’t
there? Will horse’s give your
horseradishes extra flavour?
Do cowslips benefit from the
odd pat? Ian Osborne gets
chucked head first into this
controversial topic!
Commodore Repairs
ere you were playing the
latest combat mission when,
Not only did you destroy your
enemy, but the dog took fright
and a chip popped out of your
memory!
What's your plan of action to
complete your mission?
Simple!
To get you back on top playing
form, call Michelle or Julie on
0733 391234, and be ready to
quote your:
O Mission number - Z64R4/92
C Name
O Address and Postcode
O Computer type
O Serial number
... and what you think has
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computer operations.
Our experienced computer
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computer to the highest standards
at a price you can afford.
Spedal Offer - £5.00 off!
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C64 now £42.50, Amiga 500 now
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is definitely not impossible!
Payment can be made by Cheque,
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refund will be made if your
computer is found to be beyond
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No hidden extras...
All parts and labour are covered
by this one charge - including its
safe return, ready for you to
resume your skills in action.
... and FREE software!
Also, when you send in your
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Buthuny, your gemtes skills
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COMMODORE APPROVED
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A division of the Facilities Management Group
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Z64R4/92
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OCEAN SOFTWARE LIMITED *16 CENTRAL STREET!* MAhjCHESTER • M2 5NSi-, TEL: 0(S1 832 6^33
FAX: 061 834 0650